[3.24] SRS Bomber aka Popcorn SRS | League Start to Endgame | All Content

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phelipebra wrote:

That gloves makes me wonder what happens if we add arakaali fang to this build... free 20 spiders?


I have never played a spider build, but yes, that should work.
But I'm not sure if its worthwhile to use it damage consindering the damage.
Poeatlas.app
new tree looks real good for us
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dxadeamon wrote:
new tree looks real good for us


On a first look, yeah feels nice.
Will need the PoB update to realy tell.

PS: I just spend 20 searching for "Thunderous Salvos", just to realise that it is a manstery now....
Poeatlas.app
Masteries that could be interessting for us:

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Minion Offence Mastery
Minions Attacks Overwhelm 20% Physical Damage Reduction
Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
Minions have 100% increased Critical Strike Chance
Minions have +200 to Accuracy Rating
20% increased effect of Offerings


--> Increased effect of Offerings (This takes a lot of pressure from our Chest piece)

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Minion Defence Mastery
Minions have +8% to all maximum Elemental Resistances
Link Skills can target Minions
Minions Leech 1% of Damage as Life
Convocation has 40% increased Cooldown Recovery Rate
Minions have 15% reduced Life Recovery rate
Minions have 30% increased maximum Life
Minions Recover 5% of Life on Minion Death


--> Minions have 30% increased Life (More Damage :-))

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Caster Mastery
Final Repeat of Spells has 30% increased Area of Effect
Spells cause you to gain Mana equal to their Cost every fifth time you cast them
Cannot be Chilled or Frozen while Casting a Spell
Spells which can gain Intensity have +1 to maximum Intensity
Skills supported by Unleash have +1 to maximum number of Seals
1% increased Spell Damage per 16 Intelligence


--> Skills supported by Unleash have +1 to maximum number of Seals

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Shield Mastery
Counterattacks have a 50% chance to Debilitate on Hit for 1 second
+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Intimidate Enemies for 4 seconds on Block while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield


--> 20% Chance to avoid Elemental Ailments

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Mana Mastery
Regenerate 5 Mana per second while you have Arcane Surge
Recover 10% of Mana over 1 second when you use a Guard Skill
10% of Damage taken Recouped as Mana
10% reduced Mana Cost of Skills
10% chance to Recover 10% of Mana when you use a Skill
Clarity has 100% increased Mana Reservation Efficiency


--> Clarity has 100% increased Mana Reservation Efficiency (only if we already have a Mana Cluster)

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Life Mastery
10% increased maximum Life / 10% reduced Life Recovery rate
Regenerate 2% of Life per second while moving
+50 to maximum Life
15% reduced Life Cost of Skills
50% increased Life Recovery from Flasks used when on Low Life
Vitality has 100% increased Mana Reservation Efficiency


--> 10 % Increased Maximum Life / 10% reduced Life REcovery Rate, +50 to maximum Life

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Block Mastery
+2% to maximum Chance to Block Attack Damage
+2% to maximum Chance to Block Spell Damage
+20 Life gained when you Block
+20 Mana gained when you Block
3% increased Spell Damage per 5% Chance to Block Spell Damage
3% increased Attack Damage per 5% Chance to Block Attack Damage


--> +2% chance to block Attack Damage, +2% Chance to block Spell Damage, +20 Life / +20 Mana on Block

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Resistance and Ailment Protection Mastery
Corrupted Blood cannot be inflicted on you
You cannot be Maimed
You cannot be Hindered
You cannot be Impaled
20% chance to Avoid being Stunned
20% reduced Effect of Curses on you
+12% to all Elemental Resistances
+7% to Chaos Resistance


--> Corrupted Blood cannot be inflicted on you, +12% Elemental Resistances / +7% Chaos Resistances

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Duration Mastery
10% more Skill Effect Duration
10% less Skill Effect Duration
Debuffs on you expire 15% faster
20% reduced Elemental Ailment Duration on you


--> 20% reduced Elemental Ailment Duration on you (Could be nice with the new Keystone that reduces the duration by 2% per 15 Intelligence)

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Fire Mastery
Fire Exposure you inflict applies an extra -5% to Fire Resistance
Recover 2% of Life when you Ignite a non-Ignited Enemy
40% of Physical Damage Converted to Fire Damage
20% chance to cover Enemies in Ash when they Hit you
1% increased Fire Damage per 20 Strength
+20% to Fire Damage over Time Multiplier
-30% to Fire Resistance


--> Fire Exposure you inflict applies an extra -5% to Fire Resistance (Does likely not work with minions, though),
Recover 2% of Life when you Ignite a non-Ignited Enemy (Does likely not work with minions, though),
20% chance to cover Enemies in Ash when they Hit you
Poeatlas.app
Last edited by Weo_#5318 on Oct 18, 2021, 8:15:13 AM
Fearsome Force
Death attunement

and other notable loose their damage -.-'
Awakened Unleash Support now grants a maximum of 4 Seals at gem level 5 (previously a maximum of 3 Seals).

This looks like a nice buff also.
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Gidzit wrote:
Fearsome Force
Death attunement

and other notable loose their damage -.-'


True :-/

But some noteables gain a bit of minion Life, maybe we can make up for the loss.
Poeatlas.app

https://i.imgur.com/2vfVKWR.png

only spent 111 Points to leave some room for the masteries.
Will need some optimisation though....
Poeatlas.app
Last edited by Weo_#5318 on Oct 18, 2021, 8:11:26 AM
At least with the new mastery points we wont need clusters anytime soon.
Also, have u seen the new unique shield that can turn a 3L onehanded into a 6L?
For us, that shield can do so much.
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phelipebra wrote:
At least with the new mastery points we wont need clusters anytime soon.
Also, have u seen the new unique shield that can turn a 3L onehanded into a 6L?
For us, that shield can do so much.


What options are you thinking of?

Since our main 6-Link is our Helmet I wonder what could be worth to have as a six link for lossing our shield (and potentially trigger wand).
Poeatlas.app

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