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[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!

"
brunowa wrote:
what's more important on the Replica DD:

Increased Crit Strike Chance? or
Gain x% of Ele Damage as Chaos dmg?


...both? :P

But probably the crit chance.

"
Sytexx1992 wrote:
Hey Gryph,

I'm currently planning what influences to use on my future belt. Right now I'm thinking of going for a Hunter base for the "Gain a Flask Charge when you deal a Critical Strike" and "% Increased maximum Life". Second influence could be Elder or Warlord for the All res suffix, but I'm not sure if I need that. Another option would be to go Warlord for the "added Fire Damage against burning Enemies" and Elder/Hunter for the % maximum Life. I kind of like the "Gain a Flask Charge when you deal a Critical Strike" more, because it will let us use our flasks permanently in boss fights, which is huge in my opinion. Or do I overestimate the Flask Charge gain and we won't get that many charges?

What do you think?


My goal is Hunter Stygian with Life, Life% and the aforementioned Flask Charge on Crit mod as it got buffed this league to have a 100ms cooldown rather than 200ms so it should actually be worthwhile...in theory anyway.

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Superness wrote:
Just wanna say thanks for the build I'm loving it. I totally melt everything, survivability has been a small issue (get one shot once in a while) but adding an immortal call into the CWDT chain is helping with that A LOT. Thanks again! This build is a blast I just wish I could find some more fps somewhere Q__Q


1 FPS gameplay FTW! KEKW! Can always try Detonate Dead for fewer FPS issues.

I'm glad you're enjoying the build my man. I just did some upgrades and it's smoothed itself out for T14+ maps quite nicely.

"
Novahawkx wrote:
Hi Gryph,

I had asked earlier but I guess you didn't notice: I still manage to kill myself on physical reflect maps. Taking Avatar of Fire fixed that. Is there a reason other than the slight loss of small physical and lightning damage that you don't take Avatar of Fire? What can I do to ensure I don't blow myself up when I go into a large pack and my wave of conviction procs? ES on hit watcher's eye is out of the question for now since it's so expensive.

Really enjoying the build so far though!

Thanks!


Thought I responded but maybe not...

Good idea, I took it for 1 point. It's also about 3% damage for 1 point as a bonus. I would drop it after moving away from MArtyr Staff or if using Atziri's Promise though.

Also, use Soul Tether until watcher's eye. Turns out it works pretty well given it only costs 2c.
Hi! First would like to thank Gryph for the build! having fun with this!
i just have a question, im still using tabula right now. Im thinking of getting a 5L Inpulsa. Should i drop fire pen or spell cascade? is it worth dropping one for Inpulsa or wait until i got enough currency to get a 6L? Thank you!
When you look at PoB it is all about the small details.
The numbers you see are the numbers under optimal conditions.

Take Assassin's Mark for example, its a huge buff to our crit chance but it applies to 1 mob only.
It works great on boss fights but when you spin through a pack of mobs, just one has the high crit chance, rest is much lower.
Therefore using a Diamond flask makes quite a difference.

The reason why a replica Duskdawn seems better at clearing is the higher base crit chance it provides, producing alot more crits in packs of mobs.
On boss fights however Martyr seems even or slightly better since Assassin Mark is on boss and here we see the PoB numbers.

Many are underestimating Immortal Call, it stays up for 2.5 secs every 3 secs (increased duration could make that permanent). Just look at the effective Health Pool numbers of PoB with and without Immortal Call, the difference is huge.

The real weak spot of this build is chaos damage. I guess most oneshots come from this.
I would rather take a chaos resist flask over a basalt one.

That being said, i am having a blast with this build and for the first time i am using flasks constantly, which works better than expected.
I take my time and only hit yellow maps yet, since there is so much to do.
By the time i am doing red maps they hopefully have nerfed all the new bosses to moderate levels. :)



@ chloris143
6L is quite important, i would use crit chance instead of fire pen. Impulsa is fine but not really needed unless you go DD.




Well, that's my progress so far. Still a lot upgrades to go but i did most of the content. 4x Breachlords, 4xguardians and elder guardians - no problem. (done with martyr). ES on hit jewel and Glorious Vanity was a game changer ofc.

If anyone still can't decide between Martyr and Replica DD i'd say Replica Duskdawn is way to go even if pob not showing it.Damage and healing is more consistent on bosses.

Here is Steps to make body armour like mine:
1. Pick from market or craft both Offering effect and Explode mod
2. Use Awakener Orb (and pray to not get dead mods)
3. Remove Shitty mods with harvest and leave offering effect and explo mod only
4. Augment attack modifier to get % Attack Critical strike chance
5. Lock suffix (we don't want spell crit for now)
6. Augment Caster Modifier for Additional curse
7. Craft or Augment Life
8. Boom. U got Explo+offering+crit+curse chest - Suffix is open so u can craft whatever u want (took chaos for more mitigation but spell crit is also good if u want more damage)
Last edited by MrSkider#7432 on Jan 22, 2021, 8:32:54 AM
"
MrSkider wrote:


Well, that's my progress so far. Still a lot upgrades to go but i did most of the content. 4x Breachlords, 4xguardians and elder guardians - no problem. (done with martyr). ES on hit jewel and Glorious Vanity was a game changer ofc.

If anyone still can't decide between Martyr and Replica DD i'd say Replica Duskdawn is way to go even if pob not showing it.Damage and healing is more consistent on bosses.

Here is Steps to make body armour like mine:
1. Pick from market or craft both Offering effect and Explode mod
2. Use Awakener Orb (and pray to not get dead mods)
3. Remove Shitty mods with harvest and leave offering effect and explo mod only
4. Augment attack modifier to get % Attack Critical strike chance
5. Lock suffix (we don't want spell crit for now)
6. Augment Caster Modifier for Additional curse
7. Craft or Augment Life
8. Boom. U got Explo+offering+crit+curse chest - Suffix is open so u can craft whatever u want (took chaos for more mitigation but spell crit is also good if u want more damage)


I would change one thing with the chest:
10% of max life as extra ES is more EHP than 85 life.

SO basically you're choosing between extra curse and life roll imo. ^^

@Xirce

Small correction regarding immortal call, its cooldown does not begin until after its duration has expired. It is no longer possible to get 100% uptime on guard skills these days.
"
Gryphenprey wrote:


@Xirce

Small correction regarding immortal call, its cooldown does not begin until after its duration has expired. It is no longer possible to get 100% uptime on guard skills these days.


Ah, yes, they changed it, means it is only up half of the time.
That is bad but still better than nothing. Reminds me of Arcane cloak.

Ive tried to get Overlord on a cluster jewel but even after using 200+ alts, no luck. That is the reason i hardly do crafting, it is cheaper for me to buy stuff than to craft something.

"
Xirce wrote:
"
Gryphenprey wrote:


@Xirce

Small correction regarding immortal call, its cooldown does not begin until after its duration has expired. It is no longer possible to get 100% uptime on guard skills these days.


Ah, yes, they changed it, means it is only up half of the time.
That is bad but still better than nothing. Reminds me of Arcane cloak.

Ive tried to get Overlord on a cluster jewel but even after using 200+ alts, no luck. That is the reason i hardly do crafting, it is cheaper for me to buy stuff than to craft something.



Yeah I had briefly considered doing a Large Cluster for Overlord instead of the block ones...

But it's a very rare mod so it's not exactly that much cheaper to make/buy a decent jewel with it on there unfortunately.
"
Gryphenprey wrote:
"
MrSkider wrote:


Well, that's my progress so far. Still a lot upgrades to go but i did most of the content. 4x Breachlords, 4xguardians and elder guardians - no problem. (done with martyr). ES on hit jewel and Glorious Vanity was a game changer ofc.

If anyone still can't decide between Martyr and Replica DD i'd say Replica Duskdawn is way to go even if pob not showing it.Damage and healing is more consistent on bosses.

Here is Steps to make body armour like mine:
1. Pick from market or craft both Offering effect and Explode mod
2. Use Awakener Orb (and pray to not get dead mods)
3. Remove Shitty mods with harvest and leave offering effect and explo mod only
4. Augment attack modifier to get % Attack Critical strike chance
5. Lock suffix (we don't want spell crit for now)
6. Augment Caster Modifier for Additional curse
7. Craft or Augment Life
8. Boom. U got Explo+offering+crit+curse chest - Suffix is open so u can craft whatever u want (took chaos for more mitigation but spell crit is also good if u want more damage)


I would change one thing with the chest:
10% of max life as extra ES is more EHP than 85 life.

SO basically you're choosing between extra curse and life roll imo. ^^

@Xirce

Small correction regarding immortal call, its cooldown does not begin until after its duration has expired. It is no longer possible to get 100% uptime on guard skills these days.


Well i choose life beacuse more life = less chaos damage problems. For pure EHP I would ofc take %life as extra energy shield ^^
Anyone here doing a Detonate Dead variant and has any tips?
May Innocence guide you, citizen of Oriath...
"
Erradium wrote:
Anyone here doing a Detonate Dead variant and has any tips?


Inpulsa/Splodey chest is almost mandatory for clearspeed.

Take Corpse Life nodes in undertaker wheel

Use an Unset Ring with Raise Specter and raise a Primal Crushclaw (1200% Life) and uh...will edit this with the other one after I find it. This adds those monsters to desecrate pool and will dramatically increase your damage output. This is also true for VD, but less so.

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