Content Update 3.13.0 -- Path of Exile: Echoes of the Atlas

Errrr, 40 skill gems will get impactfull buffs, not seeing that in these notes........
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JJJaaaMMM wrote:
To all the belivers who thought the gem/tree BUFFS were gonna somehow save the ascendancy "rework" and we wont be playing a watered-down version of the same boring old bulds as before, well my friends this is for you - https://www.youtube.com/watch?v=dQw4w9WgXcQ



You dont like watered down beer? wth x)
instead of heavily nerfing meta, bring in new meta so we can actually choose between them

right now we are talking about which one is least worst.

if done right we shouldve been talking about which meta to choose or what new thing to make because all are fun and get the job done but here we are sitting with some nerfs and very small buff

please stop forcing players who trusted you into certain things.
pog
"We are really confident that once the community at large sinks their teeth into these new options, there will be a tonne of powerful new builds available to discover. This should be further emphasised tomorrow when we reveal the full patch notes for 3.13 which includes over 40 skill gem buffs and other balance changes."
And this is the changes? Very disappointed.
I am very underwhelmed after Chris said the designers where given the mandate to change them in the most *impactful* ways as possible in the Q&A. The overwhelming majority is damage number going up or conversion being changed.

Anyways, waiting eagerly for Friday.
uff, thats alot of meh. I mean alot of meh...

















meh..
What's the point in boosting numbers of phys damage converted to chaos (e.g. Pathfinder) if it barely affects Toxic rain and Caustic arrow which are only played as chaos DoT skills?

I mean, Caustic arrow could get 3mil dps max with former Trickster's ascendancy and Pathfinder capped it at only 2 mil with BiS gear.
In other words, GGG should add another new skill tag such as "useless after in end game", because these dps numbers can't be compared with any other skill that has hit mechanics T_T

Where is bufs?
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Orcasauce wrote:
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Forgotten_Overlord wrote:
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Opening the portals to the Temple of Atzoatl or to a Syndicate Safehouse in your hideout after you've acquired a Map Device now creates those portals at your Map Device.


Can we not? Or at least give us the option to have this disabled.



This is a really bad change. You get a full Jun hideout in a map and now your next Jun mission only has 2 encounters.

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