Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

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Mecielle wrote:
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Otsai wrote:
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Doctaoctagonza wrote:
Would it be possible for someone to post examples of Large/Medium Cluster Jewels as a BUDGET option? The Primordial ones are super expensive :x
There is no budget option for cluster jewels. You need 8/9p minion with 68ilvl+ and 4/5p medium with 68+ fire dot... And this is REALLY expensive. Crafting them after you get them is easy, Life harvest/fossils for Primordial Bond, and Fire Harvest/Fossils for medium clusters.


Of course there is a budget option for clusters lol. Fire large clusters with anything useful, NOT Cremator! General dot multi for mediums, with Wasting Affliction and something else useful.

Not saying they can replace the real ones, but they will cost like 2ex for a full setup of 2 large and 4 mediums, instead of 20ex. And for being so cheap they get close enough and will do a great job helping you farm currency for the real ones.


Maybe dumb question but why not cremator?
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RushingService wrote:
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Mecielle wrote:


Of course there is a budget option for clusters lol. Fire large clusters with anything useful, NOT Cremator! General dot multi for mediums, with Wasting Affliction and something else useful.

Not saying they can replace the real ones, but they will cost like 2ex for a full setup of 2 large and 4 mediums, instead of 20ex. And for being so cheap they get close enough and will do a great job helping you farm currency for the real ones.


Maybe dumb question but why not cremator?


Elemental Proliferation as a mechanic, and the Ignite Proliferation from the bow in our case, keeps monsters burning and spreading their ignites even after death, which is huge for clear speed. So for this build you want to avoid any source of corpse removal.
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VVrzask wrote:
Guys, I need help with the build. I'm slowly turning grey with lacking survivability. 2/3 of ultimatums (especially stone circles/survive) - dead, legions when some powerful rare monster shoots me - dead, conquerors/guadians attacks - dead. I get so many random one shots like full life pool suddenly turn black and I'm dead. No lvling up normally, no progress cause always have to get back to map or no rewards cause dying on ulti. Here is my pob and profile:

https://pastebin.com/uewj4p9G (I don't know if it's set right)
https://www.pathofexile.com/account/view-profile/vvrzask profile

Only things I can think of is phys taken as cold on helmet, Enduring Composure (which I tried btw, not so big difference and consumes more points) and more life.
For now, apart from core items/mediocre clusters which I've got I know what to upgrade pretty much (boots/helmet/curse armor/curse on hit ring) but it's pretty much all dps-wise upgrades and I'm losing my will slowly because of dying.
Dps-wise clearing is a joke, I kill stuff on sight, on single target it's like OK but not super good. Survivability is a pain in the ass. I know it's not a max-block tank and I'm trying to pre-shoot stuff but I don't think it's suppose to feel so damn squishy and annoying. I don't even consider uncharted realm fights or maven in this state and if so it's not good at all.

Please help, thank you.


Here are a few options

1. Swap your body armor for a Lightning Coil. This trades 40 life, 10% life, and 140 res for 30% phys taken as lightning damage. Alternatively you can use Essence of Horror for 15% phys taken as cold.

2. Add in Endurance charge generation. You can also take the +Endurance charge node. Then swap Steelskin with Immortal Call.

Here are 10 ways to generate endurance charges with this build.
https://www.pathofexile.com/forum/view-post/24026206

3. Take Unwavering Stance/Barbarism for stun immunity and more life.

4. Replace a flask with a Basalt flask for even more phys damage reduction.

5. Use Divergent Blood Rage to get Life Leech.

6. Use a Cast When Damage Taken setup. Immortal Call, Void Sphere and Enfeeble are all really good to have.

7. Use Sinvicta's Mettle in your weapon swap in order to get rampage. This helps with Ultimatums in particular since it can be easy to hit 1k stacks. The 50% movement speed helps keep you alive and some of the triggers from rampage can also help.

8. Get a jewel with minion Taunt/Blind for single target defense.

9. Get Smoking Remains on one of your cluster jewels for AoE Blind

10. Invest into Spell Dodge. You can use The Perfect Form and Atziri's Step for 54% Spell Dodge. Add in Vaal Grace to cap it.

11. Link Empower with your golems or put them in a +2 helmet. In particular Chaos Golem goes up to 5% phys reduction at level 22. This adds a significant amount of physical resistance.

Last edited by Nymel#2384 on Apr 23, 2021, 2:26:58 PM
i def did soemthign wrong cosidering people are reportign 20 mil damage with this build,i also die to one shots eveywhere...
on t16 with a 6L xoph's nurture lvl 21 vall burning arrow soketed with deadly ailments/GMP/burnign damage/ele damage/unbound ailments got the burning brutality amulet got the berek's respite 2 primordial jewels one transcedent mind, one primal bond jewel...
what are the defences on this build,how did primat get it to lvl 100? one shots are on the regular.
Last edited by BlackPulsar#5393 on Apr 23, 2021, 2:47:26 PM
Ignore this. It got double posted.
Last edited by Nymel#2384 on Apr 23, 2021, 2:26:46 PM
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Mecielle wrote:
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RushingService wrote:
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Mecielle wrote:


Of course there is a budget option for clusters lol. Fire large clusters with anything useful, NOT Cremator! General dot multi for mediums, with Wasting Affliction and something else useful.

Not saying they can replace the real ones, but they will cost like 2ex for a full setup of 2 large and 4 mediums, instead of 20ex. And for being so cheap they get close enough and will do a great job helping you farm currency for the real ones.


Maybe dumb question but why not cremator?


Elemental Proliferation as a mechanic, and the Ignite Proliferation from the bow in our case, keeps monsters burning and spreading their ignites even after death, which is huge for clear speed. So for this build you want to avoid any source of corpse removal.


Oh fun! So I've been effectively nerfing myself by running it haha. Thanks going to remove that node asap hahahah.
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BlackPulsar wrote:
not sure what i did wrong on this build but i have very bad damage on t16 with a 6L xoph's nurture lvl 21 vall burning arrow soketed with deadly ailments/GMP/burnign damage/ele damage/unbound ailments got the burning brutality amulet got the berek's respite 2 primordial jewels one transcedent mind, one primal bond jewel...
my damage does nothign on a t16
i def did soemthign wrong cosidering people are reportign 20 mil damage with this build


You are not using any medium cluster jewels. They are one of the most important parts of this build's damage since it makes your DoT tick faster and multiply your damage.

It doesn't look like you understand how cluster jewels work since you did not socket anything in the Large cluster jewels 2 sockets. You can stick a medium cluster jewel (or a small cluster jewel, or a normal jewel) in there. Then you can stick another jewel in the medium cluster jewel.

The 2 Primordial Eminence are mostly to enable The Anima Stone. They are decent but probably not worth running by themselves.

Malachai's Artifice (Socketed lightning golem) will significantly increase your single target damage.

You do not have the Burning Arrow Helm enchant. This adds about 15% more damage.

You probably know this, but just in case, Burning Arrow stacks a debuff on hit. In order to get maximum DPS you need to hit 5 times. This will more than double your DPS.

Also, you can save 1 passive point by pathing down from Unwavering Stance to get Barbarism instead of pathing from the left side.
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Nymel wrote:
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BlackPulsar wrote:
not sure what i did wrong on this build but i have very bad damage on t16 with a 6L xoph's nurture lvl 21 vall burning arrow soketed with deadly ailments/GMP/burnign damage/ele damage/unbound ailments got the burning brutality amulet got the berek's respite 2 primordial jewels one transcedent mind, one primal bond jewel...
my damage does nothign on a t16
i def did soemthign wrong cosidering people are reportign 20 mil damage with this build


You are not using any medium cluster jewels. They are one of the most important parts of this build's damage since it makes your DoT tick faster and multiply your damage.

It doesn't look like you understand how cluster jewels work since you did not socket anything in the Large cluster jewels 2 sockets. You can stick a medium cluster jewel (or a small cluster jewel, or a normal jewel) in there. Then you can stick another jewel in the medium cluster jewel.

The 2 Primordial Eminence are mostly to enable The Anima Stone. They are decent but probably not worth running by themselves.

Malachai's Artifice (Socketed lightning golem) will significantly increase your single target damage.

You do not have the Burning Arrow Helm enchant. This adds about 15% more damage.

You probably know this, but just in case, Burning Arrow stacks a debuff on hit. In order to get maximum DPS you need to hit 5 times. This will more than double your DPS.

Also, you can save 1 passive point by pathing down from Unwavering Stance to get Barbarism instead of pathing from the left side.
saving up for a Primordial Eminence,i know how they work i just did not think they would bring so much damage to the table compared to the 6l bow with the required uniques.
i'm doing this build in a copy paste style,did not do extreme reserch this time, job will not let me play this league like that.
but thank you for leting me know the build will kick off once i do that.
also love the tip on that passive point save :) much love for that

might i add the t16 i did had 8 mods.
Last edited by BlackPulsar#5393 on Apr 23, 2021, 3:04:37 PM
how is replica emberwake? curse chest + curse ring is better defense but it's too hard to get good one especially chest due to harvest nerf.

hi guys. im kinda new to the game
how do i get the “ lethal pride” to have the same effect as the post ( damage taken / gain charges / ... )

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