Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

Need someone experienced to take a look, what I upgrade next?
Currently at 2.3mil damage, with one more medium it'll be around 2.6+
https://pastebin.com/u9deAK2B
is the entire stun avoid based on that flask? that 50%?
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BlackPulsar wrote:
is the entire stun avoid based on that flask? that 50%?

You can also roll stun avoidance on jewel-implicits with harvest.
El Psy Kongroo.
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Zimtdrop wrote:
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BlackPulsar wrote:
is the entire stun avoid based on that flask? that 50%?

You can also roll stun avoidance on jewel-implicits with harvest.

can i spek out of unwavering stance with this flask alone?
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BlackPulsar wrote:
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Zimtdrop wrote:
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BlackPulsar wrote:
is the entire stun avoid based on that flask? that 50%?

You can also roll stun avoidance on jewel-implicits with harvest.

can i spek out of unwavering stance with this flask alone?

Just try it and look how it feels. With enough damage it shouldn't be that much of an issue.
El Psy Kongroo.
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Zimtdrop wrote:

Just try it and look how it feels. With enough damage it shouldn't be that much of an issue.

thank you,the damage is there but the ultimatums have the potential to stun alot
Last edited by BlackPulsar#5393 on May 1, 2021, 7:55:06 AM
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Starkiller10001 wrote:
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R3pl4y wrote:



League started with this build, hit a wall at white maps, grinded quarry, then hit a wall at yellow, grinded quarry and flipped, then hit another wall at early red, flipped currency for 2 days, now hitting another wall at t16 bosses.

Wasn't quite expecting the amount of popularity for this build... this was the roughest league start I've done.

Also I still don't quite understand how the ignite duration vs faster ignite interaction works. I've read that Replica Emberwake works amazing on bosses (got a lucky 1 div roll too)? But I'm barely doing any damage to bosses at T15 and T16. Will this significantly improve with another 2 more Blowbacks? Or am I missing some crucial detail? From what I understand Replica Emberwake with 54% faster should be the same as the 2 Blowbacks?



Normal mobs are fine though, and the clear is amazing.


From what I see you lack quite a bit of flat dmg, with the elementalist note all your elemental dmg can ignite so you can scale it with all elemental dmg.
Wrath and a Blizzard crown would help there.
With all of that you should melt bosses, only the defense layer are quite not existent from what I learned and ultimatum is toally not fun on t16 maps.



Heyyy star thanks so much for the suggestion on flat damage, got the helm and my bossing damage at t16 is decent now! Cant wait to farm up an Enlightened 4 for sick dps.

Also, since I built this from league start, I'll give a short equipment milestone for anyone that wanna try it.

League start - Maps: (Lv 1 - 85)

Level as armeggeddon brand, nothing special needed here.

White Maps: (Lv 85 - 90)

5-Link Xoph's Nurture ~50-70c
Berek's Respite ~100c (optional, but good for clear)
2x Primordial Eminence ~50c each
Mantra of Flames ~10c
Enduring Mana Flask ~10-30c

Yellow Maps: (Lv 90+)

Dyadian's Dawn ~20c
Primordial Chain ~50c (this is cheap now, was 3ex league start)
Atziri's Promise ~3c
Taste of Hate ~40c
Penetrating Arrow Quiver ~10-50c
Blizzard Crown ~50-70c (craft with whatever essence)
Gloves with Penetrating craft ~10-50c (another penetrating to feel smooth)
Anima Stone ~2ex (price also dropping)
1x Full Cluster Set ~6-8ex (for bare bones Primordial Bond + 2xBlowback)

Early Red Maps: (Lv 92+)

6-Link Xoph's Nurture ~5-6ex
Empower 3 ~30c (On golems for better survivability)
Replica Emberwake ~4-5ex (optional, good boost for damage if res is ok)

Late Red Maps: (Lv 92+)

Enlighten 4 ~4ex (for Wrath)
Empower 4 ~3ex
1x Full Cluster Set ~6-8ex (for bare bones Primordial Bond + 2xBlowback)
Cinderswallow Urn ~1-2ex

Endgame:
Rough order---
Catalyst everything
Get better rolls on uniques
+1 curse chest with Elemental Weakness ring
Corrupted uniques with good implicits
Perfect mod rares

Misc Tips:
The build should really start to pickup once you are geared between the Early/Late red maps.
Remember with Replica Emberwake your ignite duration can go down to almost 0, and cause your damage to be 0 on bosses (learnt the hard way). Get the fire damage/duration cluster on the tree if needed.
On big bosses like Conquerors, gem swap GMP with Deadly Ailments (hello 2017 POE meta).
Get Corrupted Blood immunity asap (~5c bare, or ~100c with life).
Ultimatums are rough, you will die a lot until you are near endgame gear.

Last but not least: this is not a one button build. It may seem like a one button build, but until you have sick gear, you will need to
1. Use wave of conviction + hextouch flammability on bosses
2. Use flasks wisely, especially mana flask. If your mana flask is empty, ya dead.
3. Git Gud. Don't get hit. It is tanky on paper but POE has a lot of one shots.

Last edited by R3pl4y#0985 on May 1, 2021, 8:48:03 AM


should i dare anul that stun duration?
this is a good quever right?
i would love soem accuracy in the place of that stun
can i change the resistance through harvest on an influenced item now?
Last edited by BlackPulsar#5393 on May 1, 2021, 9:11:40 AM
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nixonx wrote:
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I_NO wrote:
https://www.youtube.com/watch?v=-HdfgcfDWYY

Recorded a 9

btw I tried divergent ele attacks that did not help at all with mana re-sold it -.-



You had quality on it right? should cap your mana leech at like 160 but I don't think it's worth the 3+ex cost of the gem atm. I think you need it + minus cost craft on ring and maybe the passive 'Tireless' to actually solve the mana problem. I don't think you can just have 1 method.


Yep 20% and yeah I only have the gem that's it I suppose it would be helpful for other stuff but there's no room least in my setup a mana flask is fine seeing how you have enough damage ''most'' of the time I did do a second mana flask if for some reason I feel I don't have anymore ammo lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr


What do I slam with this? It's an open prefix and do I need to block a specific craft?

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