0.9.9 Patch Notes
Elemental Damage now seems to be relevant (Or at least much more relevant) to every class and most builds. I approve whole-heartedly.
And I am so excited for every monster having a few skills. It'll make each individual area be much more distinct and memorable. |
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Duo my gawd?!
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I'm really looking forward to finding some good combos with the totem skill... I feel like totems that can cast curses would be really nice. I guess it depends on the mechanics and how good the AI is.
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I know I'm excited.
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amazing job. I CANNOT WAIT to try the shadow and all these fun little traps. bravo guys. I might have to donate another round
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Nerdgasm! Awesome patch! I can't wait to test the hell out of the trap support gem and all the other stuff! I slowly think I have to abandon my studies for this semester. :D j/k
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" I lol'd. This patch is going to be a blast! IGN's
Hamadryad - Ranger Heckler - Marauder |
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" I'm having trouble understanding this. Let's say you need a certain amount of exp to remain on course for the areas. If you are only getting 30% more, but splitting 50% with your team mate, won't you gradually underlevel the upcoming areas? Last edited by Rowsol#3517 on May 8, 2012, 12:28:09 AM
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awesome.
Definitely worth an migration as most guys should seriously consider running through the whole game again. |
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