Petrified Blood
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Petrified Bloods "mitigation" aspect should work with the Low Life threshold, and not with "below half life".
Just like every other part of the skill already does: " I do not see a reason for it not to do that at least, maybe someone can enlighten me if there is a good one. It'd be a very small Buff to an underperforming Skill, and it'd make the wording more consistent and understandable. I'm specifically asking for this since this Life Mastery exists: " (it's the only way to actually change the Low Life threshold as of right now to my knowledge) Petrified Blood is very cool and enables some things, but it's certainly not overpowered and neither are the things it enables. It's sad to see only 6 Characters on the Keepers SCLadder use it, and only 1 Character in Keepers HC. Part of that simply comes down to people just following the "Meta", but it's mostly because Petrified Blood is weak. Making it work with the Low Life Threshold changing Mastery would buff it a tiny bit, but it'd hardly be over the top. And it'd make the Skill Gem Description more consistent and easy to understand. On a Character that's sitting at 50% Health with Petrified Blood right now, you have effectively only 83.33% of your possible max Hit. If it worked with the Life Mastery and you sat at 55% Health instead, it'd still be only 91.66% of your possible max Hit. Obviously this is far from all that there is to Petrified Blood, but everything together is just a too weak package (though it is very fun and interesting) that is additionally hard to understand. This change would fix it slightly in my opinion, while keeping the intended downsides just the same. Maybe this never was considered since it would have been too strong with Anomalous Petrified Blood, which was introduced one patch later, or since there were some other changes to Low Life Threshold planned? The former doesn't exist anymore for a long time now, the latter never happened. . Last edited by Guffinn#6759 on Nov 14, 2025, 8:56:44 PM
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