Content Update 3.15.0 -- Path of Exile: Expedition

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daaarkside wrote:
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Deadly Ailments:
Supported Skills now deal 80% less Damage with Hits (previously 10%).


i hope this is a typo and means 20% less dmg, 80% remaining


Not A TYPO, i guess they want you to focus on either the pure hit dmg or dmg over time..simply bc ppl could reach lame numbers by building into both quite easily..
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cerberus20 wrote:
Not happy with any of this, too many nerfs, too little buffs of the right stuff.

See you next league, [Removed by Support]



So poe arent showing favoritism towards you.
At least post something constructive, critisism...anything but "buhu ill rage quit bc its to hard for me, bu hu bu hu"... :)
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Würfel wrote:
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Shrubsy wrote:
The Lion's Roar unique flask now has 7-10% More Melee Physical Damage during effect (previously 20-25%).

The lion's meow.

I'm quite surprised by the nerf to catalysts. Would like to know why this was needed.


lmao thx you ;- Lion's Meow lol
IGN ARROWUPYOURAZZ
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Act Bosses throughout the campaign now drop fewer but significantly better items.
Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.


Can ALL bosses just drop better stuff please?

I guess if we don't get ailment immunity anymore, Bosses should be able to get more easily affected by our ailments.

I don't mind slower gameplay and a bit more grinding... but overall survivability shouldn't be so nerfed at the high levels when the high level content is still so hard.
Wow this has to be the worst dev team in every ARPG's history...

I'm going to laugh so hard when everyone who's nice changes gets to there atlas and realizes they can't even finish it ...the amount nerfs and changes is beyond insane..

Amount item nerfs is even more insane...

Let's not forget you nerfed 1-2 items that were the rarest in-game....that only a handful have..


Let's see you nerfed builds that only like a select few streamers even have...why? because a dozen or so out of thousands one-shot a boss with complex builds that cost mirrors? which btw are also godly rare.

I see this patch/league is gonna be oh its perfect then everyone's gonna be back with yo this is the worst league ever...

Amount nerfs is unreal..

You devs do nothing I repeat nothing to fix your broken game. you have bosses that one-shot players regardless of defense regardless how fast you spam potions. you have mobs that completely randomly just one shot you through them being stuned.

This patch has to be a joke... explains how all the gems are crashing on the market... what's ironic is pathfinder is legit pretty much untouched it is the new meta...guess toxic rain and a few other builds will be making a comeback.

If you have any godly +bow skills and socketed skill bows better savem...cause they about to gain some value.
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MackBesmirch wrote:
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Act Bosses throughout the campaign now drop fewer but significantly better items.
Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.


Can ALL bosses just drop better stuff please?

I guess if we don't get ailment immunity anymore, Bosses should be able to get more easily affected by our ailments.

I don't mind slower gameplay and a bit more grinding... but overall survivability shouldn't be so nerfed at the high levels when the high level content is still so hard.


No point bothering devs give no crap about this community. if they did they would nerf the damage on the bosses by at least 30-40% it's already insane when most higher bosses can one shot through 16k shields with max resist and 7k evasion... and about 2k shield recharge a second..
wooot time to move on to last epoch waste of 2k plus hours here loved this game but made it unplayable. have fun with ED contagion boys use decay in your 6 link only good support gem besides efficacy. hf gl hope they fix this soon
I like both the new supporter packs. But I am not supporting this.
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The Templar has received audio dialogue for Part Two of Path of Exile.


First step to update the old 10 acts. Last audio dialogue is from 2015 when act 4 was introduced so this sounds promising. But not sure if same voice actors.

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Tar Zombies have been added to The Ship Graveyard and The Ship Graveyard Cave.


Oh. The good old friends from pre 3.0. You basically re-introduced them. Maybe you should emphasize this.

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Seismic Cry:

No longer has “Exerted Attacks deal 30% more Damage”.
No longer has “Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry”.


Deleted the main purpose of this cry and have not replaced it with something else. potentially more interesting. Looks like low effort nerf in a rush.

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Spectral Throw:

Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).


Double picard Facepalm. This old 1.0 skill needs more thanslight numerical changes, you know?
It needs a mechanical revamp to give it a place in modern and fast paced PoE with lots of fast moving and teleporting monsters.

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Spell Totem:

Supported Skills now deal 28-24% less Damage (previously 35-26%).
Spells Cast by Totem now have 40% less Cast Speed (previously 30%).


Same as Seismic cry ,just nerf no changes, but additionally ignoring the biggest downside of this gem which is extremly low hitpoints and prone to be stunned/frozen. Maybe add gem quality which has stun and/or freez avoid chance and buff the base HP.

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User Interface Changes

Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
The tooltip in the Skill bar and Character Panel for Righteous Fire now displays Damage per Second.
Added support for Stash Tab Affinities to the Heist Locker and the new Expedition Locker. Once an affinity has been set up at a locker, ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the appropriate Locker, regardless of whether you have the locker open.
Added 4 new free Coloured Mouse Cursor variations.
Added Default Mouse Cursor and Cursor Size settings under the UI Options category. Your Default Mouse Cursor will be used in Character select and in-game (if you have a Cursor Microtransaction equipped, this will be used in-game).
All free Cursor variations are now equipped through the UI Options, instead of the Cosmetics Panel.
Added a “Show Bars” toggle setting for Performance Metric Graph Details, under the Graphics Options category.
The “Advanced Mod Descriptions” setting has been moved from the Chat category to the UI category in Options.
Added a warning for when you try to replace an existing enchantment with another through specific Harvest crafting options.
The Rage Indicator Bar now updates more quickly.
The “/recheck_achievements” Chat command will now grant missing Microtransaction Challenge Rewards if you are missing any.
Added new options for controlling item drop sounds in Item Filters: CustomAlertSoundOptional, DisableDropSoundIfAlertSound, and EnableDropSoundIfAlertSound.


Some good changes hear, especially cursor visibility which was a hot topic for years.
Also updated ailment ,caused by enemies, i assume are now showed directly above you character so you can see them fast and do reactive flasking like you inteded. Dont tell me the debuffs are still on the upper section of the screen.


Overall i give the changes a 5/10. Lots of nerfs to make the game slow as in closed/open beta. Have already been there, no thanks.
On the other side good changes to UI or minor improvements to lore (templar and other characters classes incoming).

Guess im sitting this one out as it looks to me they are in a phase for lots of experiments and sweeping changes so coming back when the basegame is solidified would make more sense.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Honestly GGG, I love your game.. but you go tooooooooo far with those nerves.....
Kinda rgretting having spent money onto this game.... sorry...
This nerges affects the casual players much more than streamers and hardcore gamers....

I hope really you do better next patch!

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