3.16.0c Patch Notes (restartless)
Awesome patch, lets game! :)
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my ballista is fixed, very poggers indeed
Last edited by Pokepunk#7230 on Oct 29, 2021, 12:44:20 AM
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Still patiently waiting for Physical Mastery which grants 20% Impale chance to get fixed. Currently doesn't do anything.
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All great changes, especially how quickly we can feed maps to the machine.
It was so painful to see a tier 1 map I had placed in the krangler at atlas start finally hitting T3 after almost 20 maps. |
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meow meow.. cool so we don't get 1 shot everytime we accidently hit V key now?
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" That should've always been the case from the get go, annoying that it wasn't. ie: Do the Item Rarity & Quantity + diminishing returns calculation, and then apply the More Rarity & Quantity from Corruption to the end result. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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Yes! Thank you! Keep up the good work, i ll keep up the good grind <3
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patch mastery like always xD
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Please change the scourrge map mod: players lose 300 life (or shield) per second while in nightmare. This is very build limiting and unfairly hard.
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Many people are saying that scourged maps are too good now. I don't know if they warrant a nerf, but I just wanted to say I am happy that regular scourged monsters now drop basic currency. Before the patch I was getting just scrolls and tainted armored orbs on simple alch and go maps, but now I get maybe a chisel here and there, a few fusings, random chaos drops are back. I no longer feel forced into doing heist and I can play maps and enjoy the league mechanic now.
Thank you, I think this patch was great. |
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