Elden Ring is PoE Killer

"
Phrazz wrote:
Is PoE dead yet..?

Yes, even PoE 2. :o)
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Elden Ring is currently sitting at a 5.8 rating for PC user reviews.

So 2022 is no exception so far to overrated games.
"
Izrakhan wrote:
Elden Ring is currently sitting at a 5.8 rating for PC user reviews.


Aren't most of the poor reviews from people upset they get 10 FPS on the toaster they built in 2012? Performance seems to be about the only consistent criticism.
"
RandallPOE wrote:
"
Izrakhan wrote:
Elden Ring is currently sitting at a 5.8 rating for PC user reviews.


Aren't most of the poor reviews from people upset they get 10 FPS on the toaster they built in 2012? Performance seems to be about the only consistent criticism.


Most bad reviews are because of technical issues yeah, but also it doesn't matter which machine u're running.

I'm pretty high end with a rtx 3080 ect. and still my fps drops to 30-40 at some spots and it stutters like crazy. From Soft said that it can happen regardless of ur specs, so its a coding issue.
"
Izrakhan wrote:
Elden Ring is currently sitting at a 5.8 rating for PC user reviews.

So 2022 is no exception so far to overrated games.


Get some context lol
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
"
Moridin79 wrote:
"
Izrakhan wrote:
Elden Ring is currently sitting at a 5.8 rating for PC user reviews.

So 2022 is no exception so far to overrated games.


Get some context lol


The context is that the developers have had a pretty bad habit of ignoring high end PC specs for years. No ultrawide support, FPS caps, framerate drops, etc.

This problem is now showing its years and customers are tired of it. This is why I'm playing PoE instead of Elden Ring. PoE has ZERO problems running on my rig in ultrawide.
Nioh 2 still hardest soul type game.
"

Most bad reviews are because of technical issues yeah, but also it doesn't matter which machine u're running.

I'm pretty high end with a rtx 3080 ect. and still my fps drops to 30-40 at some spots and it stutters like crazy. From Soft said that it can happen regardless of ur specs, so its a coding issue.


I would say it is an PC hardware and architecture problem. There is something call pre-caching on the console, it allow the game to run faster. It isn't possible on the PC because of the different hardware. Different hardware need different caches. On the PC, it need to render the graphic in real time. This is what cause the fps drops and the stuttering.
Gamespot's fake review is so obvious ,that is beyond real.

score- 10/10. Sure buddy sure.

In the meantime in the game forums- thousands players demand refund to the game has nothing to do with those reviews and being blatantly boring and average.

































"
RandallPOE wrote:

Aren't most of the poor reviews from people upset they get 10 FPS on the toaster they built in 2012? Performance seems to be about the only consistent criticism.


Digital foundry said the frame rate issues in Elden Ring are engine related, so even people with $4000 PCs are getting dips.

I got a Ryzen 5900x + 3090 and 64GBs of ram, with a 2TB Gen 4 PCIE SSD, and I still get dips.

My older PC with a Ryzen 1600x, with 16GBs of ram, and a 1080ti gets the same dips in pretty much the exact same situations.

The actual performance of the game is remarkably similar on both rigs, the newer one just runs the game at 4k vs 2k on the older setup. The recommended specs state a Ryzen 3600x for the CPU requirement, but the 1600x which is 2 gens older doesn't run into too many issues other than the engine related frame rate issues that occur on both rigs.

The game is playable, it's just optimized like shit. PC gamers are 100% justified in shredding every unoptimized port that releases. Yet studios and their fanboy defenders seem to insist that people have to accept shit optimization at launch, and people are just gonna have to #dealwithit. Optimization isn't any harder to do than any other part of development, they just need to hire competent people on their development team, and give them the time and resources to do it, and this is why people are hugely critical.

When you got people who make 3rd party mods that fix bad optimization on newer AAA games, it really underscores how little effort they're putting into fixing these issues on a game with potentially 10s of millions in budget they really got no excuses for the game to not run well at launch other than pure fucking laziness.

I never understood the logic of affording developers and publishers soo much flexibility for incompetence that's atypical of standards we'd hold other professionals to in their respective fields.

Last edited by MrSmiley21 on Mar 2, 2022, 10:01:17 PM

Report Forum Post

Report Account:

Report Type

Additional Info