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[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer



Made these today....

Gale Cry can be mirrored for 20ex fee. ^^
why hypothermia?
Build is really strong, easily the tankiest I have ever played, with still very good DPS.

However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930



Last edited by abakus#2720 on Apr 10, 2022, 4:51:32 PM
"
Larissa100laka wrote:
why hypothermia?


Enemies are always chilled due to Corpse Pack of necro asendancy
"
abakus wrote:
Build is really strong, easily the tankiest I have ever played, with still very good DPS.

However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930


No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857

This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:

https://youtu.be/6twuvke-UDw

As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.

Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.
Last edited by Gryphenprey#0653 on Apr 10, 2022, 5:55:16 PM
"
Gryphenprey wrote:
"
abakus wrote:
Build is really strong, easily the tankiest I have ever played, with still very good DPS.

However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930


No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857

This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:

https://youtu.be/6twuvke-UDw

As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.

Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.


I am not convinced that bone archer life is 140% increase instead of 40%. If you check poedb, a 140% incease should be listed as “+140%”. Thanks for the explanation rhough.
"
abakus wrote:
"
Gryphenprey wrote:
"
abakus wrote:
Build is really strong, easily the tankiest I have ever played, with still very good DPS.

However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930


No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857

This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:

https://youtu.be/6twuvke-UDw

As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.

Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.


I am not convinced that bone archer life is 140% increase instead of 40%. If you check poedb, a 140% incease should be listed as “+140%”. Thanks for the explanation rhough.


Yeah could be that. Honestly I kinda gave up trying to understand it.

But okay, that would still be 151,000 life
I'm just starting the league late, and liked the look of this build. Any thoughts for leveling?
Using Purity of Ice and Melding of the Flesh.

I only have about 67 mana left which is not enough to use some of my abilities.

Is there a special small cluster of pure guile that needs to be used?

Can you clarify which exact one and small passives needs to be on there?

Thanks for the build. Loving it so far.
"
MuRKkx wrote:
Using Purity of Ice and Melding of the Flesh.

I only have about 67 mana left which is not enough to use some of my abilities.

Is there a special small cluster of pure guile that needs to be used?

Can you clarify which exact one and small passives needs to be on there?

Thanks for the build. Loving it so far.


I used one that had +25% increased effect and pure guile to make sure I had enough mana after reservation.

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