[Phrecia] The dirty Scorpion-Tail|Herald of Agony|CI Cyclone-Necro|The Arachnophobia Allstars|660m
I forgot that we need in lategame no skillefficiences on rare helmet, and so we can stack cheap much more es on the rare helmet.
I reached already 3.6k es (beside 2.3k life, 100% spell suppression, 65% blockings, 40% evasion, 100% ailment-immunities, 330k ehp, 25M dps) on lvl 90 and sniped a good rare es-helmet for 5 divs. As result in maps it`s no problem to go CI when wanted. (Against bosses CI is only helpful against Sirus, so against Ubers hybrid is better.) I forgot also in pob, that the resis-implicit on anathema-ring is common, so melding is much more easy to use or we get one more free passive when wanted. In some content (blight, delve, etc.) Returning projectiles is easy too use as HoA-support, because manareservation is zero issue this event. Can be nice combinated with withering touch and phantasms for easy full withers and a free flask-slot. I am playing also first time this awesome new phrecia-herald-ascendancy, so need to do some minor new balancings also, but I already oneshot whole wraeclast and tank everything. Much fun, and after skin of lords/loyals, aegis aurora, and dark seer sceptre the build turns almost immortal. Tradeprices decrease fast. In the moment typical prices are ■ a cold iron point dagger is 2 chaos ■ an aegis aurora is 25 chaos ■ a skin of the loyals 15 chaos ■ a good useable skin of the lords 1 div ■ ashes 28% 3 div ■ you can craft yourself an almost b.i.s. rare amulet before ■ a medium clusterbase 2 chaos ■ crafting-costs 4w-triad grips are around 0.8 div, use in maps asenaths gloves instead 14 chaos ■ simply path without any currency damage-related passives on the tree instead forbidden flame and flesh, i.e. minion-mastery unholy might, corruption, steeped into profane, etc. ■ a good circle of nostalgia 5 chaos ■ 7-passive-voices 5 chaos etc... So budget is already much cheaper as in leagues because the build get 200M damage and much, much more for free in the herald-ascendancy. When you need currency - craft some rare large clusters for the market to get rich. Last edited by Chromino#4813 on Mar 4, 2025, 4:56:17 AM
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Can anyone explain why this notable is giving such an absurd amount of eHP?
It's available on Spell Block/Attack Block small clusters (or Megalomaniac). ![]() This is in this PoB; " Last edited by nihilisticGoliath#5662 on Mar 2, 2025, 6:49:35 PM
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" Pob calculates a typical mix of incoming damage and then adds in the autotriggered recovery of aegis aurora or "one with the shield". So good with flat dr scaled builds reach with high blockchances easy 5M, 55M or infinitive ehp in maps, because most damage of medium and small hits is instant recovered. You become almost immortal in high density and maps. As example the HoA-Trickster or HoA-Tank-Necro reach 55M-inf* ehp. Against big bosses this ehp-calculation is often not that good fitting, there you focus a bit more on "max hit taken". Or against dot instead multiple sources of recovery are better. Yes, "one with the shield" is very valuable. When you reached a good raw health pool above 4-4.5k you could take it in. But because we also evade before block, because the HoA oneshots often mobs ranged before they reach you, and in frostshield flat 60% dr against ranged attacks and in total 80-90% flat dr is already obtained, attackblock is not that much valuable practical ingame. Attackblock remain awesome in simulacrums, in other content flat dr, enduring composure, multiple sources of recovery, or spellblock are often the better defensive choices to stack. In my experiences above 700k ehp you not really recognize additional ehp also in extremly juiced t-17 damagepeaks. Last edited by Chromino#4813 on Mar 4, 2025, 9:28:01 AM
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Just got to maps with this, and switched to the "ball lightning while channeling"-setup - but how in the world am I supposed to keep my mana up for that?
I'm pretty sure I've missed something, in your very comprehensive guide :) I've put a -3 to channeling skills, on a ring, to mitigate the cost of cyclone - but that wasn't really the big issue. Every time it fires the BL and Frost Shield; I tend to go out of mana within seconds. |
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" Limit ball lightning, cyclone, tornadoes to lvl 1. We not deal damage ourselves, the HoA does 99,9%. In Phrecia? In "checklist stats", there "mana-reg", is the complete line-up. In Phrecia it's easy, in leagues you need also the small clusters for "mana-management". You need in average only 1-2 good rolled abyss jewels for high mana-reg and mana-reg while moving, and double 1 in darkness enthroned-belt. And use beside "mystic bulwark" on the tree, there you can use also the mastery with 1 passive for 5 flat reg or to trigger cwdt with mana-recoupings. Last edited by Chromino#4813 on Mar 4, 2025, 9:51:20 AM
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Yeah, Phrecia.
That makes more sense then - thanks. I've been cycloning on and off, to mitigate it a bit (actually had a 3.8 mana jewel in my belt, without actually noticing.. lol). Guess I'll have to go look for another one, to mitigate it. Already have Mystic Bulwark, so I guess it's just the one jewel I'm missing mana on, in the belt. Switched my "-3 to channeling" over to "-7 to non-channeling", and that actually works a fair bit better for now - now it's only really the Frost Shield that chunks it down, when it goes off. Another "issue" is just high-damage one-shots - but I'm guessing that gets sorted with levels/passives (only 75 currently), so I'm not too worried about that just yet :) |
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" You have already good gear! With the third lab and first 5/7-passive voices damage should be no problem, so I balanced also a bit into "enduring composure" on a small cluster for better uptime of endurance charges, early 100% spell suppression with "quickstep" on tree and "elegant form" on small cluster, into "circle of life" for recoupings, etc. https://pobb.in/0z4E1QxT Overall often oneshots occur from crits. When you focus on mapping, I recommend to use asenath`s gentle touch gloves. When you want more tankyness also with the implicit enfeeble on hit. So the curses like temporal chains are spreaded over the screen and the poison-mastery against crits is most reliable triggered. I.e. I sniped the double implicit for tripple trigger curses for 2.5 div. But also 2 curses triggered alltime are nice. In maps I combinate them with "ravenous horde" and the minion-mastery "unholy might" (which is 100% up in maps). Against bosses other gloves are better, but in maps asenaths are perfect. Last edited by Chromino#4813 on Mar 4, 2025, 10:34:10 AM
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" Just went for whatever you suggested, that was within my reach in terms of currency :) Was looking at those gloves, but decided against them (for now), as that would mess up my resistances massively (have to replace a ring with the Anathema, as suggested in your guide, to get higher curse limit). Will have to go back and go over everything, when I get my resistances sorted at higher level - then I'll hopefully be able to fit them in. |
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How are you able to survive The Golden Rule Chromino? I must be missing something.
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" Poison damage is based on damage You deal, and since we deal almost no damage, the golden rule poison are doing also nothing, with extra chaos res from herald ascendancy and golden rule giving chaos res itself it should be easyli managable |
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