3.18.0c Patch Notes
hello remove immunity ggg
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I would really like to play the game right now, but AN-mods just break too many pieces making it just an unfun and a limited experience.
Juggernaut on blight. Trickster on delve (or anywhere really) Too strong rares on incursions (timer no balanced now) Harvest monsters way overtuned Metamorphs can get pretty much impossible Immunities bricking builds that rely on specific mechanics (I want to be able to play such builds) Impossible to know if an essence monster is too rippy (#essences is not the problem) Heist too rippy. Delirium unbalanced Rituals can get covered with ground dot. Legion bugged. And there are probably a myriad of others issues. It is quite astounding that you went ahead with the AN integration with so little testing and re-balancing. Especially, since it launched with a league that was supposed to be all about choosing your difficulty. | |
hello please revert archnemesis ty
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hello remove immunity ggg
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hello remove immunity ggg
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please remove immunity ggg
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hello remove immunity ggg
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Want some good feedback?
Remove immunity and 0/1(build work or not stuff) from those mobs, that could be in Expedition but that's all, there is a choice at least. Thanks. |
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hello remove immunity ggg
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hello remove immunity ggg
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