3.18.0c Patch Notes

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Kleinriese wrote:
maybe i will play diablo immortal :)


Sounds about right.
Hello remove immunity GGG
Hello, don't remove Immunity, GGG.
Remove effigy and immunity.

Better yet, trim the archnem mods down to around 20 and make them all visually distinct and impactful. Limit to 2 on rares. Even Chris said only mana siphoner is communicated clearly, all mods should be immediately recognizable in a similar way.

Having 80 random mechanics is not perceivable at the current speed of the game and it is insane to try and balance all the combinations.
Last edited by Arcellus#4425 on May 19, 2022, 1:25:36 PM
Hello immunity remove ggg please

At least now if I can actually kill a rare I can see my grim reaper apparition
You know when Chris said "that is not a game" speaking of Diablo immortal I had no idea that the patch would pull you down to that level.
It feels better than at launch but its been a week, keep up that good work, you can do it. You can become a game again!
I forgot to add something to my last post:

And remove Archnemesis, thank you :)
Last edited by edriel86#6177 on May 19, 2022, 1:35:26 PM
You removed my post but ill say it again. Make rewards like in 3.17 league for all archnemesis mods, or remove this mechanic at all, since you are not able to balance it, you lied already about 'extensively tested' content.
hello remove immunity ggg.
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Hello, remove immunity please GGG.

Not enjoying how a rare mob can be 5x more difficult than any map boss.

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