3.18.1c Patch Notes
This patch contains further improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.
General Improvements and Changes
- Improved the texture systems memory usage and performance.
- Heist Contracts and Blueprints now display which job level requirements are unmet in red.
- You can now change the keybind for opening the Atlas Skill Tree in the Options menu.
- The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
- Added audio for Burning, Chilled and Shocked Ground Effects.
- Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
- Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
- Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.
Controller Support Improvements and Fixes
- Improved the targeting range of Animate Weapon in Controller input mode.
- Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
- Fixed a client crash that could occur when using Controller input mode.
Bug Fixes
- Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
- Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
- Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
- Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
- Fixed a bug which caused projectile avoidance to only be checked once for some skills, such as The Searing Exarch's rolling meteor skill, and not throughout the skill (so if you avoided or were hit by the first damage instance of the skill, you'd avoid or be hit by all of them).
- Fixed a few cases where some sounds could be unaffected by the volume slider.
Has any exile really been far even as decided to use even go want to do look more like? Last bumped on Jul 13, 2022, 5:06:55 PM
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Posted byKieren_GGGon Jun 29, 2022, 9:30:15 PMGrinding Gear Games
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Thank you!
It'd be nice to not hard freeze. Just saying. YES I AM INSANE, ZANA! :>
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Posted bybvanharjr#5617on Jun 29, 2022, 9:30:36 PM
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Jit ana hwa tani hhhh
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Posted byPanAchy#0130on Jun 29, 2022, 9:34:01 PM
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A nerf to drought bringer disabling charge builds would be appreciated, but thanks for the patch either way.
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Posted byVlad_Tech#4176on Jun 29, 2022, 9:37:17 PM
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nice ty
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Posted byTreeOfDead#4438on Jun 29, 2022, 9:40:18 PM
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"
You can now change the keybind for opening the Atlas Skill Tree in the Options menu.
Feels good.
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Posted bySpooky13#7223on Jun 29, 2022, 9:47:23 PM
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Though it's a small QOL patch but do we usually get patches this late in the league?
https://twitch.tv/divineslight
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Posted byblackdivine#1394on Jun 29, 2022, 9:58:58 PM
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wow the "Improved the texture systems memory usage and performance".
wow, just WOW
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Posted byProxyjem#5928on Jun 29, 2022, 10:17:35 PM
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"
blackdivine wrote:
Though it's a small QOL patch but do we usually get patches this late in the league?
I'd say so yeah. It's pretty normal. This is around the time I normally jump into a league and normally have at least one small patch a week. I'd say we'll probably see more than usual even as we get closer to PoE 2. Since they are working on improving the game as a whole
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Posted byDudeInTheBlack#0239on Jun 29, 2022, 10:22:13 PM
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pog
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Posted byrntgms#6748on Jun 29, 2022, 10:35:22 PM
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