Content Update 3.19.0 -- Path of Exile: Lake of Kalandra
Still suppression is beyond overpowered. At this point if you ever want to go fight uber bosses if you don't have suppression you are much much weaker, because uber bosses only big damage is spells.
Elemental resistance gives you 4% damage reduction after 75% and that's just elemental where suppression reduces even physical spells. So you need 87%-88% on EVERY resist to match suppressions 50%, good luck getting that compared to suppression. Hence why every racer build has 100% suppression, even if they play templars or marauders, which is stupid. That's how broken this is. Why not just give suppression on evasion based body armors and 30% max, not on all pieces. With that you ensure only evasion characters have this which they need. And remove middle passive tree suppression blocks. And left side should get few max resists or suppression should be 40% spell damage reduction. More stronger and less white pollution screen mobs = heathier game experience. Last edited by TizeNO#2673 on Aug 15, 2022, 11:52:42 AM
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How is soulrend compared to scorching ray BALANCED ?!!?
soulrend underperform ? LOL |
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3.17 = 3.18 = 3.19 thanks
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hmm... i think i skip this league... not so hype this time... maybe again 2 years pause...
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" CTRL+F, The Doctor -> none CTRL+F, The Nurse -> none enjoy no HH league lolllllll EDIT: there are still Spider Forest and Cells maps which should drop the cards, or you could run 10,000 maps which drop The Patient Last edited by Yogghy#0398 on Aug 15, 2022, 4:44:45 PM
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I wish GGG would release the patch at least 3 days earlier so players can try the changes similar to D3 where the patch is up before the new season starts
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So, considering the new Sunblast³, how does that leave the entirety of the survival from the Saboteur?
His survival comes mostly from Tinkerskin Health/ES and the Mastery node that gives him 30 health, but both of these require an enemy to trigger the traps. I understand why the text specifically requires an enemy to trigger the traps, otherwise Chain Reaction would be busted as all hell, but will we have a pass on those interactions? Can we have an added interaction added to those "Triggered by an Enemy" that says "or at the end of their duration"? A Saboteur using Sunblast³ would already be playing a weird Lightning Warp trap with every skill they choose (and that we can't really reduce the wait time beyond 1s in no way, shape or form), can we at least have our safety remain a part of the build? |
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Isn't it a better way to make ex crafts need ex+div instead, so the ex price goes a little down and divines goes u ?!
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" I found more divine from harbies than exalts, maybe there was a mod with harbies that does it? Anyway the idea for divines being more expensive is that you dont use them on uniques anymore and use them on super end game rares instead. Problem is that divine orbs will be WAAYYY more pricey. Not 200c +, try like 500c in a couple of weeks. The changes to exalt bench crafting is way too much. Hopefully they resolve it quickly. Mean time i will be using chaos to buy stuff. EDIT: For divining uniques without divines, sell 3 of same unique to get one new one with lowest item level. https://www.youtube.com/watch?v=REeRD2qZHYY Last edited by Thesuffering#0836 on Aug 15, 2022, 8:47:00 PM
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Can you make singular focus a wheel or something similar to the extra content blocking mechanic so we can pick what we want.
Ex: Drop unique map Drop map that are influenced or occupied Drop maps by tier of favoured Drop only favoured map P.s. Make it so it don't affect blight in maps. please and thank you Last edited by Di_Generics#7406 on Aug 15, 2022, 9:33:46 PM
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