One Step Ahead + Cyclone - anyone messing with this?

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Ibubbas wrote:
The skill reads "Movement speed is atleast 108% of base value" so you can't go below 108% of base movement speed.


From the patch notes on One Step ahead:
"One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value."

Nothing about Movement speed. Compare it to Juggernaut Unstoppable which states "Action speed cannot be modified to below base value
Movement speed cannot be modified to below base value"

This is a pretty clear that One Step Ahead will have no impact on movement speed debuffs outside of just that 1.08 modifier. Which doesn't help if the debuff takes you do 0.
Action speed includes movement speed.

Actions would include autoattacks, movement, skills/spells/warcries, etc.

So if it says at least 108% you cannot go below 108% movement speed and you cannot go below 108% attack speed etc.

It also is extremely powerful because it will negate a lot of enemies that are usually hyperfast with both movement and attacks or spells and this would massively slow those enemies.
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Neptr1234 wrote:
Action speed includes movement speed.

Actions would include autoattacks, movement, skills/spells/warcries, etc.

So if it says at least 108% you cannot go below 108% movement speed and you cannot go below 108% attack speed etc.

It also is extremely powerful because it will negate a lot of enemies that are usually hyperfast with both movement and attacks or spells and this would massively slow those enemies.


Except the part that guarantees neither of the benefits you mention will actually happen.

Here is list of things that do actually happen with this node:
No temporal chain effect, No chill effect, No frozen
and enemies will be still ultra-fast 400% speed monster will have 368% speed after the one-step ahead.

you also get 8% more attack speed, totem placement speed, movement speed.

But this is pretty much all it does.
This allows you to self-curse with temp chains with no downside and self-chill with no downsides which is alone enough to make it really good for cyclone headhunter build.

>you still get stunned, get slowed by anything that reduces movement speed, enemies still get almost full attack speed and movement speed bonus.

If you have 100% movement speed and it does get reduced by 50% which is 50% movement speed, your final movement speed is 54% it is unnoticable difference.

temp chains reduces ACTION speed not movement speed, that is why this makes you immune to it but the positive buff duration will be kept.
400% speed monsters would have a base value of 100% and then mods/shrines/etc increasing that value to 400%

The ascendency says "at most" they will have 92% base value.

When it says "at least 108% base value" for you, that means temp chains/chill/vines/etc. can never reduce you below 108% movement speed.

It's not like a modifier on an item, it's a minimum and maximum amount that you and nearby enemies always have of your base value (100%).

You are assuming this ascendency is like attack speed or movement speed modifiers on items and that's not what this is.

Because enemies will always move slower than you it is fittingly called "One Step Ahead." Which is also why this ascendency skill is so broken.

Once you get used to never really going super slow to anything and always moving faster than everything near you the game will feel a lot worse when you switch to any other build that does not use One Step Ahead for most people. This happens for almost any game when you get to speed things up and then you have to go back to normal speed it just feels worse.

Famous example was the first Ultra Rapid Fire (URF) event in LoL. They never wanted to bring that event back even though it was incredibly popular because they actually had a net loss of players after the event because the game just felt so much worse without the extremely fast paced gameplay they had during the event constantly spamming all their skills.

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