The Lost expedition quest.

If the purpose is to go to act 7, even if you don't do that, you can move to act 7 by talking to Weylam Roth (boat near king)then use teleport to act 7
I don't get this either, I have no clue what to do to start this quest and I am already doing maps ...
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IvanSaPinto wrote:
I don't get this either, I have no clue what to do to start this quest and I am already doing maps ...

In logbooks you can find the Underground Areas, in which you can find Ancient Kalguuran texts for quest. The expedition appears in Act 6, so logbooks can also drop starting from Act 6. That's why the quest is in Act 6. This is just a lore quest, you don't have to complete it.
Yeah I think they need to change this. It's too confusing having a quest available during the campaign that you can't complete without a random drop.

The answer that you don't need to do it is correct, but it is a bad design to have a quest that is realistically not going to be completed in most cases during the campaign appearing during the campaign. Particularly when there is no reward for doing it. I guess it is trying to teach the player that log books exist, but they don't need to know that during the campaign and will learn it when the log book drops regardless if it is a quest or not. All the content types have advanced mechanics related to them. I'm not sure why this one in particular needs a Quest.

I think there needs to be improvement for the description of all these optional quest, but this is the one that needs to be improved the most.
Last edited by Belegur85#5784 on Oct 3, 2024, 8:09:43 AM
They could also redesign this so its in line with all other extra-content quests during the campaign: provide exactly what you need to complete the quest at the time it is given.

If the goal is teaching...then wouldn't this be the most optimal way to do it? They do it with Sanctum, with Jun, with Alva, with Delve, with Bestiary, with the new league mechanic, with rogue harbor, whatever else is introduced.

For some reason, its only Expedition that assigns you a quest that is, nearly for everyone, impossible to complete for quite a long time after it is introduced. Potentially completely impossible if you don't spec into expedition on your atlas. Logbooks are THAT rare.
I agree. I think that would be an improvement. I don't think it would completely solve that these content quests are confusing during the campaign when you already have a quest line that contains mandatory and optional quests. It would certainly help though.

I'm looking at the quest currently. I've completed many expeditions on this character at this point so "Unearthing the past" is complete. The quest for lost expedition reads:

"Dannig has asked you to assist the Kalguurans in unearthing the fate of their past expedition to Wraeclast. Find Ancient Kalguuran texts and return them to him for translation."

That is extremely vague. What part of that is conveying that this is completed in log books, is optional and doesn't have to be completed during the campaign. If all the other quests acquired in the campaign are relatively easily and deterministically achievable during the campaign, there is a high likelihood that this will confuse a lot of player. I don't think the other content quest have a second part to them like this? As above comment mentions, you just find the content to get an introduction to it and the quest is complete.

The way the content is introduce through the campaign and the pacing is quite good. The ability to interact with them before maps, or skip them if you wish to focus on the campaign. It's just the quest log and in particular this quest/quest description (Maybe sanctum as well, I'm not too familiar with that one yet, I'll check it out next time), that causes confusion.

This also seems more akin to an in game achievement? There's no reward that I'm aware of? I know the other content quests don't have rewards, but this is a long string of finding dialogue text inside logbooks isn't it? Seems like it would work well as an achievement rather than as a quest?
Last edited by Belegur85#5784 on Oct 3, 2024, 10:38:26 AM
Sanctum when you first encounter it simply GIVES you a sanctum entrance right away, no need for a Forbidden Tome drop. Difference is of course that there is no other aspect of Sanctum besides forbidden tomes; expedition on the other hand has both the in-map side of it and the random logbook drop side of it.

Without prior knowledge, there is nothing in the campaign that even tells you that a "logbook" is a possible and desired drop from expedition. Quite the opposite, actually. By introducing it that early and having logbooks be so rare, it trains you to think there is nothing more to expedition than what you experience within areas. and maps.

At least with Alva and Betrayal, which has a similar in-map and out-of-map side, you can immediately see your "progress" towards that outer encounter the very first time you engage with it.
Yeah I just did the sanctum one, it seems to basically make sense. I still think this would be very confusing for someone who doesn't realize it is not part of the main quest line. Your doing the campaign and suddenly your running sanctum, not realizing that it is not part of the core campaign. Where is the differentiation of this? It looks identical to other quests on the quest bar to me. If you've played the core campaign prior to sanctum being added you will understand that this is extra content. Otherwise, wouldn't a player reasonably assume that it is part of the campaign?

Developers might think that they want players to interact with everything on their first play through and the progression of getting sidetracked into sanctum 95% of the way through the campaign just part of the learning on the first playthrough. I think they should consider that this might be very confusing in some cases. It's not confusing for players who have watched the leagues develop. It's probably not confusing for players who flying through the campaign. However, considering they often talk about how many new players don't make it through the campaign, perhaps designs like this are a part of it. People being confused by aspects of the quest line. Great that there is so much content, but I don't think it needs to be this confusing.

Maybe I am wrong, but wouldn't it make sense to indicate that a lot if this content is optional? Maybe it breaks emersion of the game or something to do that. There could be better solutions. Put it on a tab that contains all extra content separate from the main quest line. A lot of games list things as side quests. They don't have the massive amounts of content entering and leaving the game every three or four months that POE does. Or multiple modes where the content appears with different timing between the modes.

It may not be necessary, but at the very least I think this expedition quest does need to make more sense in the description and probably not be given during the campaign, even if it is technically possible to complete during the campaign.
Last edited by Belegur85#5784 on Oct 3, 2024, 12:07:13 PM
Correct me if I'm wrong, but aren't "core" storyline quests a different color than all other "optional" quests, including things like Sanctum and the like?

I haven't paid attention in a while, but I could have sworn that mandatory quests are golden, while all optional side quests are white-ish.
Not that i'm looking at. I thought that was the case as well, you would think they would. The sanctum one might have a slight yellow tinge, I can't say for sure, it looks basically identical to the other ones to me.

People don't want arrows and indicator all over the game, I get that, but it still need to make some logical sense. If you gave a new player this quest and told them to complete it without a search engine, many would not be able to do it. You need to guess that it is indeed possible from doing expeditions, then need to spawn expeditions until you get a log book, find and access underground passages in the logbook and I think you need to do that multiple times to clear the quest off? Keeping in mind that expedition will stop spawning if you are over leveled in the campaign. I'm not sure then why this quests would be offered and intermingled with the campaign quests. Particularly when it doesn't provide any progression in the expedition progress. You can be spec'd into expedition, running log books, completing all the expedition bosses and not have this quest cleared off, because it doesn't involve the gameplay or spawn the content. Which is why I am suggesting that it seems to fit in with an achievement of finding all Danning's text.
Last edited by Belegur85#5784 on Oct 3, 2024, 12:30:33 PM

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