Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum

So, curses will get heavy nerf vs rares (including archnem)...
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degas wrote:
No Divine Shard's? No Thank you, see you next year, maybe.


Epic! You only played ever since there were exalted shards. without them, the game would have been dead.

It must have been the very first thing Chris thought of when they started to make PoE. Like "Guys, I know now. It is an Exalted Shard, let´s make a game out of it."
if you nerf 10 gems out of 30, you automatically buff the other 20!
There's really not much to get excited about this patch
League mechanic might be good ( or not, who knows). But the base game is more important IMO and it feels way too nerfed for my taste.
POE to me was more of a puzzle type of game where I tried to come up with GOOD builds/interactions. Gameplay was never the selling point to me. Actually, poe gameplay is really bad.
When you nerf things over and over, it stop becoming exciting to try to come up with builds cause you already played them in a better state in the past.
Nobody wants to play worse versions of the same content again.
POE will become a super niche game very soon only suited for those who enjoy struggling. I dont see any hope for this game anymore.
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AeriusMaximus wrote:
Actually, poe gameplay is really bad.

Ssssst! Hush, you. Someone might notice!
Also, as aptly demonstrated just a few posts above again, no small part of this game's players are not necessarily too interested in it's gameplay. It's a worthy successor to Diablo II also in that respect.

:)
"Boah, is echt lächerlich, wie schnell das hier lädt, wenn nich irgendwelche Penner mit MTX hier rumhängen."
divine shard is important to buff harbinger ( i know they added fracture shards) and to decrease divine price is too high right now (200c) is not only a currency to trade

this league we got a worst craft, worst builds and worst loot usually the exalted cards was a really good drop and we lost its value now need open stacked decks to get way less rewards drop more chaos orb is not the same as get a red drop with the sound
Last edited by Mokurp#2464 on Dec 3, 2022, 12:47:52 PM
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Mokurp wrote:
divine shard is important to buff harbinger ( i know they added fracture shards) and to decrease divine price is too high right now (200c) is not only a currency to trade

this league we got a worst craft, worst builds and worst loot usually the exalted cards was a really good drop and we lost its value now need open stacked decks to get way less rewards drop more chaos orb is not the same as get a red drop with the sound


The new atlas tree is not even out yet and people randomly assume the loot of certain mechanics?
That's quite bold same as the random statement about "worst builds" and the divine price while the league is not even released.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 3, 2022, 12:57:49 PM
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gandhar0 wrote:
Spectral Helix:
Big nerf but understandable. Will still do lots of damage with ele buzz saw playstyle and lots of attacks speed.

Bruh. Helix lost over half of its damage. Its a dead skill.
Missed all the buffs to underused skills. The melee splash is something, but there are a lot more underused skills that need love.
The elusive thing is a really bad change.

Not because it is a nerf, but from a gameplay/fun perspective.
more and more nerfs every league another dead one will be

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