3.20.0b Patch Notes (restartless)

3.20.0b Patch Notes

This patch contains improvements for Sanctum, including an increase to the pickup range of Aureus Coins, alongside controller improvements, and bug fixes of both small- and medium-importance.

Sanctum improvements and fixes
  • Gaining increases to your maximum Resolve now heals your Resolve by that same amount.
  • Relics are now able to be dropped onto the ground by players, though these still remain Account-bound to the player that dropped them.
  • The pickup range of Aureus Coins has been increased, and you're now able to pick them up slightly sooner after they drop.
  • Reduced the damage dealt to minions for some of the skills used by the Sanctum end boss in their true form.
  • Infernal Sentinel Sanctum Guard's Cleave attack now fires three times fewer projectiles.
  • Increased the radius for triggering Divinia's Act 2 quest in The Forest Encampment.
  • Improved the warning text that is displayed when you try to enter the final reward room in Sanctum.
  • Fixed a bug where images of the Masked Combatant Sanctum Guard could spawn Aureate Gargoyles, or spawn Volatiles on death, if you had the relevant affliction.
  • Fixed a bug where interacting with a Trial of Ascendancy Plaque in an area could abandon your Sanctum Room in that area.
  • Fixed a bug where some league encounters, such as Ritual or Incursion, could not be started if you had already stored a Sanctum Room for later in that area.
  • Fixed a bug where Sanctified Relics could be placed in in slots intended for non-Sanctified Relics. Sanctified Relics placed in these slots had no effect on characters.

Ruthless-specific changes
  • Increased the chance for Sanctum rooms that may offer items on completion to offer items in Ruthless.
  • Fixed a bug where Sanctum challenges were able to be completed in Ruthless Private Leagues.
  • Fixed a bug where the "Legion Sergeant Rarity" Ruthless Atlas Passive was missing its description.

Controller-specific changes
  • Improved the user interface for the Relic Altar and Locker for controller input mode.
  • Re-combined the "Compare Item Descriptions" and "Show Advanced Item Descriptions" behaviour into "Highlight Items and Objects" for when you are using a controller as your input method.
  • Fixed a bug in controller input mode where attempting to move an item out of the Relic Locker could sometimes try to discard the item instead.
  • Fixed a client crash that could occur when filtering the Atlas Passive Tree while using a controller.

Other bug fixes
  • Fixed a bug where the Revives Allies on Death, Temporarily Revives, and Mirror Images monster modifiers could appear on monsters revived in Ritual encounters.
  • Fixed a bug where Metamorphs could have the Mirror Images modifier.
  • Fixed a bug where the monster modifier that causes monsters to block attacks was missing a proper name. Happy name day, Stalwart.


You will need to restart your client to receive the client-side changes in this patch, and enter new areas for the server-side changes.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Dec 20, 2022, 10:14:34 PM
Pog.
Last edited by ItsAllBullet#3191 on Dec 14, 2022, 4:28:23 PM
Nice!
If quin sees this

Vi...
yess
Trust your mind and strengthen your abilities!
"
Fixed a bug where images of the Masked Combatant Sanctum Guard could spawn Aureate Gargoyles, or spawn Volatiles on death, if you had the relevant affliction.


Holy, THANKS. This was driving me insane.
How about letting us use the Sanctum more often? Feels like I'm in standard for 8 damn maps.
PogChamp.
Please make it easier to avoid the FS portal in maps. I wish to not interact with the league mechanic and I keep getting sucked-in
Not a single improvement for melee to make sanctum bearable or at least closer to ranged. Not even a word from GGG regarding this. wow..

Report Forum Post

Report Account:

Report Type

Additional Info