Content Update 3.21.0 -- Path of Exile: Crucible

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joffxrey wrote:
Gladiator buffs when GGG? Surely it needed mode than Pathfinder right? I mean okay it has only 5 player and making them happier isn't a prio, but maybe make it happen in near future?

Gladiator will be buffed before Hiero. No love for totems for God knows how many leagues.
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BlasczeM wrote:
Some of those changes are pretty garbo, NGL.
Yet another nerf to Molten Shell. It outperforms other guard skills? Hmmm, I wonder why? Perhaps because they're crap? But instead of bringing them up to a level where we want to use them, just nerf the one guard skill worth using. Or just tone down the bullshit monsters and we won't need a trillion defensive layers to go against white mobs.

Wands are also rekt. The implicit change is monumentally stupid. Worthless at the start, and a nerf in endgame. RIP weapon archetype.


I tried use other guard skill than molten shell but when i see :
-Base duration is 1 seconds or 1.5 while Base duration is 3 seconds then molten shell wins ... what apoint to have guard skill which defend u for 1 second ?
its so stupid especialy when mostly its used with cast when dmg taken so timming isnt possible .
with 1 second duration then maybe if that guard skill make me totaly immune to dmg then will be worth of using other wise i skipp all these 1-2 seconds duration skills (good mechanics is recenlty which is 4 seconds and its fells good and long enough )
IGN KotsaPL
They pretty much took away the one class I love playing every league SABO. Like um yeah of course the sabo only uses mines and traps...... what else do you want them to use bows? First I cant use interesting spells because Blastchain/High-Impact mine supps -50% damage and now this crap with wands gutted, sabos ascendancy borked and no longer makes it a viable class to spec to might as well run mines now on another ascendancy and skip sabo. What were you thinking GGG please bring back Sabo T.T
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Raikudou wrote:




lmao, you gonna be buying d4 again 2 weeks into this league.
Nice!




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Raikudou wrote:




I approve lol
Flames and madness. I'm so glad I didn't miss the fun.
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Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps. Instead, it now Triggers Level 20 Summon Triggerbots when Allocated, and provides 35% less Damage with Triggered Spells. The small passive prior no longer provides 10% increased Trap and Mine Damage, or 5% increased Trap Throwing Speed. It now provides 4% increased Movement Speed and 8% increased Area of Effect.


Would this new Triggerbot work with Spectral Spirits from Essence of Insanity??
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Last edited by Raghin#2415 on Mar 30, 2023, 6:40:58 PM
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happens_ow wrote:
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greeenmartian wrote:
Just here to show how much money I spend on this game.

this


Hi fellow spenders!!
Aww man, I have missed announcement but i won't miss this leaguestart. It looks GREAT!
Thanks
I think we only lost damage in every build and the concept is to gain it through the weapons trees? I think it will make people to understand more the build they are playing to make it enabled and be more creative that copy pasting guide.now the guide will be the core and you will update it through testing. It's really interesting how they choose to teach us i guess! Let's go!
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Raikudou wrote:




Best comment ever.

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