Content Update 3.21.0 -- Path of Exile: Crucible

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Rippster wrote:
edit: I guess you quoted me on accident? Fair enough, I'll remove your comments.

There are already videos on how people are going to abuse the stance switch mechanic. In fact, there's already a name for it (Stance Dance). This mechanic should not be in the game and how it even got this far is baffling.


Wasn't really accident, I was quoting different person but this forum doesn't work as intended I guess. I wanted to reply to a different person and that's what it showed me on the preview but it ended up to be a reply for the last reply on the thread. Still can't quote this particular reply as it was bugged or something. It reloads but doesn't apply any changes.
Last edited by Palonso89#4868 on Apr 1, 2023, 1:27:39 PM
Lack of skill balance disappointing yet again.
big hype
Hype!
April Fools' Day Jokes by Chris
Fixed a bug where the Corpsewalker Unique Boots were always spawning level 100 corpses. The maximum level of corpses spawned is now capped by the area level, like Desecrate



Bug????

The Corpsewalker Unique Boots

"Triggers Level 20 Corpse Walk when Equipped"

Level 20 Corpse = level 100 corpses
Guess I should've played last league, this looks like a nerf one.

Ah well, I hear good things about diablo 4.

I really don't understand the direction of this game lately, or "vision".
Patch notes have become a constant roller coaster ride for me.

We've reworked Breach:
By increasing mob density (Great!)
reduced XP and loot (So what's the point?)

We've reworked Masteries:
By adding interesting options (Some of them are pretty neat!)
and removing less interesting options (Like mana reservation!?)
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Rippster wrote:
(New) Gain Adrenaline for 1 second when you change Stance

Really? So, nobody on the team saw any issues with this? These are the kinds of changes that baffle me. You're literally inviting players to defy your ToS with this addition and punish players who don't. A decade of work on this project and things like this still show up in patch notes?

Amazing.


They removed mana efficiency from many auras to put useless masteries like this.
"To make the game more fun" hahaha
the ACTUAL fuck did I just read???????

NGL, some of these "changes" are insane. Like, holy moly insane.

And I don't only mean that in a good way.

Some of the interactions are going to be literally broken; which I wouldn't care about, if you guys could actually just keep your hands off the balance for at least a league.

But nooooo, it's always the same pattern:

1. Invent new insane league mechanic that grants ridiculous powercreep
2. Nerf the shit out of key mechanics/talents to preserve at least a semblance of balance
3. Ignore the 90% of the playerbase that is going to be negatively affected by this
4. ????
5. Profit (off of more/new mtx)

*sigh*

I like the idea of Crucible. What I don't like is having the game balance and economy upset massively every time because you are hell bent on preserving some vague sense of balance.
This repeated behaviour has led to (for me at least) abandoning/giving up on entire build types and interactions. Because the amount of (time) investment to even make it work at a fraction of it's previous power was no longer worth it. Maybe if the leagues were 6-9 months long - but I am pretty sure no one in their right mind would actually want that.

So please, for the love of god, just stop chickening out/teasing your playerbase like this. You want to make a crazy league? Good. But stop nerfing shit just for your new leagues.

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