Content Update 3.21.0 -- Path of Exile: Crucible


"Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"

what is this ? why are you guys keep adding stuff for non permanent spectres ?

like the "Soul's Wick" gem thats completly useless, now this ?

noone will ever cast random spectres that only last 10-20 sec it just makes zero sense to do so unless you change how spectres summoning work from the ground up.

also spamm summoning zombies makes no sense too.
How will The Iron Mass interact with Crucible passive trees? If Necromantic Aegis allows minions to inherit passives from your shield, will summoned Skeleton Warriors and Soldiers inherit The Iron Mass' passive tree as well?
With Pathfinder rework GGG just gives even more advantages to autohotkey macro cheaters who automate health potions as it's not utility. IDC though I dislike rangers overall.
Last edited by zsirfoka#3193 on Apr 6, 2023, 3:14:39 PM
"With Pathfinder rework GGG just gives even more advantages to autohotkey macro cheaters who automate health potions as it's not utility. IDC though I dislike rangers overall."

yeah dude the advantage is enormous, its not like we have autoflask in the game by default or somehting. like lets say you could use a flask when shocked, or when u use anotehr flask that would be huge right ?

"
trytoownyou wrote:

"Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"

what is this ? why are you guys keep adding stuff for non permanent spectres ?

like the "Soul's Wick" gem thats completly useless, now this ?

noone will ever cast random spectres that only last 10-20 sec it just makes zero sense to do so unless you change how spectres summoning work from the ground up.

also spamm summoning zombies makes no sense too.


I mean why not try and make those builds better?
Animate Guardian also does the taunt animation, I didn't see it mentioned.
You change the game according to streamers and the few ones who can play all day long instead change the game for the player base. I am eagerly waiting for D4 and Last Epoch release because I belong to the majority who work, live, and play. You have been losing players instead earn them. Have not You noticed that?
Let's see what You do when only the top 1% will play your leagues: about 11000 players. GJ GGG!
Last edited by yesname#5945 on Apr 7, 2023, 4:25:25 AM
not bad changes
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"
The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered.

At least on console about half of my deaths to Rares was from this mod but those crystals somehow only all spawning on monster death at the same time and pretty much instantly exploding. And that was on monsters I kill very quickly and those that took a while where Crystals should have spawned while still fighting. So I hope that's either fixed or the changes at least don't mean I blow up every once in a while.
"Just look at the rare mods!" yeah, on console targeting is made quite convenient for hitting what you're close to but actually consistently showing a certain monsters health bar and mods can be very fiddly. Especially in those encounters with more than one rare and you might kill weaker ones before you have a chance to read anything.
... is not a troll
Guys can you give us an option that we can toggle on and off to recast diferent abilities while appropriate charge value is reached like as soon as 2 or 3 charges etc. Are reached while skill button is pressed. In specific im talking about scourge arrow or snipe. Theese "charge" abilities are dead while maping becauce of the nature of spamy combat. This change alone would make more builds viable in maping scenario and overall. It could be similar to "attack while moving" toggle. Pretty please.
Last edited by arome1#6905 on Apr 7, 2023, 1:01:29 PM

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