Buff Duration Should Increase Length of Endurance Buff
Title says it. Nuff' said.
Edit:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAgEBGS4n7VBQVElYY1z0Xz9n4ozPpj6sqrndxtjUj-dS7w7yL_ZI
Last edited by RabidMonk#6216 on Apr 18, 2013, 2:26:54 AM
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You'll have to settle for an increased Immortal Call. I don't believe charges are considered buffs for duration or inner force passives, would be nice tho eh.
There are specific charge duration buff passives tho. We tested it extensively
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" Yes, this I all know. But we all know, that it should be so. |
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^ Final bump
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I'd much rather have GGG to implement a half a dozen new ways to generate and keep up endurance charges. Over time I think this will happen, too.
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Between enduring cry, the unique chest, and warlords mark; the bases seem covered.
Max duration on charges give ~14 seconds. Anyone who has played on temporal chain modded maps will know that the charges last ~21 seconds while cursed. 21 Seconds just..... feels right. Just does. |
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I would just be happy if they upped the duration bonus granted by the two nodes a bit. If each node added 4 seconds, giving your charges an 18 sec duration for the two points, I think that would be a massive quality-of-life buff for melee. I dont think the base duration needs to be changed, that would make charges a bit too strong, but the bonus for spending 2 skill points needs improving in my eyes.
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cause you are unable to recast after 14sec ? yeah great idea
just link multiple endurance charge gems and a fastcast together voila max charges in no time https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53 |
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A buff that lasts 30 seconds or so granting you a certain percentage of generating a charge 'on hit' seems ideal to me. In a way that you on average have 3 charges running when in a fight, without you having to do anything about it other than hitting mobs.
@ventiman: Thing is, I don't want to. I find it an unnecessary hassle. Last edited by Jojas#5551 on Apr 18, 2013, 5:43:56 AM
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