0.10.7 Patch Notes

MouseButton 4 and MouseButton 5 are thanking you sirs, for releasing them from unemployment.
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superbubbakush wrote:
Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.

NOOOOOOOOOOOOOOO

^what he said
In the dark, it's nearly invisible - until it exhales.
Last edited by sorris#4910 on Apr 18, 2013, 7:20:59 AM
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Wavestrike wrote:
Thanks for this patch. Thanks a LOT for waiting until people hit 80+ in hardcore to nerf their entire multistrike builds, GGG. You finally made melee/physical damage SOMEWHAT viable, and now it's not even worth using the new gems. Why the fuck isn't freezing pulse hitting the same target 5x with GMP nerfed yet, or rain of arrows with point blank? Fix things that need fixed, or leave them be. If anything multistrike made new options, but now it's pointless because of the massive 40% damage loss, so enemy armor is more effective against it..

Now my level 82 hardcore duelist is completely fucking useless. Won't even be able to sustain living because of doing less damage = less life leech. Bad enough that end-game progression is absurdly based on RNG. And that physical builds completely suck compared to elemental.

I was about to buy the demon king horns too, glad I didn't. Why would I feed a company that does this to it's players any more money? Glad to see you're taking the route of D3 and giving in to complainers about unique drop chance and chance to unique %. What next? Making bosses easier? Give me a break.

You're killing this game. You guys have been a great company up until recently. It's a shame; this game really had potential.


The multistrike+lightning strike builds are still brutally powerful, even though the projectile damage has the penalty applied correctly. I'm sorry that the patch upset you but I think after you've had a chance to test your character and the other changes out, you won't feel so badly about it. A lot of the other issues you've mentioned have fixes coming that are mentioned in the development manifesto.

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VideoGeemer wrote:
So ... let me see if I'm getting all of this right. Middle and right mouse skills can be bound to keys, but mouse 4 and 5 cannot?

So, if we don't happen to have a mouse with buttons 4 and 5, we are now 2 active skill commands behind the other players?

Or can mouse 4 and 5 be mapped to keys as well?

Great update except for ... well, if this circumstance turns out to be the former.



I think you've read it wrong. There's no disadvantage to having a mouse without buttons 4 and 5. It's just that if you have them, you can treat them like keyboard keys and put skills on them. The UI still only has the Left, Middle, Right (which now can be rebound to work on 1/2 button mice also!) and the five letter ones (which can be assigned to mouse buttons).

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Dashtun wrote:
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silverthorne wrote:
"
Increased the drop rate of Unique items.


can you please tell us how much ?


tho i dont know the exact number,it wont be anything significant because it cant be - whats the point of unique items if they drop often...

my wild guess is the increased drop rate will be unnoticable to you unless you farm bosses 24/7


+100%

This change is because we've added so many uniques recently that their individual chances of dropping were getting a lot lower than we intended. It's good for people to find common uniques occasionally so that possible new builds are opened up to them. It's still hard to find the rarer ones.

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Subprime wrote:
-> I live in Reunion Island and I need to run PoE through tunneling to get a stable 250ms latency.
Will this patch change the actual list of outgoing ports ?


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Thomas wrote:
The (currently) full list of outgoing ports is:

80
8095
12995
20481
and the range 32768 - 61000

The client doesn't require any incoming ports.


Thanks!


Port 6112 instead of that variable range.

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Finnien wrote:
I'm just disappointed all the underwhelming gems lately aren't getting fixed, the one aspect of multistrike people were excited about is getting removed, and there are none of the melee fixes that they've acknowledged are sorely needed. I've been trying to find something new and fun to play since all my stuff got hacked and stolen, and so far every new gem is either hugely situational/niche, or just plain underwhelming. Melee splash/multistrike don't help melee compete with things like lightning arrow and freezing pulse on straight damage, much less with all the survivability issues they already have. If patch notes read 'multistrike has been changed so it doesn't work with projectiles, its damage reduction has been reduced by 10-15%, and melee splash radius has been increased by 20%', then my reaction might be different. As it is, I see pointless affixes and map mods added, even more gems I don't care about to stack next to incinerate and searing bond and such, and nothing to fix the major issues that dominate the game.

I don't know, maybe my expectations were too high. But every week I look at what's new, and every week I'm disappointed, and no new competitive builds are emerging to try out. I just don't see the point of adding all these new skills when none of them are remotely competitive with what we already have.


We can't control the speed that players find the good builds. We know of a lot of powerful combos that are only just being touched on by the players. We don't add gems for no reason - it's just that the ones that have been in the game for ages are the ones that people understand how to break better because they've had longer with them. You may look at "Increased Burning Damage" and write it off as irrelevant, but it has some pretty awesome combos that we'll certainly see as top tier builds.
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Last edited by Chris#0000 on Apr 18, 2013, 7:25:00 AM
Would prefered if it was not increased burn damage but More burn damage XD. Still tho, some fire builds might be getting huge boost if that support gem is decent. And as i understand that other support gem is for minions...
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Chris wrote:
We can't control the speed that players find the good builds. We know of a lot of powerful combos that are only just being touched on by the players. We don't add gems for no reason - it's just that the ones that have been in the game for ages are the ones that people understand how to break better because they've had longer with them. You may look at "Increased Burning Damage" and write it off as irrelevant, but it has some pretty awesome combos that we'll certainly see as top tier builds.


Indeed there are very good combos that can make a top tier build, but the dealbreaker is that IIQ and IIR are not applied to enemies killed with DoT effects, until whenever that damage refactor is done. So personally, I would rather you guys put in some other gems first, and then release all these DoT applicable gems together with the patch that fixes this as a sort of encouragement to players to try them out.
Last edited by poepoepoepoepoe#1947 on Apr 18, 2013, 7:38:31 AM
Id like to know what items can roll the new affix/suffix mods.

so that i can burn all my orbs for crafting b4 the patch hits

who would want to get light radius and probably rather low accuracy. and who would want to get - requirements?

i sincerely hope that the lower requirements apply to the gems within the item aswell - otherwise its quite useless

regards.
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+100%

This change is because we've added so many uniques recently that their individual chances of dropping were getting a lot lower than we intended. It's good for people to find common uniques occasionally so that possible new builds are opened up to them. It's still hard to find the rarer ones.


Well that is pretty crazy... I think you guys need to add exalted shards and/or a recipe for exalts still. New or rare uniques going for 20+ exalted and each exalt up to 9GCP/36 chaos now is ridiculous.

I'd love to know what the actual chance is of the different uniques is... Is it 2 or 3 tiers of rarity?

I have a "bet" with myself that I am quitting until some new exciting mode like permanent cutthroat comes out if I fill up a stash tab of stacks of 19 alch shards before finding a unique worth at least an exalt. I'm not sure if this change helps or hurts my chances.
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Zeddor wrote:
Id like to know what items can roll the new affix/suffix mods.

so that i can burn all my orbs for crafting b4 the patch hits

who would want to get light radius and probably rather low accuracy. and who would want to get - requirements?

i sincerely hope that the lower requirements apply to the gems within the item aswell - otherwise its quite useless

regards.


Agree. Light radius is just crap - its not even situational (just turn up brightness on your screen if you have huge issues with this)
IGN: Nahxi or Melzas_
For trading, please send a private message on the forums or add me ingame.
Epic patch! And so quickly after the last great patch.

I am particularly pleased with the ability to bind mouse 4 and 5
People complaining about uniques ?Really ?
All I see in the trade chat is unique items.
And seriously who really need uniques for his build to be viable ?

Except if you think that in a few months from now everyone should have
a Kaom's Heart,a Shavronne's Wrappings or a Lionseye or who knows what.
This game has some issues that are far more important than this.

I'm having difficulties leveling up but I've been playing since open beta
and not so frequently.My ISP and desync has granted me with a 100 deaths probably :P
My Lineage days plenty deaths also.
I don't know the game as well as some people here.

But I really would like to see something else in this game.Something game changing.
No more 250% increased life and Static Blows.
To crit or not to crit ?

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