0.10.7 Patch Notes

"
400+ chances on Glorious Plate - 0 Kaom's Heart
250+ chances on Gold Ring - 0 Andvarius
150+ chances on Sapphire Ring - 0 Dream Fragments

How much more "unlikely" does this need to be?

Chance orbs rendered effectively worthless.

Kaom's effectively doubled in price.

Yay!

Blame receipe nerfs. So wish for usercode leagues.

My league would certainly restore old receipes, simply because I want it to be craftbased by adding more randomness on affixes. Exalteds with droprates of alchemy orbs.

The only grinding should be are the last 10 levels.

A crafting based league has simply the advantage that currency is worthless on 3rd party markets and players use currency instead of hording them.
Threads like "Should I exalt X" won't exists because even casual players will have 20 exalteds.



"
Melzas_87 wrote:
"
Zeddor wrote:
Id like to know what items can roll the new affix/suffix mods.

so that i can burn all my orbs for crafting b4 the patch hits

who would want to get light radius and probably rather low accuracy. and who would want to get - requirements?

i sincerely hope that the lower requirements apply to the gems within the item aswell - otherwise its quite useless

regards.


Agree. Light radius is just crap - its not even situational (just turn up brightness on your screen if you have huge issues with this)



>hates on Lightradius

He simply cannot appreciate nostalgia mods from D2
that new burning support gem will be great for righteous fire build's (i think)
"
Taxt wrote:


Wait just a minute there. You're telling me a Unique, very hard to acquire item is one of the best in the game? NO WAY, ABSURD!


There is a very big difference in "Very hard to acquire item is one of the best in game" and So overpowered you never die, suffer elemental status effects and ignore complex mods on maps/monsters.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
I've been using all the chance orbs I've ever dropped or created at vendor since august trying to get unique items. I had over time made dozens of characters that got over level 60, probably 10 over 70 at least 5 over 80. How many uniques did I chance in all this time? 0. Yeah 0. And I still do it like a moron. Glad to hear this will be nerfed even further because why not. You are afraid the items are entering the economy too fast and ruining the long term potential of the game. You know what else ruins long term potential? People quitting in disgust.

This game used to be amazing. Had little crazy meaningless stuff like suicide bombers giving experience stuff that matters very little (you will disagree and you'd be wrong) but they were different than what everyone else did. The game used to have only one useless mod on items thorns and even that one people hoped at some point would be viable in some builds. Now you introduce two more useless mods why all in the hope it will extend the time people spend playing. All the while you force health and resists or ES and resists on pretty much all items (or even worse IIQ IIR for those rich enough and cookie cutter enough to afford them and afford using them).

You nerfed the chaos recipe making playing new characters not only useless and huge resource drain which they always were but now you can pretty much throw all the items that drop during level up out the window.. Your game hates people trying new characters. Is the game supposed to cater only to those that play one single cookie cutter build until their mind melts or those that play the same build over and over and over again each race until their brain melts too? Crafting anything not highest item level is currently the most idiotic thing you can do yet you sometimes have to do it if you play more than one character while it levels up.

The increase in unique item drops I guess is nice then again I'll probably just drop more crown of thorns because my most valuable unique I ever got was a carnage heart that didn't even drop for me in a party; party moved away and didn't see it.

This is definitely not the place for most of this post but then again it's in response to a pattern I have recently seen from GGG in each new patch.

GGG hardly talks to us like they used to. Build of the week? Long forgotten. Answers to our most pressing concerns got us a manifesto that in the process discarded an entire thread worth of questions from the community that you initiated in the first place. And said manifesto? Disappointing and shows you lack understanding of your own game. Claiming that solo players get more items than partied is proof enough (partied people can run much higher map quantity for a lot less individual currency).

Do you remember the good old days when you had that video where someone from GGG, forgot who, was claiming how PoE was awesome because they have stuff like diamond flask and that they were ok? Well diamond flasks are gone, phase run is gone, more and more fun things are gone to be replaced with grind with the claim that they cater to the hardcore, well I'm not hardcore then yet I played diablo 2 for years, played median xl for a long time too and what I want games to be is fun. Poe is starting not to be so fun anymore.

I still like the game and i would start even more characters but then I think that starting that facebreaker build is stupid without meginord and the new flat damage helm because no matter what rares I drop they can never compete with those two items. Remember when uniques were not supposed to be stronger than rares? Do point out stronger rares than kaoms heart lioneyes, shavrones wrapping. Shavrones should have been a build enabler for low life instead it's one of the most broken enabler of crazy pants on head retarded damage while dropping well never at least not for the likes of me. And you are surprised people chance such items like crazy and then you feel you need to nerf chance orbs instead of thinking why people are so crazy over these items in the first place?

More on topic for this patch the increased burning sounds very nice. Probably minion resists too for those that don't hate summoners yet.

I still have hope for this game but this is a big change from my past attitude that this is the best game ever why can't all games be like this.

P.S. All my friends have since long quit.
Wish this patch could have come AFTER I finally chanced a Kaom's. 1200 chance orbs later, I still haven't. I guess after patch I can just stop wasting my chance orbs all together.

But what will happen to all the chance orbs now? Nobody will use them given the already abysmal chance to craft a unique of VALUE will be even lower now. Chance orbs need a new purpose if this patch sees the light of day. Who fucking cares that you can chance low level junk uniques more? As if anyone that has a mf char actually NEEDS more crown of thorns.

Tbh... this patch is a great disappointment. Not sure how many more of these patches I can take before the incentive to play just disappears. I'm not sure what is going on here. Part of me thinks it's my fault for playing the game to much and burning myself out, and part of me thinks it is these patches. They haven't really had anything good in them. Nerf after nerf it seems.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585#3483 on Apr 18, 2013, 1:15:31 PM
"
Hilbert wrote:
"
400+ chances on Glorious Plate - 0 Kaom's Heart
250+ chances on Gold Ring - 0 Andvarius
150+ chances on Sapphire Ring - 0 Dream Fragments

How much more "unlikely" does this need to be?

Chance orbs rendered effectively worthless.

Kaom's effectively doubled in price.

Yay!

Blame receipe nerfs. So wish for usercode leagues.

My league would certainly restore old receipes, simply because I want it to be craftbased by adding more randomness on affixes. Exalteds with droprates of alchemy orbs.

The only grinding should be are the last 10 levels.

A crafting based league has simply the advantage that currency is worthless on 3rd party markets and players use currency instead of hording them.
Threads like "Should I exalt X" won't exists because even casual players will have 20 exalteds.





Hilbert for president!
I'll ask for this again: Are the light radius and aggro radius related in any way?
Good thing I chanced a Shavronne's Wrappings last night! Doesn't look like I'm ever gonna see another good unique via chance orbs.
IGN: EmpathicAmoeba
Light Radius should be made useful by doing a small damage over time to undead monsters
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui

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