0.10.7 Patch Notes

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Aux wrote:

Guessing from the trend, it's probably an OP wand designed to make Freeze Pulse a viable build.



Not going to let you in on much but,
Its something useful for everyone :)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
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The Guide to Loot Filters - Here
Last edited by davros70#3392 on Apr 18, 2013, 5:01:00 PM
+1 to the guy many pages back who suggested a new exalt recipe involving a full set of uniques. Providing a use for the imminent flood of junk uniques and deflating exalt prices simultaneously? Yes please.

The minion resist gem is nice and makes it much easier to cap ele resist, but summons still gib instantly to poison and puncture with little recourse. Why not add chaos res to the gem or even a new utility flask affix that applies 50% its active effects to your undead army?
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Chypre wrote:
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Increased the drop rate of Unique items.


Overall or just certain ones?

I have been boss running and it is pretty unrewarding, just dumping fusing into an armor which never links and the occasional unique that goes for a couple GCP. I never seem to find the uniques that sell for multiple exalts, just garbage like Shavronne's Pace and Crown of Thorns over and over again.

You guys should add an exalt recipe of a set of unid unique gear to get prices in check and something to do with these garbage items.


I second this. I have 405 - 438% IIR and I'm getting junk.
IGN: KrishnaKim / TuroneSama / Pahinungod

RF PA FP Witch 405% IIR Invite me in MAPS :)- http://bit.ly/11nw4vc
Chris could you clarify this bug fix?

Fixed a bug where internal teleports inside levels could fail to change the environment.


Not quite sure if this is a fix of a desync issue or what exactly it entails.
Sigh,was really hoping to see that you had reconsidered the LS nerf.. I know it wasn't intended but because of this mistake the build could keep up with the other top end builds. Really disappointing.
Nice Patch! Might look at making use of my Searing touch with the new Gem! :D

Anyone think we'll see rare or unique flasks soon?
"Summon Elemental Resist"

Best Patch Ever.
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Wavestrike wrote:
Thanks for this patch. Thanks a LOT for waiting until people hit 80+ in hardcore to nerf their entire multistrike builds, GGG. You finally made melee/physical damage SOMEWHAT viable, and now it's not even worth using the new gems. Why the fuck isn't freezing pulse hitting the same target 5x with GMP nerfed yet, or rain of arrows with point blank? Fix things that need fixed, or leave them be. If anything multistrike made new options, but now it's pointless because of the massive 40% damage loss, so enemy armor is more effective against it..

Now my level 82 hardcore duelist is completely fucking useless. Won't even be able to sustain living because of doing less damage = less life leech. Bad enough that end-game progression is absurdly based on RNG. And that physical builds completely suck compared to elemental.

I was about to buy the demon king horns too, glad I didn't. Why would I feed a company that does this to it's players any more money? Glad to see you're taking the route of D3 and giving in to complainers about unique drop chance and chance to unique %. What next? Making bosses easier? Give me a break.

You're killing this game. You guys have been a great company up until recently. It's a shame; this game really had potential.


I don't know if someone has bring that up but here they are talking about your comment :

http://www.reddit.com/r/pathofexile/comments/1cm0kt/chris_wilson_has_an_neat_sounding_job_but_it_must/
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nynyny wrote:
Ehh, I dont really get what that support gem is supposed to do for fire. The problem is not the burning damage, but the fact that its the worst status ailment by far.

Dealing more burning damage doesnt change anything about the dot actually being complete trash unless you only cast one spell every 5 seconds. Sure, it will improve fire traps damage output, but is that really what you intend to do with this new support gem?

I dont really see a point for it, but maybe you surprise us and the gem actually stands for "decreased burn duration but same damage" in which case the DPS would increase while the overall damage still is the same. But from the support gems description I highly doubt that this is what you mean and what the gem will do.

I hope that I am wrong, because if the gem does what I expect it to do I start asking myself if you even understand why fire is inferior to cold and lightning right now.


i dont know what is this support gem going to do for others,but i just rolled fire templar with searing touch and burning dmg nodes,ill pick new support tommorow to test it but i can imagine huge burning dmg similar to righteous fire without actually being in the middle of mobs
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
I understand it's beta and everything, but "If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping." kind of upset me... Makes me wonder how many times i've killed a rare/unique monster and with quantity on.

Great patch though! A+++
IGN: UrName(Standard)

IGN: Mr_Freezy(Anarchy) or S_P_O_R_K_E_R (Anarchy, usually on this one now for farming)

or just add AMC93

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