0.10.7 Patch Notes
" Ill never get my Kaoms Heart =( Seams like an otherwise awesome patch, guess i just gotta man up and farm them 30 exalts. |
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" Like that happened with D3. Everyone has the best uniques. Just some with worse stats. It all became just stat hunt and that's not right. Constantly pouring new uniques + making the real good uniques very rare is much better solution. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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" I hate you :) After I created my own AutoIT script to simulate Q and W using the mouse (4/5 buttons), did you implement it into the game. |
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According to this quote from the community log thread, uniques are only more or less common for different uniques of the same base, and if theres only one unique for a base, the chance is fixed. My guess is that they are adding new uniques for bases like imperial bow and glorious plate, and are skewing the chances towards the new items.
.. either that or it's worded poorly and all higher level uniques are going to be harder to chance (but then it would say "higher level" uniques, rather than common/rare) Chris wrote: There are indeed different rarities for different uniques, but it only matters with the Orb of Chance if there are multiple uniques for that base type. If there's only the one, then chance has the same fixed value of rolling it. This means it's best to use chances on base types that can generate a good unique or a valuable rare. Last edited by dkwtn#6443 on Apr 18, 2013, 5:27:57 AM
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greetings, waiting for update :))
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Great patch I cant wait!
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Middle mouse button and additional key binding! Wooh! Been waiting for this. Many thanks. :)
Looks like someone missed their weekly meeting of Douchebag's Anonymous.
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"Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly."
GGG can we please get clarification on this change? how was it not working before hand and what was the change made to it? thanks! |
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" How is this related to tomorrow's patch? You answer your question yourself - the key lies in the bold part: When you enter a new area, an instance of that area is created which has a limited lifetime that begins to count down once you leave that instance. (8 minutes for areas with only 2 exits, 15 minutes for areas with 3 or more exits) If the time runs out before you enter the instance again it will be deleted - and with it all progress you achieved in there. To contribute to the topic: I genuinely like the "of staunching" flask mod! (And had hoped for it quite for some time now!) Last time my CI Shadow was bleeding he barely survived with less than 100 ES left... :D Crit happens. Last edited by Inarion1986#5829 on Apr 18, 2013, 5:56:21 AM
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Just a quick requote concerning the marauder crit fix:
" otherwise nice patch in general besides the new item mods. |
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