(3.22) Boneshatter Juggernaut SSF HC viable-very tanky and atleast 5 mil damage[for newer players]
@IOWME all good! thank you for the clarification!
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How am I meant to use totems? Why are we using both ancestral protector and vaal ancestral warcheif? Which one do I drop when I'm clearing maps, I'm currently using protector ...
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We use both of the totems, ancestral protector provides attack speed to you while its active(buffed from tree for being +3 extra second lingering) and ancestral warchief for more melee damage. Both are MUST use in this build.
Second question about how to use totems, i didnt understand your question, can you elaborate? I usually only drop them on rare or unique monsters thats all. Also links are important, maim+multiple totems to support both ancestral protector and warchief together. | |
That makes sense. I guess I meant more for league mechanic. Those mobs feel pretty tanky. It sounds like you drop both totems, one of each.
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first of all, i want to congratz u about the build....i have only one problem about hp regen....i think its not enough, what should i do, take notes for hp reg or hp leach??? thnx
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@CrowMeta thanks. About the regen, make sure you take the regen on juggernaut ascendancy, lust for carnage on tree + 25% recoup on the mastery, if its still not enough regen for oyu you can drop max resistances and hearty node and the regen 50 hp per second mastery. You can also craft %regen life during flask effect suffix and on boots do uberlabs to find regen 2% life when you're hit enchantment. Thats all i can think of at the moment.
I generally prefer taking max resistance nodes on tree rather than regen on tree, because hp regen is generally easier take care of with flasks etc. but one shots are not easy to take care of. | |
https://poe.ninja/builds/ancestor/character/glee71020/BSJuggs_Ancestor?i=0&search=sort%3Ddps here some nice example of how this build should look like in endgame
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------I'm Stupid and didnt look properly in skills tab-------
Last edited by jinxc on Aug 24, 2023, 3:11:41 PM
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Anyone willing to share lootfilters for this build? Having specific crafting bases and uniques highlighted would be cool
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