[PlayStation] 3.22.0b Patch Notes

[PlayStation] 3.22.0b Patch Notes


This patch contains improvements to The Trial of the Ancestors, which launches on August 24th 12:00AM UTC. It includes bug fixes of both small- and medium-importance. This Patch also includes PC Hotfix 6 and 7. Their notes are included below for your reference.

We expect to deploy the same patch for Xbox before the launch on Console.

Trial of the Ancestors Improvements

  • Player Flasks also now refill at the end of a match.
  • Increased the amount of favour earnt from sponsors for winning as the tournament progresses.
  • Navali now provides 500 favour upon losing a match (previously 250).
  • Warriors in the Escort position can now decide to channel on an enemy Ancestral Totem from further away.
  • Improved the visual for when you are interrupted while banishing an enemy Ancestral Totem.
  • Made some improvements to the Trial of the Ancestors UI for Controller input mode.

General Changes

  • A change made in 3.22.0 inadvertently fixed incorrect behaviour with the spacing of Spell Cascade with skills with additional radius modifiers - most notably Curses, which gain large amounts of additional radius as the gems level up. We have reinstated the old behaviour only for Curses for the remainder of the Ancestor League, but this incorrect behaviour will be fixed in the 3.23.0 patch.
  • The modifier that Duplicates random Offer Rewards upon defeating the Herald of the Scourge on The Hour of Destiny and The Gilded Chalice Unique Relics has been re-enabled. These Relics can drop from The Forbidden Sanctum once again.

Bug Fixes

  • Fixed a bug where Ancestral Totems could be untargetable when revived.
  • Fixed a bug where Damage over Time skills used by Warriors were not dealing the correct amount of damage against enemy Warriors.
  • Fixed a bug where Ancestral Archers summoned by the Autumnal Archer would not die when the allied totem they were protecting was destroyed.
  • Fixed some more visuals that could persist after matches in The Eye of Destiny.
  • Fixed a bug where Brand Spells cast by Totems, Traps, or Mines were not counting towards the limit of how many Brands you can have attached to an enemy.
  • Fixed a bug where Avenging Flame projectiles, triggered by Flamewood Support, were checking evasion instead of spell dodge.
  • Fixed a bug where Eldritch Altar modifiers that cause the Map Boss to drop additional items were not functioning correctly in the Lava Lake Map.
  • Fixed a bug where Maven-created clones of Map Bosses could be invisible.
  • Fixed a bug where the beams in the Xenathar, Templar Reaper and Uhtred, Covetous Traitor fights could be mostly invisible.
  • Fixed a visual bug where a Passive Skill could be incorrectly displayed behind other Passive Skills when you had a Cluster Jewel socketed in the Large Jewel socket at the top-left corner of the Passive Skill Tree.
  • Fixed a bug where the sound of some of Puruna, the Challenger's skills could be unaffected by the volume slider.
  • Fixed a flickering issue with one of Sirus, Awakener of Worlds' skills.
  • Fixed a visual bug with one of the skills used by Primal Chimeral.
  • Fixed three instance crashes.
  • Fixed three client crashes.

3.22.0 Hotfix 6

  • Fixed a client crash that could occur in The Trial of the Ancestors related to the Ramako Karui Archer.

3.22.0 Hotfix 7

  • Fixed a bug where Blade Blast was not detonating Blade Vortex blades correctly.
  • Fixed a bug where Harvest minimap icons could be seen outside of The Sacred Grove.
  • Fixed a bug where the Frenzymonger buff would persist into the next Trial of the Ancestors match if you were doing them back to back.
  • Fixed a bug where Warriors with Equipment cost less favour than the same Warrior without Equipment.
  • Fixed some cases where visuals could persist after matches in The Eye of Destiny.
  • Fixed a client crash.

The following note was not able to make it into the 3.22.0b Console patch, but should be included in the next one.

  • Reduced the damage dealt to Minions for some Warrior Skills, particularly on those that Minions can't reasonably avoid.

There are still further changes that were announced we will be getting out in subsequent patches.
Last edited by Community_Team#0000 on Aug 23, 2023, 1:25:01 AM
Last bumped on Aug 24, 2023, 3:19:09 PM
Where is "fixed a bug causing insane lag after update"???
We've got random sound loops on loading and just standing, also sometimes projectiles will cause framerate freeze for a few seconds.. PS5 here and can confirm it was happening, haven't seen it yet but I'm sure it's still there.
Still waiting for tool tip improvement with minion count, as it always pushes to stop press the button and check on a hotkey to see if there smn missing. Instead like on pc you just can look up and check by the auras. Playing several leagues with minions very inconvenient.
Hi, after the patch the game is almost unplayable.The game runs just as bad as if you were playing on ps1: freezes, slowdowns ecc...what happened?
Lag is really bad, big lag spikes when entering maps and new areas for about first 30-45 seconds. It gradually gets worse of course if use deli or other mechanics producing more mobs. Started after update
Last edited by DangIeBits#9012 on Aug 23, 2023, 9:18:46 AM
Agree on bug with laags, played few maps with minions hard to see what happening :D
You guys completely destroyed the experience of playing POE ON PS4 (which honestly was never great in terms of performance), but now I feel like playing POE on my old computer where everything just froze and I was dead a second later.

The game is extremely broken in terms of mobs and modifiers which makes everything almost unfair and unnecessarily difficult and the XP penalty makes it impossible to reach level 100 (because of deaths for the most varied reasons as I have already mentioned, fps drops, screen freezing and instant death due to some stupid random rare mob destroying me with 1 hit etc etc etc)

The desire to play POE is getting smaller and that saddens me, because this game is amazing but is unnecessarily difficult and broken and with a performance that makes me want to throw the controller at the wall.

I BEG !!! POE NEEDS TO CHANGE !!!!
Last edited by Gabriel_Kyosuke#9771 on Aug 23, 2023, 2:55:02 PM
Nice work breaking Labyrinth, bombed me out 4 times today after the patch and have given up for the day *slow handclap*
Loading times got longer thats for sure.
"Fix it soon becaise beong locked out of my wealth and my character puts a hold on me trading and bartering to increase my wealth" - Nameless Forum Poster.

Report Forum Post

Report Account:

Report Type

Additional Info