3.22.1 Hotfix
" There is a classic solution for this gameplay divergence: make global difficulty levels, which GGG stubbornly refuses. As it is now, of course they have to balance every league around top performing players who know building by heart, and ignore everyone else. You can say any progression problem is a skill issue, but it is actually a build issue and dps check. Your tactics in the field does not influence the outcome, either you oneshot everything or you'll get oneshotted. It doesn't have to be a "skill issue", they could've added lower difficulty with lower loot and without death penalty. For tota it could have been manual rank value selection. Now it seems there are minority who benefit from tota using their years worth of knowledge, and majority who either suffers from what supposed to be a game, or did quit already. |
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HELLO FIX TITANIC SHELL ON ESCORT???!!!
IT IS STILL INSTANTLY SHIELDING EVERYY TOTEM AROUND IT AND ITS OWN AND ALSO STUCK IN ITS TOTEM, NOT MOVING THE FIRST TIME IT SPAWNS. HP NERF DIDN'T HELP BECAUSE INSTEAD OF TRYING TO KILL IT IN 5 MINUTES YOU COULD MAYBE DO IT NOW IN 4 WHILE THE ENEMY IS GETTING YOUR TOTEM. |
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Oh well as if mor oneshots are not enough performance is stalling in Trials... Warps and other BS is taking over
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