(3.23) - STUN HAMMER BERSERKER (EARTHQUAKE / GROUND SLAM) 13M+ IN ONE HIT!
Hi all. This build aims at hitting the hardest possible in one single hit. For that, we go for Berserker war bringer, using Marohi Erqi + Echoes of creation + Volatility + Ryslatha Coil and raising the quality of our gems the highest possible with Ashes of Stars + Dialla’s Malefaction. Since in 3.23 some stats were changed for Slam Skills, we now can get an impressive amount of more damage in slam skills with high quality, bringing slam skills back to the power level they had before Seismic cry was nerfed. Marohi is slow, so you must make use of Blood rage with the maximum level (27% increased attack speed) + Onslaught (In Lead by Example) + Rite of Ruin + Berserk to attack fast and procc Ruthless hits often. For this build you can use three skills.
For clearing and levelling, choose Sunder. If you aim at farming maps there’s no better choice. Sunder is the king of clearing for slam skills, and the damage will still be high enough to one shot most bosses in T16 For bossing you can go either Earthquake or Ground slam of Earthshaking (your choosing) PoB (Ground Slam of Earthshaking) https://pobb.in/Lhr6dRJZYTLV Videos: (Earthquake variant) Searing Exarch: https://www.youtube.com/watch?v=pbWHnY6uUYE&ab_channel=Haddward Sirus: https://www.youtube.com/watch?v=pcRvPxpMJnY&ab_channel=Haddward Veritania: https://www.youtube.com/watch?v=QwI_2A0ej4U&ab_channel=Haddward (Ground slam of Earthshaking variant) Exarch: https://youtu.be/PKFYcAR-RcM?si=3VLBKoVJrElY5z38 The Formed: https://www.youtube.com/watch?v=jxdmt35UnME&ab_channel=Haddward Elderslayers: https://www.youtube.com/watch?v=YL3IjkpSXvY&ab_channel=Haddward Maven (not deathless because I have no skill with her mechanics) https://www.youtube.com/watch?v=6KfacpIsDjs&t=51s&ab_channel=Haddward Choosing the skill: Earthquake variant: If you want mobility and more safe gameplay, go for Earthquake. You will still do great damage, but you will have less stun chance, since Ground Slam has better average damage per hit, reduced enemy stun threshold and you get to use Pulverise instead of Less duration support. Gems for Earthquake Variant – in Dialla Malefaction: Earthquake (green socket) – Less duration (green socket) – Volatility (red socket) – Ruthless (red socket) – Awakened Brutality (red socket) – Awakened Melee phys (red socket) – Fist of war (Tukohama’s War herald in forbidden flame/flesh) ____________________________________________________________________ Ground Slam of Earthshaking variant: If you choose the highest average damage per hit possible in this build, Ground Slam of Earthshaking is king. With massive 79% more damage to closer targets and 347% approx base damage, you will hit very hard and stun most bosses. It’s less safe than Earthquake variant, since we use Pulverise to improve the damage, so the attack speed penalty hurts in the already slow Marohi Erqi. Surely you will stun a lot more, but since our attack rolls vary greatly with Volatility + Ryslatha, you can either hit like a wet towel, or a cannon ball, making it a very fun high risk high reward playstyle. If you are skilled in this game, unlike me, this will be the strongest choice. Gems for Ground Slam of Earthshaking variant - in Dialla Malefaction: Ground Slam of Earthshaking (green socket) – Pulverise (green socket) – Volatility (red socket) – Ruthless (red socket) – Awakened Brutality (red socket) – Awakened Melee phys (red socket) – Fist of war (Tukohama’s War herald in forbidden flame/flesh) Aim for 20 level/23% quality in the skills, and 21 level/20% quality in support skills. Other skills: - Dash + second Wind - for mobility (and save a passive point for war cries cannot exert travel skills when using leap slam) - Molten shell + increased duration – our main defensive layer. We use it in our left click. This is not a tanky build, so you have to be strategic and attack when molten shell is on. We specced Adamant in the tree for increased duration and cooldown on guard skills - Berserk – for maximum damage output when full of rage - Pride – high damaging aura - Determination – we need armour to tank hits up close and buff Molten Shell - Purity of Elements – to help our resists, since this build uses lots of uniques. The elemental ailments immunity is very helpful too, since this builds is squishy, and shock, ignites, freeze are lethal. - Warlord mark + mark on hit – for double stun chance and rage regeneration. More rage = more damage - Blood rage – you want this the highest level possible for attack speed. Marohi is slow, so this helps you attack faster and procc ruthless hits. Remember to constantly activate this in pinnacle boss fights. It will make a huge difference. On Echoes of creation helmet: - Intimidating cry – Seismic cry – Rallying Cry – Enduring Cry Rotate all at will, trying to align them before a boss fight to deal the highest damage possible. - Ancestral Warchief + Maim For more damage Ascendency: Aspect of Carnage - Crave the Slaughter - War Bringer - Rite of Ruin Mods to avoid in maps: Monsters cannot be stunned Cannot regenerate life or mana Extra: -Forbidden flame/flesh – Tukohama War Herald - Large cluster jewel with Brutal Infamy + Battlefield dominator and Heavy Hitter - Medium Cluster Jewel with Lead By example and Cry Wolf) - Small cluster jewels with Uncompromising and Destructive aspect League items (charms + that which was taken) Aim for Hits have 10% chance to deal 50% more Area Damage in 3 charms + That which was taken and Melee hits have 20% chance to fortify. The rest is up to you. Gear: Flasks: Last edited by Haadd#5888 on Jan 12, 2024, 2:03:13 PM Last bumped on Jan 26, 2024, 9:02:52 PM
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Great guide
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Added Exarch fight with Ground Slam of Earthquaking variant. Permanent stun!
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whats the price of the build?
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Mandatory items for the build are:
Marohi Erqi - 2 divines Dialla Malefaction (6 linked, at least 1 green socket, the rest red) - 4 divines Ashes of Stars - 2 div Ryslatha Coil - 2 div Echoes of Creation - 3 chaos So... to get this build going around 12 to 15 div, considering full gear. Of course you can do massive damage with marohi and echoes of creation alone, but the extra 60% quality adds too much damage. So if you want to min and max this, can reach up to 50 divines, considering forbidden flame/flesh, the charms and "That which was taken" |
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