3.23.2 Patch Notes

3.23.2 Patch Notes


  • Made several improvements and fixes to the engine.
  • After this patch, local cached assets will be cleaned up upon launching the client, in preparation of the upcoming league launch.
  • Our DirectX12 renderer is no longer in Beta.
  • Added 1070 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Added support for DualSense Controllers.
  • Fixed a bug where turning in a stack of The Rite of Elements Divination Cards did not grant credit towards the Divined Destiny Challenge.

This is a large patch (about 4GB) as some of the engine changes required shaders to be recompiled.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Mar 27, 2024, 1:17:42 PM
gg
dang yo
NNiec

Edit:

After hours of testing all is great.
DX12, 4k resolution, 4080 an 7900X3D.
Last edited by TyRmYz#0161 on Mar 13, 2024, 2:12:12 AM
Glad I got my Mageblood shiny before this patch.
Garf
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
dang yo
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
Voidborns going to 10 divine each :P
Thank you for bringing DX12 out of Beta!
It'd be nice to not hard freeze. Just saying. YES I AM INSANE, ZANA! :>
Dx12 non beta? no way? GG

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