Content Update 3.24.0 -- Path of Exile: Necropolis

Uh it looks terrible. It looks like some designer hates PoE 1 in favor of PoE 2.
Anyway, thanks for nothing I guess.
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Galvanic Field of Intensity: Now Fires a beam every 0.30 seconds (previously 0.40).


Umm what about the hit rate for single target / same target? Did that also change?

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Blade Vortex of the Scythe: Now deals approximately 25% more damage at all gem levels. Now has 200% Effectiveness of Added Damage (previously 160%).


I really don't think that's enough..... Please make a habit of overshooting rather than incremental. It's easy to nerf something you break but takes forever to buff skills guys..... The quality is also useless since we want to literally get the cast time to an exact number for 2.5 hits per cast so this is still really bad.....

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Frost Blades of Katabasis: Now deals 20% more Cold Damage over Time.

Still awkward skill, don't think its enough.

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Lightning Arrow of Electrocution: Arrows now Damage final target 4 additional times after sticking in (previously 3).


The issue is damage effectiveness, not how many hits it deals.......

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Rain of Arrows of Artillery: Now has 40% Effectiveness of Added Damage at gem level 1 (previously 36%), scaling up to 49% at gem level 20 (previously 45%).


I don't know if it will make the difference but ok.....

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Storm Brand of Indecision: Now has 60% effectiveness of added damage (previously 85%), and a cast time of 0.75 seconds (previously 0.35 seconds). It now deals 5 to 14 Lightning Damage at gem level 1 (previously 6 to 19), scaling up to 172 to 515 at gem level 20 (previously 229 to 686). Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy (previously +0-20%).


Why did this get nerfed harder than Dissipation?!?!?!?

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Summon Chaos Golem of the Maelström: Golem's Chaos aura now deals 30% more Damage over Time.
Summon Flame Golem of the Meteor: Golem's Meteor skill now deals 50% more Damage, and the Burning Ground now deals 30% more Damage over Time.


Hope its enough, was looking forward to these.

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Summon Skeletons of Archers: Archers now deal 15% more Damage.


The issue is attack range and attack speed, but we shall see....
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Last edited by Raghin#2415 on Mar 21, 2024, 11:28:26 PM
Holy cow, so many great changes, I'm genuinely really positively impresse d O_O

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Vorici's Research Safehouse reward is now a stash of Harvest Scarabs

Instead of the white sockets ? nooooo :'(


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The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.

Nice !

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The Bone Barrier Ascendancy Passive Skill no longer Grants Level 20 Bone Armour Skill, and no longer provides "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life added as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".

And there you go, all the "QQ QQ QQ no more bone barrier on LMB QQ QQ QQ" simply addressed by GGG in time, as expected.

Same for the mines.


Ruthless:
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All Hideout NPCs are now able to refill your Flasks for you.

NICE ! I really have no idea why it has not been like this from the start, but it's nice to have now anyway.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 22, 2024, 12:25:37 AM
Can anyone tell me where are the Skill Changes, Ascendancy Changes and melee rebalance? Cannot see them... Oh, wait. RIP

Oh shit, here we go again!
Same builds again.
Yeah, storm brand got sent out the back and spanked royally.
All good, d4 bad
Looks insanely amazing. Can't wait, thank you!
will there any QoL to "unveil" all veiled scarabs we get from that conversion? or is it 1 by 1?? gonna be fun to flip like thousands of scarabs in standard xD

and yes, people play standard from time to time...
Oh this one looks interesting. LOGIN
Typos:

Passvives -> Passives
Korrell's -> Korell's
Atas -> Atlas

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