Content Update 3.24.0 -- Path of Exile: Necropolis
" You realize that 10 intelligence already gives 2% increased maximum Energy Shield and second that getting Energy Shield Recharge Rate is hard to do, but a very niche appliance? You basically turned a barely used tattoo into straight garbage that not worth its item value/downside of replacing 10 int. just my 2 cents. Please revert the change. |
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Why Overwhelming Malice cluster passive (for Unholy Might) has no tags at all?! Can you add them. Crit and chaos.
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" Does this mean doing a 4-way Domain of Timeless Conflict no longer unlocks the fifth slot or is this an additional way to unlock it? It would be odd IMO to be forced to do a Tier 17 Level 84 uber map in order to do a lower Level 83 5-way Domain. And you can't even use the fifth slot for uber fragments unless you get 5 of the same one. Avid door opening enjoyer.
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I know Ruthless is just a small subset of the playerbase, but hope we can finally get the ability to fully hide loot using a lootfilter (like in standart ...).
It´s less about the clutter (can be somewhat countered by low font size), but about the mechanical problems of accidentally clicking loot instead of performing your intended action. |
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nerf Detonate Dead, unless you want 30% of the playerbase to be playing the same skill
which is bad game design Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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Are there going to be any buffs to Red Alters with the removal of Sextants etc?
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" Why do you care who plays what? ✨ Beta tester Path of Nerf 👀 Last edited by spokipo#1869 on Mar 27, 2024, 6:21:23 PM
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Will Tornado of Elemental Turbulence be able to be supported by spell echo since it doesn't have a limit of 1?
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Can we get the hold down to socket/link tech to also cover stacked deck openings or otherwise build out a less click intensive opening for them
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" Since I think they intend to eventually get rid of Stacked Decks (or at least make them *much* more rare), I don't expect them to do this kind of QoL. Stacked Decks also can't use the exact same code they did for socket currency and Regrets/Unmakings because it generates items. Should it generate them in your inventory? If so, what happens when it's full? Should it generate them on the ground? If so, what happens in an area with no drops (like hideout or town)? Not that these are unsolvable problems, just explaining that it isn't just "copy/paste this code over here" to fix it. |