3.24.1 Patch Notes
Why the fuck even bother, GGG? Why? Is this the new perverse 'vision'? Get your MF character ready? [Removed by Support]
Last edited by Mousa_GGG#0000 on Apr 11, 2024, 5:35:11 PM
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Why you make this type of changes mid league when the economy of it is already broken. That is something that I don't understand, you fucked up, you have to own it and leave it be. Fixing this type of things ruin the fun for a lot of people that don't have a lot of time in their hands and care enough about the prices of things in the game.
You are dividing the community with your own hands by fixing this type of things, the existance of that top 2% of players is going to always be there, but you are making the crack bigger for the lower 98% by fixing this stuff in the middle of everything. eg: A random John Doe already bought those expensive scarabs and unmakings and farmed everything to start doing the strategy that the streamers been doing for days, and know all that investment is gone and they just lost currency by your hand. You are literally deleting poor player's currency with this stuff. But hey, you can now corrupt flasks, what an amazing and incredible feature. Oh and remember to always have wisdoms on you cause corrupted item can drop unidentified now. At least you got your priorities set man. |
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GGG putting out tremendous work.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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Essence farm - dead
t16 maps - dead from now one t17 maps - too deadly blight - booooooooring heist - for 7th league? delve - for 15th league? necropolis - no tags for suppress and block ultimatum - unserchable on trade, hard content expensive farm - need a lot of starting currency or|and 6 ppl group new character - ten reasons why not So here is the situation. I have no idea what to do in a small group like 2-3 ppl. No methods of farm left where you dont need to sell a truck of stuff for 1c for an hours. Your nerf of unique item farm was a huge mistake in current situation. |
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you people really only care about the top 1% pc players and your t17s crap maps, this has been the worst league iv ever seen or played, game is so busted on con its almost unplayable, your losing so many players that cant get to end game its not even funny but yet all you do is work on t17s, why is that?
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The game now crashes if you try to invite people now
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" I started POE in Beta and decided to quit a few years ago as the game got overly complicated and geared toward the Streamers! I got the *&^% kicked out of me on these forums when I said as much years ago....now it appears we all agree :) |
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Idk what this patch did but Xbox players can’t join or invite to a game. If you invite someone through the guild, the game crashes…..
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" You shouldn't have spent all your currency trying to chase an obvious exploit? Did you not know it was an exploit? Maybe? This is always a possibility. This has happened in previous leagues, it shouldn't be a surprise. Anytime anyone is getting filthy rich on day two of a league and posting videos about "how they've never had this much currency this early in a league", maybe don't try and jump on that bandwagon? Think critically before spending currency moving skills around. You have plenty of time to enjoy the new league with the fixes. |
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All the people accusing GGG of not testing their game. Let's look at some quick numbers.
This is obviously speculation, but I believe the scale of this thought exercise might illuminate how ignorant this reticule toward GGG is. Let's estimate GGG has a test team of 20 QA in house dedicated to playing their game 40 hours a week. Each league is about 17 weeks. So (20 people) x (40 hours) x (17 weeks) = 13,600 hours. Let's add 50 developers as well testing 4 hours a day as well. This is unrealistic, as they are spending much more time developing than playing, but let's try and weight the testing side of this equation. So (50 people) x (20 hours) x (17 weeks) = 17,000 hours. Let's add those together 13,600 + 17,000 = 30,600 hours tested total during an entire development cycle of a league. Now let's compare that number to the FIRST hour the league goes live. https://steamcharts.com/app/238960#1m If it's peak, that first single hour is 209,563 hours tested. If it's a median of concurrent players that's 78,829 hours tested the first hour, if it's the lowest point on the servers it's around ~36,000 hours tested in an hour. So even at the lowest point, one hour live is more hours than the entire 17 week development cycle tested. Test team and developers, hypothetically. You're kidding yourself if you think any development team can find every issue a player is going to find once a game goes live. If it's a popular game the scale of time players spend playing the game and finding bugs or exploits is astronomical to time development has to find them before they go live. Whatever reason the developers had to make the changes they did, they made that call and have all the right in the world to do so, but it wasn't because they don't test their game. Deal with it like an adult, and move on with your life. Have fun exiles and stop bashing GGG for the amazing work they do on this game. Last edited by VARookz#5420 on Apr 11, 2024, 11:50:31 PM
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