Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur
Tinctures for unarmed?? PConc and Explosive Conc kinda looking crappy without them. Please add.
And then switch Nature's Concoction notable (ironic name) to work with attacks instead of weapons. Last edited by Milkshakez#6942 on Jul 19, 2024, 2:27:00 PM
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LOVE IT <3
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" I don't get why people are saying it's all nerfs, especially to defences. Did you miss the whole thing where we now have substantially better bases? And how endurance charges now stack multiplicatively with elemental res? If they didn't nerf the juggernaut - the ascendancy who just gets a load of endurance charges for free, he actually would be immortal - now it's just going to be reasonable. The new bases are crazy. They showed that the best ES base chest had 299 ES as a base (and I mean, it'll be a range, but they didn't show what end of the range that's on). For perspective, the best possible roll on a Vaal regalia is 197 ES. That's a 50% buff straight up to the amount of ES you have. They showed an Armour base with 1212 armour (current best is maximum 892), and an ES base with 1228 (current best 982). It's a little less than 50% in those cases, but we also don't know the rolls, and I'm taking the highest possible value from the current bases. All that to say, this actually makes gearing and auras way more flexible. Along with the higher life rolls on all gear, everyone is going to have an easier time with defence than before, not a worse time, and I don't understand how people are missing that. Armour stackers are going to be going higher than before, not lower. Last edited by Dreadmaker7#2324 on Jul 19, 2024, 2:59:59 PM
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There are now more Notables on the Passive Skill Tree than there are Oil combinations to Anoint them all. 😳
13 oils = 13 * 13 * 13 = 2197 passives combinations - a lot of notables really? |
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" Bows first of all. There are many clusters with bow/projectile damage around the Duelist but the Gladiator does not have Bows in that ascendancy? What. I find this as a pure bug and will most likely be reporting it in a timely manner. Last edited by fostaa#0384 on Jul 20, 2024, 3:15:25 AM
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where puncture of shanking gem info?
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" Math is slightly off, since the combinations don't take into account the order of the oils ░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░▄▀▀░░░░░░░▐░▀██▌░░░░ le toucan ░░░░░░░░░░░░░░░░░ ░░░▄▀░░░░▄▄███░▌▀▀░▀█░░░░░░░░░░has ░░░░░░░░░░░░░░░░ ░░▄█░░▄▀▀▒▒▒▒▒▄▐░░░░█▌░░░░░░ been trade muted ░░░░░░░░ ░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄░░░░░░░░░░░░░░░░░░░░░░░░░░░ |
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Just noticed that the league-start time is later again. Last time it was 2 hours earlier, probably due to timeshift it was only 1 hour earlier, anyway that was much better for me, personally.
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Poggers Patch
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" ES bases always had high ES, this is just a return of what we had years ago, before ES was gutted to be garbage. It's funny how you take something away, and give it back years later and all of sudden, its a buff. Sure ES builds can be good when stacking mana or int, but it's not like before where you could just get a huge pool, now you still get popped by any phys damage. Nerfing determination and moving armor to bases does not give "Flexibility" at all, it does the opposite actually. It makes it so you have to make up for armor by investing in prefix's on armor gear. That makes it worse for people who can't craft solid gear, and armor stackers, who use aura effect to scale grace and determination, meaning it could potentially just be worse overall. Also Juggernauts unbreakable was fine how it is. Nerfing an ascendency because you cannot figure out a way to balance the buffs to enduring cry with it, is beyond stupid reasoning. They could have simply left it how it was, or gave it diminishing returns. Not every jugg build plays endurance, since the other options are just as viable, but now you actually have to because unbreakable changed to chaos damage is pretty bad. It just doesn't make sense, it feels like a very lazy attempt to balance that change. Last edited by Thatsnasty#5967 on Jul 19, 2024, 4:59:05 PM
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