e/nvm. bad math on my part. can't delete lol
Last edited by KaseyM21#1589 on Jul 22, 2024, 12:22:37 AM
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Posted byKaseyM21#1589on Jul 22, 2024, 12:18:54 AM
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"
_Keijo_ wrote:
Man... Melee is gonna be so giga op you are just really missing out if you don't play melee. I hate melee playstyle and never liked it but I guess im forced this time around? :(
20% damage reduction flesh and stone and 10 endu charges so u have 60% dmg reduction with just this. U are literally immortal if u play melee this league meanwhile casters got nothing.
Flesh and Stone provides a less damage taken multiplier, not a 20% additive dr. while that's nice, it won't provide crazy dr stacking with endurance charges. Other sources of additive dr, such as Eternal Damnation or Transcendance, probably will, though. But none requires a melee playstyle.
Last edited by PoitelMarto#6098 on Jul 22, 2024, 1:46:24 AM
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Posted byPoitelMarto#6098on Jul 22, 2024, 1:46:04 AM
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"
MLGonthorian wrote:
Of course they had to ruin increased duration
"Increased Duration: Has been renamed to More Duration Support. You guessed it, it now grants Supported Skills 30% more Skill Effect Duration at gem level 1, scaling up to 39% at gem level 20 (previously 45-64% increased Skill Effect Duration). Quality now grants Supported Skills have 0-10% more Skill Effect Duration (previously increased)."
Old Version (Increased Duration Support):
Effect: Increased Skill Effect Duration by 45-64% (depending on the gem level).
Quality Bonus: Increased Skill Effect Duration by 0-10%.
New Version (More Duration Support):
Effect: More Skill Effect Duration by 30% at gem level 1, scaling up to 39% at gem level 20.
Quality Bonus: More Skill Effect Duration by 0-10%.
Key Differences:
Scaling Mechanism:
The old version provided an increased duration, which means it added a flat percentage to the base duration of the skill.
The new version provides a more duration, which means it multiplies the base duration by the specified percentage.
Effectiveness at Gem Levels:
At gem level 1, the new version grants 30% more duration compared to the old version’s 45% increased duration.
At gem level 20, the new version grants 39% more duration compared to the old version’s 64% increased duration.
Mathematical Comparison:
Old Version Calculation:
At level 1: Base Duration x (1 + 0.45)
At level 20: Base Duration x (1 + 0.64)
New Version Calculation:
At level 1: Base Duration x 1.30
At level 20: Base Duration x 1.39
Analysis:
At Level 1:
Old: 145% of base duration.
New: 130% of base duration.
Result: The old version provides more duration at this level.
At Level 20:
Old: 164% of base duration.
New: 139% of base duration.
Result: The old version provides more duration at this level.
Quality Bonus:
Both versions provide up to 10% more/increased skill effect duration as a quality bonus. The new version's "more" modifier is generally more potent in multiplicative contexts, but since the base duration increase is higher in the old version, it also results in a higher final duration.
Conclusion:
The old version of Increased Duration Support provides more duration overall compared to the new More Duration Support. The change from an "increased" to a "more" multiplier does not compensate for the lower base percentage, resulting in the new version granting less total duration at all gem levels compared to the old version.
It's now muliplicative with any increased duration modifiers from whatever source you can find. It's now better if you can get +50% increased duration from other sources or more.
You just wrote a lot of words, and even used math examples to that say that 64 is more than 39.
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Posted byfelrasha#1985on Jul 22, 2024, 1:53:38 AM
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Can we Please get a Node or Mastery choice for Monsters cant steal charges from you? Ralakesh are so mandatory now after endurace charge buff, because you die if they steal them from you.
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Posted byTier2#1673on Jul 22, 2024, 2:06:36 AM
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Why didn't assassin get any changes ?
Q/A
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Posted bySantoFoo#0685on Jul 22, 2024, 2:40:44 AM
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"
MLGonthorian wrote:
Of course they had to ruin increased duration
"Increased Duration: Has been renamed to More Duration Support. You guessed it, it now grants Supported Skills 30% more Skill Effect Duration at gem level 1, scaling up to 39% at gem level 20 (previously 45-64% increased Skill Effect Duration). Quality now grants Supported Skills have 0-10% more Skill Effect Duration (previously increased)."
Old Version (Increased Duration Support):
Effect: Increased Skill Effect Duration by 45-64% (depending on the gem level).
Quality Bonus: Increased Skill Effect Duration by 0-10%.
New Version (More Duration Support):
Effect: More Skill Effect Duration by 30% at gem level 1, scaling up to 39% at gem level 20.
Quality Bonus: More Skill Effect Duration by 0-10%.
Key Differences:
Scaling Mechanism:
The old version provided an increased duration, which means it added a flat percentage to the base duration of the skill.
The new version provides a more duration, which means it multiplies the base duration by the specified percentage.
Effectiveness at Gem Levels:
At gem level 1, the new version grants 30% more duration compared to the old version’s 45% increased duration.
At gem level 20, the new version grants 39% more duration compared to the old version’s 64% increased duration.
Mathematical Comparison:
Old Version Calculation:
At level 1: Base Duration x (1 + 0.45)
At level 20: Base Duration x (1 + 0.64)
New Version Calculation:
At level 1: Base Duration x 1.30
At level 20: Base Duration x 1.39
Analysis:
At Level 1:
Old: 145% of base duration.
New: 130% of base duration.
Result: The old version provides more duration at this level.
At Level 20:
Old: 164% of base duration.
New: 139% of base duration.
Result: The old version provides more duration at this level.
Quality Bonus:
Both versions provide up to 10% more/increased skill effect duration as a quality bonus. The new version's "more" modifier is generally more potent in multiplicative contexts, but since the base duration increase is higher in the old version, it also results in a higher final duration.
Conclusion:
The old version of Increased Duration Support provides more duration overall compared to the new More Duration Support. The change from an "increased" to a "more" multiplier does not compensate for the lower base percentage, resulting in the new version granting less total duration at all gem levels compared to the old version.
I am not sure how you calculate but let me refresh it for you quick:
Old version level 20, 64% increased duration, and quality had 10% increased duration= thats 74% increased duration.
New version level 20, 39% more duration, and quality have 10% more duration= thats 49% more duration.
Let’s say you have a total of 200% increased duration on tree, skill, items and other sources for your build.
Exemple old: you have 200% increased duration on the tree and other sources, with old version gem you will get 200%+74%+ = 274% increased duration for you skills.
Exemple new: you have 200% increased duration on the tree and other sources, with new version gem you will get 200%*1.49% = 298% increased duration.
Increased = (+) Additive. Old
More = (*) Multiplicative. New
The more you get increased on the tree and items the more duration you will get compare to the old gem that is only additive to the source, the new gem will shine at the endgame.
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Posted byskimbre#3020on Jul 22, 2024, 4:38:17 AM
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Will tattoos still be in the game?
Is the Shaper mod that recovers life on block on shields also gone?
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Posted byCroé#6123on Jul 22, 2024, 4:42:29 AM
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"
Croé wrote:
Will tattoos still be in the game?
Is the Shaper mod that recovers life on block on shields also gone?
About the tattoos i am positive it will be there in the new league, as if you look at the video for: Introducing the new currency exchange market, you will see to the left tab called tattoo.
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Posted byskimbre#3020on Jul 22, 2024, 5:06:35 AM
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"
skimbre wrote:
"
MLGonthorian wrote:
Of course they had to ruin increased duration
"Increased Duration: Has been renamed to More Duration Support. You guessed it, it now grants Supported Skills 30% more Skill Effect Duration at gem level 1, scaling up to 39% at gem level 20 (previously 45-64% increased Skill Effect Duration). Quality now grants Supported Skills have 0-10% more Skill Effect Duration (previously increased)."
Old Version (Increased Duration Support):
Effect: Increased Skill Effect Duration by 45-64% (depending on the gem level).
Quality Bonus: Increased Skill Effect Duration by 0-10%.
New Version (More Duration Support):
Effect: More Skill Effect Duration by 30% at gem level 1, scaling up to 39% at gem level 20.
Quality Bonus: More Skill Effect Duration by 0-10%.
Key Differences:
Scaling Mechanism:
The old version provided an increased duration, which means it added a flat percentage to the base duration of the skill.
The new version provides a more duration, which means it multiplies the base duration by the specified percentage.
Effectiveness at Gem Levels:
At gem level 1, the new version grants 30% more duration compared to the old version’s 45% increased duration.
At gem level 20, the new version grants 39% more duration compared to the old version’s 64% increased duration.
Mathematical Comparison:
Old Version Calculation:
At level 1: Base Duration x (1 + 0.45)
At level 20: Base Duration x (1 + 0.64)
New Version Calculation:
At level 1: Base Duration x 1.30
At level 20: Base Duration x 1.39
Analysis:
At Level 1:
Old: 145% of base duration.
New: 130% of base duration.
Result: The old version provides more duration at this level.
At Level 20:
Old: 164% of base duration.
New: 139% of base duration.
Result: The old version provides more duration at this level.
Quality Bonus:
Both versions provide up to 10% more/increased skill effect duration as a quality bonus. The new version's "more" modifier is generally more potent in multiplicative contexts, but since the base duration increase is higher in the old version, it also results in a higher final duration.
Conclusion:
The old version of Increased Duration Support provides more duration overall compared to the new More Duration Support. The change from an "increased" to a "more" multiplier does not compensate for the lower base percentage, resulting in the new version granting less total duration at all gem levels compared to the old version.
I am not sure how you calculate but let me refresh it for you quick:
Old version level 20, 64% increased duration, and quality had 10% increased duration= thats 74% increased duration.
New version level 20, 39% more duration, and quality have 10% more duration= thats 49% more duration.
Let’s say you have a total of 200% increased duration on tree, skill, items and other sources for your build.
Exemple old: you have 200% increased duration on the tree and other sources, with old version gem you will get 200%+74%+ = 274% increased duration for you skills.
Exemple new: you have 200% increased duration on the tree and other sources, with new version gem you will get 200%*1.49% = 298% increased duration.
Increased = (+) Additive. Old
More = (*) Multiplicative. New
The more you get increased on the tree and items the more duration you will get compare to the old gem that is only additive to the source, the new gem will shine at the endgame.
That's the entire point, NO ONE is going to waste skill tree points for duration just to scale it more. The base duration of the gem with zero investment in the tree or items is less than before with the new increased duration gem, period.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷
Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow Last edited by MLGonthorian#4568 on Jul 22, 2024, 5:38:57 AM
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Posted byMLGonthorian#4568on Jul 22, 2024, 5:11:42 AM
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Am I missing this part of the updates since I see Eternal Damnation changed but nothing in the notes of the post:
https://www.poewiki.net/wiki/Eternal_Damnation
3.25.0
The Eternal Damnation
Unique Amulet now has Maximum Endurance, Frenzy and Power Charges is 0
So in the end, you can't get charges + Divine Flesh/Eternal Damnation - figured it's going to be bonkers otherwise
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Posted byPrettyCool#5379on Jul 22, 2024, 5:44:44 AM
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