From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
i play both but poe2's campaign is insane...takes me 20 hours to do it so for this reason i dont make many characters.
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I see PoE 2 as an idea toolbox where the good parts will get carried over to PoE 1. It got pausing recently and other neat features like improved ingame tutorial/help system will get implemented as well on top of buy-out auction house/asynchronous trade.
Boss fights? Sure currently PoE 2 is way better but over time it will even out and there will come the point if Poe2 will still serve any further as an idea factory or either game will be put in maintenance mode so the other one gets all the dev juice. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Sep 13, 2025, 4:38:41 PM
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I tried to get on with poe2 and failed. I been playing poe for so long now and still got lots to learn. It's great to see ggg still doing content for poe and I hope it continues :)
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poe2 needs a lot of optimization to hold masses of people.
some skills/setups just eat too much performance even on a decent gaming rig. by the time you find out youve spent hours and hours working on it and starting over is quite a slog. i'd focus on optimization for a steady smoothness accross all builds/skills/setups. no point slapping stuff on top until that is settled. in the meantime i would love some kind of "invisible mtx" that i could apply to problematic skills lol Last edited by teksuoPOE#2987 on Sep 14, 2025, 12:21:14 PM
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PoE2 isn't really ready yet. I look forward to playing it when it fully releases and is free. Until then, I hope they keep making PoE1 content.
Softcore, solo self-found.
----- Currently: ----- Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries |
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back when people were shitting on poe2, i defended ggg. i saw how mace combat could shine if given more power. deliberate gameplay where you avoided attacks. in fact monk melee was solid even if you removed/reduced the aoe/projectile aspects.
i always mentioned that we should let ggg cook many months later i see poe2 turning into poe1. fuck deliberate combat. just blast everything. ggg has the opportunity to identify massive multiplier sources to make everything more toned down/balanced but i guess most players prefer to just blow shit up rather than actually care for meaningful game play. i gave up on poe1 as poe2 was the promised prince. i honestly thought that regardless of outcome i would return to poe2 at least to finish the campaign when its done. but now i see it becoming another poe1. i want to return, i really want to play poe2 but nah. i m done with poe. both 1 and 2. [Removed by Support]
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" You can't make meaningful combat with their engine and monster behaviour. The only possibility to create that meaningful feeling is to underpower gear and skills like in the campaign on most builds. Once you get your gear or gem levels going you blast through like in any other ARPG. What you are looking for is No Rest for the Wicked, that's how you make meaningful combat. But this is a soulslike and not a looter game. |
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Definitely 2.
1 was not so much fun for me + D3 was still king. |
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" you are right in many instances. especially about underpower gear. playing poe2 on "ea launch" i found the experience terribly ROUGH. it was difficult. but it was really meaningful. most of the bosses have meaningful combat where i can circumvent damage by running and dodging at the right time. i finally knew how it felt to have a solid melee d-like. i had purposely went in blind and remained blind. once i finished the campaign i saw how other builds were doing. OMFG. theyre just blasting the shit out of everything. but still i was high on hopium/copium. GGG could choose to nerf everything to bring it down to true melee mace's level. tho i m not surprised that they didnt. doing so would mean alienating an already splintered player base. you're also right about NRFTW. i really enjoy the game a great deal. tq2 too does it very well. in tq2's as well as NRFTW some ranged/aoe builds are broken as fuck too. but the magnitude is somewhat different. you still can clear content with a "weak" build. you might die a lot but you dont need a proper build. NRFTW is a looter game with soulslike elements tho. the true melee combat is EXACTLY what i imagined poe2 should have been. poe2 does have a solid true melee combat. if you take away the excessive aoes and projectiles flying out from the monk, poe2's monk provides the BEST melee combat in any d-like in a satisfying manner. the projectiles and aoes kinda saddens me a little tho. they had the right formula but they spoilt it. As for the looter element in nrftw, theres a lot of RNG but is much more deterministic. coming from poe1 where we can finish the campaign without a single divine, i no longer subscribe to such stingy loot drops. POE2 is definitely much better. but still it all ends the same where the best way to play is to obliterate everything asap. [Removed by Support]
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" I'm glad you are not in charge. What a dumb comment. Why would they shut down their golden noose? (PoE1). Whether you like it or not, its irrelevant. What made GGG the powerhouse that it is now is PoE1 and that's because most players enjoy a fast paced gameplay. |
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