[3.26]🔥Fire Slamming Chieftain🔥 (Tectonic Slam / Volcanic Fissure / Consecrated Path / ANY SLAM)

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Deep_Sea_Corey#5594 wrote:
This build is a lot of fun to play!


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Amazing guide!! Very well put together, are you planning an update for 3.26?


Thank you! Just did an initial update for 3.26. Build wise pretty much nothing changed as far as I'm aware of. But I will take a pass at the whole guide and improve wording, clarify some stuff and look at the content flow. Wanna make it easy to follow for both beginners and experts. Starting to hit the character limit on both posts, (I forgot to reserve an extra post for the guide :D). Will also update the PoBs if we get 3.26 modified trees.

I probably won't play this build this league. After hundreds of hours in Settlers I wanna try something new. Will definitely try to help people if they struggle and improve the guide.

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rly cool build, cheers for the guide.

ive never really followed anyones guide before making chars, and i posted in the poe2 forum recently about never wanting to play slow melee in that game, so the last thing i thought id be doing was trying out a slow melee slam guide.

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but i was going through my poe1 stash this weekend just seeing what junk is in here, what i can do with all my chars now its been years and none of them have functioning builds. so i came here to see what ppl are going with melee marauders now days and i liked the look of this, all the new warcry stuff and new chieftan that ive never played with before.

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its rly cool, love it.

I'm glad you enjoyed it! Yeah I call this build's attack speed "not unviably slow". The "slow-slow" melee builds where you are attack at like 0.8 attack speed made me really frustrated when trying them.

You got some really nice items there. 1H + Shield variant is definitely viable, in fact the more I looked at how many defensive stats the Shield gives the more I realised it may actually be more viable than 2H haha. But there's something about fulfiling the fantasy of playing like a 2H barbarian that I really enjoy.
The new fire pen ring and Infamous mods sound insane for the build (hope the "Warcries cover enemies in ash" mod won't be solely helmet only though).
One of the best and most enjoyable builds in terms of fun I've ever played was a tectonic slam Chieftan using an Oni-Goroshi, but that was back in 3.21, I believe.

Is using that sword viable for this build? What, if anything, would you change?
Anyone took this to red maps yet, looking for a league starter but am late to the party this league, looks decent tho.
Sorry for the late replies.

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mhoribe#1794 wrote:
One of the best and most enjoyable builds in terms of fun I've ever played was a tectonic slam Chieftan using an Oni-Goroshi, but that was back in 3.21, I believe.

Is using that sword viable for this build? What, if anything, would you change?


Swords are viable, yes, but not optimal because they have lower base damage and high base attack speed which doesn't scale that well with this build past a certain point. There are also some slams which do not work at all with Swords, such as Volcanic Fissure.

In my PoB I have an Axe setup which should be similar for Swords, aside from 5 Axe nodes (which should be respecced) everything is the same. Swords are probably more suited for crit builds though, so that will require a few more changes. If you wanna take a shot at it let me know.

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Anyone took this to red maps yet, looking for a league starter but am late to the party this league, looks decent tho.


I haven't league started with this build (in fact I didn't even get a chance to play this league yet haha). But you can check my 3.25 progression PoB, I have a separate Loadout at different points to show my character's progression. If I remember correctly I had a pretty scuffed setup but got to Yellow Maps on a 4-link. You can also check the Leveling PoB (updated today) for a more optimized tree.
3.26 League Mechanics Update
Runegrafts
Runegraft of the Warp - Buffs on you expire 30% slower, Debuffs on you expire 30% faster
May be the best, makes warcry buffs last a lot longer, outside of More Duration Support we have a hard time scaling Warcry duration to cast Warcries less frequently, reducing debuffs is also a good bonus

Runegraft of Treachery - 15% increased Reservation Efficiency of Skills, Auras from your Skills which affect Allies also affect Enemies
Free reservation, with no downside when not using Precision

Runegraft of Gemcraft - +1 to Level of all non-Exceptional Support Gems
Generic power, needs testing in PoB but probably not that useful.

This one below is bait!
Runegraft of Bellows - 100% increased Warcry Speed if you have not Warcried Recently
Bait: we Warcry so often we will basically never be able to use this effect

Mercenaries
Mercenaries seem overtuned, you can also make them proc a lot of effects you would otherwise need high investment to fit in your build:
Cover Enemies in Ash: this is huge, makes amulets other than Xoph's Blood really good
Scorch
Culling Strike
Ignite for better uptime on the Fire Mastery which gives 100% increased damage on ignited enemies (we only have 25-40% ignite chance on non-crit)
Purity of Fire for free Resists and Max Fire Resistance
Anger - by itself not that useful, but can be used alongside Watcher's Eye modifiers and Sublime Vision.

Not sure if they can also be used for Endurance Charge Generation for Tectonic Slam of Cataclysm

Uniques
Enmity's Embrace: extremely powerful effect, but needs at least a couple hundred divines up to a mirror investment to build around it due to the "Reduced Fire Resistance" effect. Even Mageblood builds fully specced in Fire Resistance can barely get around the 100% Overcapped Fire Resistance mark.

We're looking at around 50%+ More damage up to even 100%+ More Damage if you have stuff like Mageblood and minmax your resistances. Without Mageblood you probably need 100%+ Fire Resistance reflected Rings (using Reflecting Mist).

Howlcrack: kinda wacky helmet, makes Warcries cost 15% Life (not sure if it can be mitigated and if it also procs with Autoexertion) but they have no cooldown. Probably more of a meme helmet, but one interaction that comes to my mind is with Tectonic Slam of Cataclysm: you can Enduring Cry before every slam to guarantee full Endurance Charges.

Infamous modifiers: Unfortunately, probably not that usable, the ones we're interested in are the Warcry ones which are only found on helmets:
Your Warcries cover Enemies in Ash for 5 seconds. (We can probably use a Mercenary for this effect).
Skills have +(2–3)% to Critical Strike Chance for each Warcry Exerting them. Could be useful for a Mace crit build to easily reach the cap.

The problem with Warcry helmets is that Echoes of Creation is way too strong (at this point I think this item should be changed because it makes all endgame slam builds look samey and kinda kills build variety).
hello, trying to follow the steps for recombinator crafting and step 3 on the high investment body armour has me confused. it says 3p3e/1s3e and I'm reading that as 3 prefixes, 3 essences, 1 suffix, 3 essences? that can't be right? what is it trying to say here?

Edit: also, do I only multimod in step 3, or are there more multimods in step 4? it isn't very clear what I multimod except for a 1p/0s item. Also, what do you mean by "When using two items with more affixes, the difference between one Multimod and two is not that big?" more affixes than what?
Last edited by FailPail#1291 on Aug 16, 2025, 9:10:34 PM
NOTE: I just caught up with the updates on Recombinator crafting and the biggest 3.25 strategies are NO LONGER APPLICABLE as stacking exclusive modifiers no longer works. This means that the Body Armour is much harder to craft with current recombinators, as such I don't recommend doing it unless you have lots of patience and preparation and did the math on 3.26 recombinator chances (will add helpful updated resources in the crafting guide).

Sorry for not catching it sooner, I haven't been able to play this League so I haven't kept up with it. I will be updating the crafting guide to point this out. If you settle for perfect prefixes only using recombinators it's still pretty doable, but a bit more expensive.

This means that the answers below no longer matter as I will be answering 3.25-exclusive behaviour. Sorry if you spent a lot of time preparing for the Recombinator crafting (it took me a lot of time to craft it even in 3.25).


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FailPail#1291 wrote:
hello, trying to follow the steps for recombinator crafting and step 3 on the high investment body armour has me confused. it says 3p3e/1s3e and I'm reading that as 3 prefixes, 3 essences, 1 suffix, 3 essences? that can't be right? what is it trying to say here?

Hello, the "e" in the notation refers to exclusive modifiers, not essence modifiers. Exclusive modifiers could be any of: crafted (named ones), multimodded, essence, incursion/breach/delve exclusive, veiled and more. Check the Reddit post in the "Basics" subsection of the Recombinator Crafting section (link also here), especially Chapter 3. Introducing exclusive modifiers for more detailed info.

For example, a Body Armour with +max hp (prefix), fire res (suffix) and an essence suffix is a 1p0e/1s1e item, by also adding a crafted prefix it becomes a 1p1e/1s1e item. The 1e in the prefix is for the crafted modifier, while the 1e in the suffix is for the essence modifier, both are exclusive mods and when trying to recombinate with another item you cannot keep both modifiers not matter what combination you are trying to do.

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FailPail#1291 wrote:
Edit: also, do I only multimod in step 3, or are there more multimods in step 4? it isn't very clear what I multimod except for a 1p/0s item.

Multimods in step 4 helped skip many intermediary items as well, agree it wasn't very clear.

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FailPail#1291 wrote:
Also, what do you mean by "When using two items with more affixes, the difference between one Multimod and two is not that big?" more affixes than what?

Sorry it wasn't that clear, more affixes than the items in the previous step (which only had 2 affixes). What I mean by that is that, at step 4 all your items had 3 base modifiers, the difference between multimodding both items to fill affixes is not as impactful as just multimodding one item and simply crafting one affix on the other.
Last edited by CrispyXtreme#7348 on Aug 25, 2025, 7:06:47 PM

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