Training Ground/ Dummies - Please at least in PoE2

Some form of Training Dummy/ Training Room was requested for many years. Here are screens of just small sample of those threads (there are many pages).

Spoiler

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This wouldn't retract from the game, and probably wouldn't take a lot of time/ work to implement it. I think many players could enjoy this new part of the game, and by using those understand the game and builds better. Veterans also could benefit from trying things out.

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My proposition is Training Grounds based on best training ground I've seen in gameing - from Marvel Heroes by Gazillion*
Spoiler
Here is a short video of Marvel Heroes Training Ground, showing four of it's rooms
https://youtu.be/K0bzJwKzOE0?si=OQSfVCXUbIamtAfC
, where by just using a stopwatch you could see changes in dps on different types of dummies (hp/ behaviour/ grouping). PoE veterans and devs can do better job than me in determining how it should look and work, but still here is my propostion. Of course if it can't be free, then one time purchase would unlock it for your account.

Training Grounds would be a separate location (like a hideout) and would have 8 sections with differenly placed dummies, that give you nothing for killing them, and will respawn after a while.
Sections:
1. Stationary melee dummy mobs standing in wide circle.
2. Stationary melee dummy mobs spread in the area closer to each other.
3. Stationary mix of melee and ranged dummy mobs.
4. Stationary Dummy Boss.
5. Stationary Dummy Boss with dummy mobs around it.
6. You can summon five waves of mobs, each one larger in numbers than previous one. (Few types to chose from. They act like normal game mobs.) (Maybe you can choose those mobs also for previous sections.)
7. You can summon one of five chosen bosses or dummie bosses (like 5 archetypes).
8. Like placing things in your hideout, you could choose what dummies stand where and if they are moving/ stationary, attacking/ or not, if they are normal / rare/ boss.

In each section you can change:
- Mob level (by default they are your level)
- Mob hp
- If they are attacking or not (attacking only if in range)
- Promote one mob to be rare
- If the section deals you dmg periodically (instead of mob attacks) to trigger some effects.

It could dispaly average DPS for 30s after you finish the fight, that resets if you start new fight.
Last edited by Bakubylozajete#1182 on Jan 4, 2025, 1:26:06 AM
Last bumped on Jan 20, 2025, 2:36:23 AM
I'd like a training dummy that can report my DPS. I would then experimented with gem combinations in game and (maybe) not PoB.
Alternatively we just use the a boss in the endgame as a target and hit them until they drop loot and just use the timer for how fast we can kill it.
IGN : Reamus
I think it was the interview with Zizaran where Jonathan talked about why they didn't put training dummies in, and the complexity regarding it. But it sounds like he'll still consider it.
I dont think they are going to after hearing what Jonathan said. A dummy doesn't give you a realistic DPS because they have all kinds of different resistance to attacks. So either they just put one in there that wouldn't mean anything. Then players would get mad over the enemies not taking as much damage as the dummy. Because people can't understand that. Or they would have to throw in all the different kinds of enemies which is ALOT. That would take time and resources to do. I would rather that time be spent on the actual game not some dummy.
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TiG3rJaX#5952 wrote:
I dont think they are going to after hearing what Jonathan said. A dummy doesn't give you a realistic DPS because they have all kinds of different resistance to attacks. So either they just put one in there that wouldn't mean anything. Then players would get mad over the enemies not taking as much damage as the dummy. Because people can't understand that. Or they would have to throw in all the different kinds of enemies which is A LOT. That would take time and resources to do. I would rather that time be spent on the actual game not some dummy.


Well, isnt it just better to just add one dummy and make it possible to select the options for the dummy? the type of defenses the dummy has? come on, they took 14 years to implement trading, i wouldnt be surprised this becomes the same roller coaster all over again..
Last edited by bannedappeal#3082 on Dec 6, 2024, 6:04:41 AM
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TiG3rJaX#5952 wrote:
I dont think they are going to after hearing what Jonathan said. A dummy doesn't give you a realistic DPS because they have all kinds of different resistance to attacks. So either they just put one in there that wouldn't mean anything. Then players would get mad over the enemies not taking as much damage as the dummy. Because people can't understand that. Or they would have to throw in all the different kinds of enemies which is ALOT. That would take time and resources to do. I would rather that time be spent on the actual game not some dummy.


I saw this done in Elder Scrolls Online. That game has several types of dummies and they differ in terms of resistances, HP, and other stuff. There's one that has stats of a typical raid boss (we can take Shaper for PoE), there's another that has HP and resistances of a typical monster. In my opinion just one "boss-like" dummy should be enough but as you see it's not that difficult to make several different ones.
As I've said other people would have better idea how to do it.
Single dummy where you put % of types of defense, what statuses they use, aura of dmg etc.and that can be either alone or surrounder. Good idea to make it simpler and more probable to be implemented.

To the info that you can just do a boss. You still will be able to that. This isn't a subtracion, and doing bosses still will be the best indicator, but not the fast one to test something simple (or compare two weapons). And it would be in game instead of going to path of building and seeing only numbers, which isn't as fun (but still is an important tool that will be used by those who want it - again, not a subtration).
Or instead of attacking a dummy you go to a map and try to kill monsters. If you want to try a new skill or new combo, try it. in POE2 you will not need to level gems, you just use an uncut gem (which you can farm) and use them to get the skill you want to try.

you do not need a stationary target where you do not have to avoid anything, worry about placement etc to give you an understanding on how your build will playout.



this would be great.

You know I only played poe1 way back beta all those years ago but in my games I always thought how do players learn the fights? Yes you can read guides and watch YouTube videos and what not, but you still have to do them yourself with practice.

What is very bad design is going to do those ultimatums or trials, spending all that time to get to the boss and failing. You just lost all that time because you couldn't practice your skill or strategy in fighting the boss. Please make the boss practicable in this kind of format.

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