Training Ground/ Dummies - Please at least in PoE2

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this would be great.

You know I only played poe1 way back beta all those years ago but in my games I always thought how do players learn the fights? Yes you can read guides and watch YouTube videos and what not, but you still have to do them yourself with practice.

What is very bad design is going to do those ultimatums or trials, spending all that time to get to the boss and failing. You just lost all that time because you couldn't practice your skill or strategy in fighting the boss. Please make the boss practicable in this kind of format.



Learning every boss (especially the end game ones) in training room would be too much for me. This is something that have to be experienced in the game.

But if you want you could quickly check what change in gear, what change in passives, did for your dps or survivability etc. and then go back to this boss knowing how you have improved, and that all else is in personal skill.
Here is a short video of Marvel Heroes Training Ground.
https://youtu.be/K0bzJwKzOE0?si=OQSfVCXUbIamtAfC
It shows four rooms:
- Stationary mobs random spread
- Stationary mobs wide circle
- Boss HP sationary mob
- Melee attacking mob.

In PoE each of the rooms might get a set of switches/ options to make it better.
1. Set stationary or attacking
2. Promote one mob to rare (hp, defences, dmg)
3. Room deals you dmg constantly
etc.

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It would be so good for players who don't use guids, or don't want to crunch numbers eveytime, or just want to feel the change, and it would subtract nothing from no one. Here what it could do quickly

Situtaion 1 - Gear
1. You check your DPS
2. You change two pieces of gear and check your DPS again
3. You see the difference

Situation 2 - Supports
1. You try a skill with support XYZ
2. You try a skill with support XYU
3. You see the difference.

Situation 3 - Skill Rotation
1. You try rotation of skills ZXXXXYXXXX repeated for 30s
2. You try roration of skills ZXXXXXX repeated for 30s
3. You try rotation of skills ZBXXXXXX repeated for 30s
4. You see the difference

Etc. Etc.
Last edited by Bakubylozajete#1182 on Jan 4, 2025, 1:29:13 AM
+1
World of Warcraft has it for a reason.
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TiG3rJaX#5952 wrote:
I dont think they are going to after hearing what Jonathan said. A dummy doesn't give you a realistic DPS because they have all kinds of different resistance to attacks. So either they just put one in there that wouldn't mean anything. Then players would get mad over the enemies not taking as much damage as the dummy. Because people can't understand that. Or they would have to throw in all the different kinds of enemies which is ALOT. That would take time and resources to do. I would rather that time be spent on the actual game not some dummy.

Sorry, you wrote some nonsense. The game gives too much non-obvious information about DPS... Ignoring the dummy is ignoring the standard of the gaming industry!
Last edited by Max_ak#2633 on Jan 18, 2025, 4:56:34 AM
I think they won't add it for the same reason they won't add Death Recap:
too many variables and too much imprecise data.
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Babonzo#0016 wrote:
I think they won't add it for the same reason they won't add Death Recap:
too many variables and too much imprecise data.


So it's better to not have anything, than having a system that is helpful in many situations, but not fully precise? This would be classic "perfect is the enemy of good".

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