POE 2 - Loot Filter (download for everyone)

Thanks, good job bro :)
Awesome Filter's thanks
Really good!
Please add valuable uniques.
"
Stihl044#7238 wrote:
Please add valuable uniques.


Valuable Uniques were added into the filter in previous version already.



Also, I would like to inform all of you, that the filter was updated to version 1.6a. The notes are below. Download from the First post as usual.



V1.6a
- Introduced UBER STRICT version upon multiple requests
- Reintroduced Chance Shard to STRICT version
- Regal Shard now auto-hides in STRICT version as you enter red maps (Tier 11+)
- Small color correction for Jewellry border and Chance Shard border
- Code improvements


Happy upcoming New Year Farming!


-Cheers
Last edited by Cyberion#2547 on Dec 30, 2024, 8:26:30 AM
thanks mate!
Really valuable, thanks for the work you've put into this.
What am i missing that i need to chance? Normal items continue to show even with the filter. I changed the normal items to hide but they still show. is it because they say things like expert? are these things i should be picking up even though they are normal?
Why do you make the Pillar of Caged God LongQuarter Staff Swing like a crazy unique? its worth almost nothing with a good corrupt. maybe I am missing something?
Hello, first of all thank you for the filter :)

I am trying to change some things on the strict filter, I only want to see Expert Armour/Evasion bases in Red Maps for normal and magic with the lines:

"
Show
Class == "Body Armours" "Helmets" "Boots" "Gloves"
BaseType "Expert "
Rarity == Normal Magic
AreaLevel >= 70
BaseArmour > 0
BaseEnergyShield == 0
BaseEvasion > 0




But which line in the rest of the filter do I have to delete to not see other Magic/Normal Expert bases? Waht am I missing there?

Thanks in Advance :)
Last edited by Tungdîl#4170 on Dec 30, 2024, 8:42:43 PM

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