poe2filter.com - A PoE 2 custom loot filter generation website
" On my side, I have the same problem but it's happen when you leave/re-enter into your map. Same things happen with the pillar of teleportation. You see all of them until you leave. When your re-enter, pillars that are far of you has been hidden. For me it's a GGG UI bug. |
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" Many thanks :) I've do that. Work better :) Is it possible to have a button to move all tier from one tier to another tier, rather than one by one ? Last things, for socket, in file we have : Show Sockets 2 MinimapIcon 2 White Kite Show Sockets 3 MinimapIcon 2 Yellow Kite Maybe for the last Sockets >= 3 Cause of 4 sockets item no? |
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" In the tier lists? You mean gear tiers? Or currency? Curious to hear why you'd like to be able to do that. " You're right, will change for next version! Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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" thanks for the answer. i was like its a custom edit of the game made by that person for himself, outside the lootfilter. seems grey area editing game files Last edited by MorwoPoE#3287 on Apr 15, 2025, 8:41:00 AM
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Hidden Drop Tier improvements, Economy update - v0.9.84 - 15/04/2025
- On the Currency Tier List, you can now either show 'All', 'All but Runes', or any of the Currency Types. - Currency or Runes which are hidden by Quick Filters will now be properly displayed in the Hidden tier and cannot be moved from there. - Updated Uniques values from poe2scout.com, manually updated Currency values. ![]() Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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" Hey, is it or will it be possible to set custom boundaries for tiers? For example, I would like to set >100ex for S+ tier. Thanks in advance! Last edited by 0x808080#1371 on Apr 16, 2025, 3:41:18 AM
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thank you for the recent update, apprichiated ♥
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I have a Question:
I tried to find in "cosmetic" a way to change color+border for "excavated chests", but didnt find that. Am I blind , or how to do it ? thx. SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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Any chance for tier support?
Is this project still alive?.. The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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![]() Unidentified Item Tiers, Style Preview & Style Picker, Unique & Chance Base Tier Lists & Styles - v0.9.86 - 17/05/2025 This May version brings a lot of exciting changes to poe2filter.com! Style Preview and Style Picker Dialog On the Quick Filters tab, under the Highlights section, you can now preview how those items will be styled in-game. Hover your mouse over the 'Minimap Icon' for a preview. When the items have no highlight, a 'visible' icon is shown instead, and when the items are hidden, a 'hidden' icon. You'll find these Style Previews in other sections of the tool, too, such as in the Dynamic Waystone & Skill Gem Quick Filters, or in the Tier List headers. Whenever you see them, you can hover over them for an in-game preview. In most places where you see these Style Previews (when your cursor turns into a 'click' cursor), you can click on it to open the Style Picker dialog. Depending on the kind of rule you're changing, you may have different options. Typically, you can choose between applying one of the default Drop Tier Highlights, or a Custom Style. Note that the concept of 'Custom Tiers' was removed. These could be used for 3 purposes, before, all of which have been migrated in case you were using them: - If you used a Custom Tier for one of the Quick Filters Highlights, that Highlight will now use that tier's style as Custom style. - If you used a Custom Tier in some of your Custom Rules, those are migrated into Custom Cosmetic Rules which have that tier's style applied. - If you had dragged certain currency into a Custom Tier, that currency will now have moved into a Custom Cosmetic Rule with that tier's style applied. We believe that the concept of Custom Tiers was unintuitive, and this new concept of Custom styles for highlights is easier to use: you no longer have to switch between different tabs, manage your custom tiers, etc. Dedicated Drop Tier Lists for Uniques and Chance Bases Previously, Uniques and Chance Bases used the same tiering system as Currency -- with tiers ranging from C-Tier to S+Tier. At the same time, however, they used their own tier names: Excellent, Good and Other Uniques and Chance Bases. These Unique and Chance Base tiers needed to somehow map onto the Currency tiers and their value thresholds. This was confusing, the value thresholds didn't necessarily make much sense, and it didn't even reflect how you would typically want to use this functionality. Now, Uniques are divided into Excellent, Good, Potential and Other Uniques; and Chance Bases are divided into the ones you're actively Searching, Potential ones (which you might want to move into your Searching tier, especially if you're playing SSF), and Other. The 'Other' columns still contain all uniques, and you can still search through them all to move them into the desired column. The Chance Base Tier List now also displays the Base Type and all Uniques it can be turned into with an Orb of Chance. Finally, the Unique and Chance Base Highlights were moved to a new section on the Quick Filters tab. Drop Tier Styles for Uniques and Chance Bases Now that Uniques and Base Types have their own dedicated Tier Lists, they each have their own style, just like the default or 'Currency' Drop Tiers. The Drop Tier section on the Cosmetic Tab is now divided into three sub-tabs for each of the different types of Tier Lists. When choosing Cosmetic Presets, they now also apply to the top Unique and Chance Base Tiers. Unidentified Item Tiers It's finally there: the game now supports filtering on Unidentified Item Tiers! These are Magic and Rare items with (Tier 2) to (Tier 5) behind their names, reflecting how good their affixes can be. There are multiple ways you can now filter on these: - As general Gear Exceptions. You'll probably want to strictly hide certain gear, but be less strict for gear which has (high) Unidentified Items. Concretely, when you're hiding Gear by Base Type Tier (Basic, Advanced, Expert, Elite), gear of the Base Type Tier below it will still be displayed if it has an Unidentified Item Tier. - In Weapons & Armour Exceptions. For each of your Weapon and Armour Exception rules, you can now optionally specify the minimum Unidentified Item Tier. - Using Advanced Conditions on Custom and Custom Cosmetic Rules. - On the Rare Jewellery Quick Filter. More support for these Unidentified Item Tiers is to come in subsequent updates, such as for Flasks. Other changes - The Progress presets now have two checkboxes. One where you can specify whether you're playing SSF (which will select the 'SSF' Tiering Mode), and one which will apply Cosmetic Presets. - Splinters and Expedition Artifacts now have minimum tiers, so you wouldn't accidently miss them when using the 'Late-Game' Tiering Mode. - 'Late-Game' Tiering mode is no longer automatically selected when you use the 'Late End-Game' Progress Preset. In a subsequent update, we'll likely remove this concept of Tiering Modes and replace it with something else. - On Tier Cosmetics, 'Show' and 'Hide' are inverted. - The label on Tier Cosmetics is now dynamically generated and explains how items in that tier will be displayed. - All Label previews, also the ones on Tier Cosmetics and Custom Cosmetic Rules, now show a Highlight beam if one was set. - The sub-tabs on the Cosmetic and Tier Lists tabs now also update the url, so you can directly navigate to them. - All informational metadata is now loaded asychronously, and all data bundled into the tool is compressed, to reduce the load time as much as possible and allow loading even more metadata. - Lots of smaller fixes and improvements. What's next This update entailed quite some large changes to the entire code base. We have a lot more (smaller) features planned which we would have loved to include in this major update, but we already wanted to get this version out so you can start filtering on the new Unidentified Item Tiers. Now that the groundwork was laid, subsequent features should (hopefully) appear more quickly again! Some changes on our 'up next' and 'to do' lists: Custom Drop Tier cutoff threshold values; more support for Unidentified Item Tiers; a rework of the Flask Quick Filters section; a better layout for the Style Picker Dialog; support for stacks of currency; removing the S+Tier again; copy/paste functionality between stored filters; store manually changed tiers in the filter config instead of commonly in the browser; and much more. Oh, and last but not least, we hope to start working on a port for PoE1 soon, in time for the 3.26 release! So stay tuned, and come and join us on Discord! Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators Last edited by BlackDeathBE#0559 on May 17, 2025, 5:41:01 AM
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