Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

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You want a bigger skill tree, faster combat, a shorter campaigns, easier bosses and an easier game. You have that essentially, its POE1. You do realize that's what you're asking for, right?

And new players can't express themselves because ...we're contributing to a bad design?


No, that doesn't mean that new players can't have an opinion.
It means that old players have already experienced all these ‘flaws’ in POE1 and know that the players who stay, don't stay for Ruthless.
It means that players who haven't played POE1 can't make a comparison at all, how could they?

"
You want a bigger skill tree


This sentence alone shows me that new players like you don't understand comparisons.
Nobody wants a ‘bigger tree’.
Read my text again.
I'm talking about the quality of the nodes. Lack of creative possibilities.
Read again

[Removed by Support]
Last edited by CoryA_GGG#0000 on Jan 11, 2025, 9:47:09 AM
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Kaukus1#7461 wrote:
"
You want a bigger skill tree, faster combat, a shorter campaigns, easier bosses and an easier game. You have that essentially, its POE1. You do realize that's what you're asking for, right?

And new players can't express themselves because ...we're contributing to a bad design?


No, that doesn't mean that new players can't have an opinion.
It means that old players have already experienced all these ‘flaws’ in POE1 and know that the players who stay, don't stay for Ruthless.
It means that players who haven't played POE1 can't make a comparison at all, how could they?

"
You want a bigger skill tree


This sentence alone shows me that new players like you don't understand comparisons.
Nobody wants a ‘bigger tree’.
Read my text again.
I'm talking about the quality of the nodes. Lack of creative possibilities.
Read again


It is mostly people with such accounts who shoot against and hate POE1



Truly baffles me that players (from that profile it’s clear, never even finished act 1 in 12 years) that disliked Poe that much would have even tried poe2 tbh
“Hate sci-fi so much I never finished original star wars but I’ll give phantom menace a go” lol
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Last edited by Timbo Zero#8289 on Jan 4, 2025, 9:30:04 AM
I think that in your post there is my whole experience in PoE.
I'm not a huge Arpg fan, and I've tried out PoE1 only recently as I always felt that it was "too much." There were too many mechanics, events, and stats, and there was no way for me to play without having to watch hours of guides or tens of threads about "how to do X, how to do Y".

With PoE 2 instead, there is much more handholding and far fewer mechanics so as a new player I'm not overwhelmed. But the price for introducing simplicity shouldn't be removing depth from everything.

1 - I'm absolutely in favor of adding Ms as an implicit to boots. You can have the most perfectly rolled boots, but without the MS they are just trash. GL having to run around maps without 30% MS, you'll spend much more backtracking than fighting.

2 - This I think is very much related to optimization and "crafting". How can you personalize your build if the itemization is basically gacha-gambling ever since act 1?

3 - The charms mechanic IMO has 2 problems: 1) is that +2 charms is a relatively rare fix that needs to be gambled, so most people won't ever have more than the initial slot (unlike Poe1 where you had all 5 slots unlocked by the time you reached endgame) 2) that it's a way for apologists to forgive the constant freezes/stuns in endgame. There is basically no other charm to use besides stun/freeze/rarity atm.

4 - There is no crafting atm in PoE 2, it's just gambling. Rolling a great piece of gear doesn't reward your knowledge of the game, it's just "oh yes, I pulled the Exalted/chaos lever enough times so that this slot machine rewarded me a good piece". In Poe1, you had to envision what a particular piece of equipment could become after crafting, giving you a lot of satisfaction when you fully realized it.

5 - Nothing more to add.

6 - The skill tree is basically as wide as the sea, but as deep as a pond. Out of the hundreds of nodes, there are about 15 build-defining ones. Everything else is just either +10 damage/+10 resist or the better +20 damage -5 atk speed.

7 - I don't mind the gem system in PoE2, I just wish there were ways to upgrade gems (like a recipe, similar to maps) or ways to revert them to uncut gems to incentivize trying out new skills even in the earlygame.

8 - I don't mind a moderate-length campaign, but I also don't have the experience of replaying it over and over again with each league.

9 - I laugh whenever I see that 80% of the trade chat messages are "pay me 1/2 divines so you can skip the trials and get all 8 ascension points". I firmly believe that your main build shouldn't be locked behind a boss that certain people will burst with their 2 billion dps builds. I'm more than ok with it being part of the game and having unique drops behind it - but being a stepping stone you need to surpass to finish your build? Feels like having to kill Alduin to unlock your shouts in Skyrim.
+1
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Truly baffles me that players (from that profile it’s clear, never even finished act 1 in 12 years) that disliked Poe that much would have even tried poe2 tbh
“Hate sci-fi so much I never finished original star wars but I’ll give phantom menace a go” lol


This was billed as a different game with a different design philosophy.
1000% correct
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Kaukus1#7461 wrote:
1. Slow Doesn’t Mean Better
2. Difficulty Isn’t About Tedium

GGG simply doesn't know how to do slow or difficult.
+
Massive Occultist / DoT Enthusiast
"
Kaukus1#7461 wrote:
"
You want a bigger skill tree, faster combat, a shorter campaigns, easier bosses and an easier game. You have that essentially, its POE1. You do realize that's what you're asking for, right?

And new players can't express themselves because ...we're contributing to a bad design?


No, that doesn't mean that new players can't have an opinion.
It means that old players have already experienced all these ‘flaws’ in POE1 and know that the players who stay, don't stay for Ruthless.
It means that players who haven't played POE1 can't make a comparison at all, how could they?

"
You want a bigger skill tree


This sentence alone shows me that new players like you don't understand comparisons.
Nobody wants a ‘bigger tree’.
Read my text again.
I'm talking about the quality of the nodes. Lack of creative possibilities.
Read again


It is mostly people with such accounts who shoot against and hate POE1




It's almost like the people who stayed know why they stayed lol
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Sutopia#6937 wrote:
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that's because my dear uneducated wannabe gamer looter ARPGs are NOT balanced around "mechanical skill"... they're balanced around numbers, builds and game knowledge...

And by the way, if try to make one of those "PoE1 Zoomer Boomer Blaster Master Must-Go-Faster" builds on your own without the knowledge of the game I guarantee you that you won't make it out of the campaign or you'll barely make it into maps... and THAT is the challenge of the game... a challenge that is intellectual and not a "space key timing check" that is literally designed for zero IQ gamers that cannot bother to actually LEARN SOMETHING...

Go make a blaster build in PoE1 without a guide... I dare you!!!

You lack the game knowledge... but you don't want a challenge... you want an artificial bullshit challenge of only needing to learn to hit space key at the right moment because you don't have the mental capacity to learn to play an ACTUALLY challenging game that requires you to learn stuff...


Copying someone elses meta build is challenging, got it. This shows how much challenge you’re willing to take, you’ve self reported, thank you for your cooperation.

For all intensive purposes if a genre is called “action” rpg, lacking action is not what someone would expect. Might as well play jrpg when spreadsheet gives you deterministic results.



No, copying a build is not challenging... making your own IS!!! In PoE2 you HAVE to copy one of the 10 at most viable builds to even play the game...

Also I wrote MAKE A BUILD ON Y0UR OWN!!! I specifically said that but you have no arguments because you're not capable of coming up with one...

Go tap space key all day monkey brains!!!


You don't even play poe 1 and preaching about making blaster build. What kind of blasting build you make ? Dried lake / Blood Aqueduct blaster ?

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