The poe 2 dev team

They went backwards on certain things like endgame and non-existent crafting.
The class is imbalanced and skill tree needs to be fixed. Why use armor when everybody can use energy shields?

Also 10+ years to fix melee and can't the idea was to make melee slower and block pathing on attacks.
"
You guys are doing a great job, there's been alot of negitive posts and I'd like to counter that with a post giving you guys my appreciation.

You've done great so far with poe 2! I brought a friend with me who never got into poe 1, he's been able to make his own build with only some light help.

The game is more accessible, the skill gem layout for new players is much more digestible, the skills look cool, the world looks and feels awsome.

You guys have had clear and meaningful communication with the comunity. Jonathan coming out before release and saying he guys we might have a rough start but here's what we are doing to try and make it go as good as we can was great.

Cheers to all of you!!! Many of us are really loving the new poe, I look forward to getting off work, getting my little guy to bed so I can get on an smack some bad guys with my quatwrstaff xD

Thank you for you're hard work and dedication to gaming, you all are who many of these AAA gaming companies should be looking to for how to make a game with passion and heart.


As a longtime fan I agree completely, they just need to fix some things, of course, I wish the crafting system would be more robust and more poe1-like, but the game already is much better than other games in the genre.
Last edited by pashutaz#0280 on Jan 2, 2025, 3:33:33 PM
In the Trial of Zekhemas, on the Zarokh time stop phase, its literally impossible to get all the balls before the timer runs out if they are placed in 3 or more corners (which has now happened for the 6th time in a row for me), so after spending the better part of an hour going through all the trials to get insta killed for a lack of movement speed I am fed up and will not be doing this stupid trial ever again.

There should not be a movement speed check after such a long trial. Its just frustratingly stupid and a complete waste of time.

"
"
sephrinx#7591 wrote:
They work for a paycheck. They are employees, not your friends.

PoE2 has a ton of problems. They need to fix a lot of stuff.

They are very slowly working towards it being a good game. It is not a good game currently.

I look forward to seeing where the game ends up in a month or two, but these small teeny tiny bandaid patches are not it.


Damn good game so far IMO, enjoying it more than I enjoy the forum PvP with people who aren't playing but instead are here demanding it be made into a POE1 mindless 1 button clone. No amount or cadence of patch notes are going to make some people happy. Maybe I'm realistic because I get that this is going to take years of measured and thoughtful changes and not months of quick fixes that address the loudest most entitled demands?

That said tons of people who get into game dev do so because they love games and thinking about how to design a game to be re-playable fun and unpredictable is actually a form of gameplay in and of itself, when it isn't you end up with shallow pap like D4, not games like POE2.

Most people at GGG I've ever heard (which it might surprise you is actually a lot of them, between podcasts, discord and also the Front Seat Gamer podcast run by GGG guys) are just gamers who are getting paid to do their dream jobs.

They are fellow gamers and regardless of my very significant criticisms I respect that.


Most of the complaints I see here are about how PoE2 currently is one-button pap in high-end mapping. PoE2 has a very strong foundation to be a good game, but it is dangerously close to steering off a cliff and back into PoE1's fireworks simulator. That's what many people on these forums are trying to prevent.

Also, quick reminder that most gamers do not, in fact, make good game designers. Not all game designers make for good gamers. Insert Will Wright quote about game devs and game players here. Great games are made when devs and players work in tandem with one another.

Or, maybe, Octavian and co.'s fixation on activities enjoyed by the top few percent of players has poisoned their vision for PoE2. Just a thought.
Last edited by Gwonam#5505 on Jan 17, 2025, 10:05:34 PM
"
Most of the complaints I see here are about how PoE2 currently is one-button pap in high-end mapping. PoE2 has a very strong foundation to be a good game, but it is dangerously close to steering off a cliff and back into PoE1's fireworks simulator. That's what many people on these forums are trying to prevent.


We are like Doryani in act 3 trying to stop the inevitable end.

GGG dev enters feedback section

"So, at the eve of the end, the demon of blaster slop meta has finally come... for... ME!"
Most of the complaints I see here are about how things are not explained, loot is bad, crafting is bad, pinnacle content is largely unattainable, and the biggest complaints are XP loss and 1 portal maps.

Game, if released in this state, would definitely be dead by summer. It needs a lot of love. But it's only version 0.1.1 and they haven't set some random milestone date they are trying to reach. Give em time to ingest the feedback and make tweaks. Plus add new content eventually.
"
sephrinx#7591 wrote:
They work for a paycheck. They are employees, not your friends.

PoE2 has a ton of problems. They need to fix a lot of stuff.

They are very slowly working towards it being a good game. It is not a good game currently.

I look forward to seeing where the game ends up in a month or two, but these small teeny tiny bandaid patches are not it.


Well you're gonna say the same thing in 2 months..... Like they're not going to be adding content piecemeal, it will come with resets and leagues so everyone is starting fresh. POE1 is gonna get it's league before POE2 does and there will probably be 2 months between them cause they're not going to release them on top of each other. Early access is gonna be a year at least. We still have 3+ acts and 2/3 of the ascendancies not even in the game yet. Not to mention the missing systems and league stuff they'll want to be in the base game which will all need to be tested. Like we'll probably get some delve like league and a crafting league in EA so there's a way to progress outside the campaign and maps, so that's available at launch. I'd bet our first league is a crafting one, which is why there isn't any kind of real crafting yet.
Last edited by baconbyte#0146 on Jan 17, 2025, 10:19:06 PM
"
Most of the complaints I see here are about how things are not explained, loot is bad, crafting is bad, pinnacle content is largely unattainable, and the biggest complaints are XP loss and 1 portal maps.

Game, if released in this state, would definitely be dead by summer. It needs a lot of love. But it's only version 0.1.1 and they haven't set some random milestone date they are trying to reach. Give em time to ingest the feedback and make tweaks. Plus add new content eventually.


Those are probably the biggest complaints from casuals and newcomers, yes. They're valid discussions to have, even if the complaints themselves aren't always something to worry about.

The complaints I'm talking about are usually from PoE1 vets who want PoE2 to break from PoE1's zoomzoom tradition, and newcomers who are aware enough to realize that zooming is the eventual goal for every build. The latter camp of players feels confused and deceived by how the campaign is clearly not meant to be zoomy.

I just don't know where this mythical band of "PoE1 players who want to turn PoE2 into PoE1" are. I don't see any on the forums. I'm pretty sure they're just a strawman that the usual band of white knights here likes to shadowbox against. In fact, most of the people defending the game in its current state are PoE1 players who want PoE2 to stay PoE1.
Last edited by Gwonam#5505 on Jan 17, 2025, 10:28:58 PM
The issue is they lied.

The game is built from the ground up to be a 1 button zoom game.

They said it wasnt like poe 1, a 1 button zoom game. But it is.

They even made sure the first 2 acts had interactive gameplay to fool people.

Dont lecture us about being annoyed by a rug pull.
They did a good job, but don't have guts to choose what kind of game they want to make, for what kind of players. As the results, for both groups of players it's between bad and mediocre game — zoomers don't like campaign and they don't see any advantages over PoE 1 except graphic, players who are seeking interesting gameplay feel fooled when they reach 1-button endgame.

Report Forum Post

Report Account:

Report Type

Additional Info