The fundamental issue with Trial of the Sekhema

the fundamental problem with trial of the sekhemas is that people are too stupid to engage with the mechanics and equip honour resistance relics (that completely trivialize the runs) so they come here to cry like little babies.
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the fundamental problem with trial of the sekhemas is that people are too stupid to engage with the mechanics and equip honour resistance relics (that completely trivialize the runs) so they come here to cry like little babies.


Thank you for your contribution to the early access feedback forum. The game never explains or teaches anything to anybody about any single mechanic but the players are stupid for not watching YouTube videos.
Last edited by maquino85#7657 on Jan 22, 2025, 7:57:40 AM
People are too stupid to run ugly layout content with almost no rewards for 5-10 hours before they can ascend, makes sense.
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Alivkos#3986 wrote:
People are too stupid to run ugly layout content with almost no rewards for 5-10 hours before they can ascend, makes sense.


trial of chaos is a thing.

and the first trial takes 20 min and a (nerfed) boss fight.

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Thank you for your contribution to the early access feedback forum. The game never explains or teaches anything to anybody about any single mechanic but the players are stupid for not watching YouTube videos.


Yeah he was unfriendly but you didn't know about honor? the questgiver describes it to you, and there ingame help texts everywhere.

And you don't need to watch youtube videos, you could try it yourself. You know, actually playing the game. Sure you will fail in the beginning, but if you want instant success then you won't be happy with the endgame anyway, not only trials but all of the league content ;)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Last edited by tsunamikun#0433 on Jan 22, 2025, 8:24:36 AM
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Lt_Qan#3192 wrote:
i think the biggest problem is that the balancing is way off. if a minor affliction ist that you lose all your es/armor/evasion there is something wrong. on the other hand you get 80 honour if you complete a floor, i am sure if the numbers are not correct here but you know what i mean, the boons are really minor, the afflictions not.


anyone who had actualy engage with the trials and have done more than a few run know this is totaly false, there's some bad boons obv but overall boons are stronger than afflictions, and again it is easy to get the good boon consistently.
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Alivkos#3986 wrote:
People are too stupid to run ugly layout content with almost no rewards for 5-10 hours before they can ascend, makes sense.


late game trial if you know how to farm it is probably one of the most rewarding mechanic but okay.
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my bad, i have simply overread that. Still you skipped a minor affliction for the risk of a not foreseeable bottleneck that also could give a much worse one.

We both know that the term "minor" is bullshit when it comes to afflictions like purple smoke. Purple smoke is one of the afflictions that can seriously screw up your run.

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You situation is the second one. You did not have information about room number 4.
You chose to risk it. This risk can be easily minimized through, and purple smoke can easily disabled(parameter change) or entirely ignored(all seeing eye). even if you get it.

No, the risk can only be minimized by being lucky enough. You need to find and get to a merchant or a pledge, which also may not be possible because you're either on the wrong path entirely or you can't get to the correct path because a bad affliction is in the way. And when you get to a merchant or pledge, you also need to get the correct offer and if it's the merchant you also must've been able to pick up enough water on the way, which also isn't always an option. That's more than "almost no RNG".

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Same with -MS which is actually the only really dangerous affliction.

Nonsense again. Purple and black smoke as well as deceptive mirror don't hurt you directly but can all lead you to bad afflictions. Any of the "You have no armour/evasion/ES" afflictions can be build-breaking. "Hungry fangs" is extremely dangerous against certain monsters. Golden smoke means you may never get to regenerate honour or get to a merchant. Blunt sword/spiked shell can be a real problem especially in act 2 normal when a lot of builds don't really have a lot of DPS or if you have them combined.

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You could have relics with more rooms shown or got scrying crystal etc.

Just more RNG. Again RNG to find a merchant, RNG to get the scrying crystal from a merchant, RNG to find the correct relics unless you buy them and on top of that, the relic mod is pretty much useless since it only shows one room choice, not the whole next column.

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Since my first 4th floor clear i have never! failed a trial. You think I'm a good player? because i ain't. Its just that easy, far more easy than sanctum ever was.

No, it's the other way around. It's hard, but it's easy for you because you're a good player (and probably run a favourable build for ToS). Low-selling yourself isn't helping your point. You got several 40/40s, you don't get to that unless you're a very good player (and have a lot of time on your hands).
That being said, I also haven't failed a trial in some time, but that's because I was relatively fortunate in my runs, bought a bunch of relics and currently play builds that do well with that type of trial.

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Its always the main point here, people don't like the mechanic, people don't want to learn about the mechanic and because of that the mechanic needs to be removed.

The question is, why should you learn an otherwise useless mechanic for an ascendancy trial? Isn't the whole point of those trials to prove your build works well enough to progress further in the game at a certain difficulty level? So what sense does it make to have a trial with a wholly different mechanic that you need to learn and items you have to collect just to beat that mechanic and that you can never use for anything else in the game? What sense does it make to gate succeeding in the trial behind so much RNG that one bad affliction roll can brick the whole run?

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Actually the OP just wants something like labyrinth when i think about it. Weird, because everyone in poe1 was sick of it.

At least labyrinth was way less RNG dependent and didn't favour build types/classes over the other. You also didn't have to do normal, cruel and merciless labs again just to do uber.
I agree that we don't need lab back, but ToS and ToC are bad ascendancy trials in their current state.
I agree with the author of the first post. He actually put down valid arguments and described them well. A lot of other people just accuse him of not understanding the mechanics or unwilling to put in the time and effort. I do not think that is the case.

I myself have had situations where the first 2 rooms visible offered options that potentially break my run. There was no escape from that and that sucks. Lucky me, I was already 10 levels higher than the trial and really careful - so I finished it and finally got my third two ascendency points.

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where did I say that? reading comprehension? Funny how your whole argument build around something no one ever said.


Funny thing is, you were guilty of the same thing just a few posts before that one.

Generally speaking, it may be nice if we would get less upset about other peoples opinions.
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C4Guy#0918 wrote:

The question is, why should you learn an otherwise useless mechanic for an ascendancy trial? Isn't the whole point of those trials to prove your build works well enough to progress further in the game at a certain difficulty level? So what sense does it make to have a trial with a wholly different mechanic that you need to learn and items you have to collect just to beat that mechanic and that you can never use for anything else in the game? What sense does it make to gate succeeding in the trial behind so much RNG that one bad affliction roll can brick the whole run?

You can buy every relic you need for less then 5ex total that's for the very last trial the first three are so easy the boons rarely matter. Plus sekhemas has some of the best loot in the entire game right now.

I never fail 4 floor sekhemas, doesn't matter what path I get I never fail it unless I afk in the middle of a pack of mobs.

Where's the rng in that? You'd think if it was so rng based I'd be failing a lot more. But that's not the case it's the easiest trial imo, I fail chaos all the time.
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BigBeuss#5956 wrote:
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Lt_Qan#3192 wrote:
i think the biggest problem is that the balancing is way off. if a minor affliction ist that you lose all your es/armor/evasion there is something wrong. on the other hand you get 80 honour if you complete a floor, i am sure if the numbers are not correct here but you know what i mean, the boons are really minor, the afflictions not.


anyone who had actualy engage with the trials and have done more than a few run know this is totaly false, there's some bad boons obv but overall boons are stronger than afflictions, and again it is easy to get the good boon consistently.


i get your point. i just think that the wording is wrong. a "minor" thing shouldn´t brick your run imo.

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