Path of Exile 2 Mana Cost Issue
I'm pretty sure it's intended. "You can get +20 to all skills, but you'll need to pay a price for doing so" is probably the mindset. Otherwise, they'd just tune it down to PoE 1 levels, meaning you'd never have +6 skills from weapon + offhand.
It's part of the game balance. Invest into mana nodes, or remove + skills from your gear. |
![]() |
Balancing mana consumption is a part of nearly every build. If you stack +lvls so much that you can't sustain uptime, then that's an issue with your build not the game.
|
![]() |
" That's a problem I have with the current status quo; the "good" endgame builds are often BS anyway and much less "legit" than "bad" ones requiring more mana than is available. I stand by what I said originally that mana costs are out of control in general. Last edited by NeoCyrus#3728 on Jan 26, 2025, 8:29:54 AM
|
![]() |
" few 2% mana on kill emeralds helps a lot . |
![]() |
" Tell me that is BS about what i explained regarding my build having no problem with mana lol ? What is BS is most of you people who complain about mana substain because you decided to completely ignore Mana Leech . So either you go for Time-Lost buffs , Mana on Kill , the unique that grant Mana on Hit , or whatever . The mechanics are what they are , mana substain is a big part of designing a good build , GGG should not lower the bar here . "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 26, 2025, 10:26:38 AM
|
![]() |
Y sure guys you all know-it-all, obviously we don't know anything about the game including 2% mana leech on kill, it's "on kill"???
I know you all are playing with a broken meta build, one tapping every t4, so y mana is not an issue for you guys, cuz you probably all have 6k+ mana and 2k mana regen aside from those double 100% shock, and pressing spark once that's all y :) funny. There are 2 hit leeches available in-game, The first one is an ascendancy passive(Acolyte). The other one is physical damage leeched as mana. I'm playing Invoker, so stfu, and keep playing duck hunt. As I said, I've every less mana cost passive around my tree, I've inspiration, I did everything I could to sustain so what I'm saying is it's impossible to sustain and it's a disgusting design, we have a "warrior" but he has mana costs as if he is a mage, magician, spell caster or whatever u guys are calling it. Problem starts when you can't one-shot a boss, in 3 seconds you have no mana. |
![]() |
One more additional info. I'm using an elemental quarterstaff. my build scales with elemental damage, not a copy-pasta obviously so y...
|
![]() |
Save up for a maelstrom mana flask, it's amazing, instantly fills mana full, while still having the regular mana flask recharge rate for 9 seconds
You can use it at least 6 times (if not mistaken, can be more if u have the right flask passives) , so it's more then enough for any boss fight. |
![]() |
" Now this is a good suggestion, But my point still stands, this is not a mage, this is a warrior-like melee character and I'm not exactly looking for suggestions, this is a feedback post in the feedback section. Besides I'm aware of that potion, it was 30d when I was playing. |
![]() |
my harsh take is that mana costs should be higher.
being able to attack/cast things over 8 times a second to me is simply unhealthy. one reason why 2 handers suck in poe1 is because scaling speed gave huge benefits. mana costs are a good way to soft cap players from achieving high numbers, but i think its not at a good spot yet [Removed by Support]
|
![]() |