Path of Exile 2 Mana Cost Issue

I'm pretty sure it's intended. "You can get +20 to all skills, but you'll need to pay a price for doing so" is probably the mindset. Otherwise, they'd just tune it down to PoE 1 levels, meaning you'd never have +6 skills from weapon + offhand.

It's part of the game balance.

Invest into mana nodes, or remove + skills from your gear.
Balancing mana consumption is a part of nearly every build. If you stack +lvls so much that you can't sustain uptime, then that's an issue with your build not the game.
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Ashyev#5110 wrote:

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NeoCyrus#3728 wrote:
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Ashyev#5110 wrote:

Maybe because it is unwise to use these support gems on a 100 mana/attack & 10 attacks/second skill ? lol .

I'm not even talking about specific examples, costs are out of control in general and support gem costs being multiplicative doesn't line up with how much mana you can have and the effects they provide.


They are out of control only if you refuse to address the problem . I demonstrated late endgame is possible while being mana self-reliant , so i clearly don't understand the fuss here . Yes anyone can eventually reach millions of DPS with a 100 Divs gear & damage stacking from passive & gems , but having that same build keeping health & mana pools full too is the final priority and it's where the difference are between good vs bad endgame builds .

That's a problem I have with the current status quo; the "good" endgame builds are often BS anyway and much less "legit" than "bad" ones requiring more mana than is available.

I stand by what I said originally that mana costs are out of control in general.
Last edited by NeoCyrus#3728 on Jan 26, 2025, 8:29:54 AM
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Hey!
I currently use "Ice Strike" as my main skill (5 linked not even 6), I simply have mana issues I've 26% less cost from the tree, 40% from inspiration, and this sh*t still has 94 mana cost, it is an attack not even a spell or sth, even the spells don't cost this much.

It's nearly unplayable, I've 80 mana regen + I use font of mana on the bell, and I spam mana flask and still run out of mana against pinnacle bosses.
I don't even wanna think about putting 5th support gem.
Please do something about it, thanks in advance.


few 2% mana on kill emeralds helps a lot .
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NeoCyrus#3728 wrote:

That's a problem I have with the current status quo; the "good" endgame builds are often BS anyway and much less "legit" than "bad" ones requiring more mana than is available.

I stand by what I said originally that mana costs are out of control in general.



Tell me that is BS about what i explained regarding my build having no problem with mana lol ?

What is BS is most of you people who complain about mana substain because you decided to completely ignore Mana Leech . So either you go for Time-Lost buffs , Mana on Kill , the unique that grant Mana on Hit , or whatever . The mechanics are what they are , mana substain is a big part of designing a good build , GGG should not lower the bar here .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 26, 2025, 10:26:38 AM
Y sure guys you all know-it-all, obviously we don't know anything about the game including 2% mana leech on kill, it's "on kill"???

I know you all are playing with a broken meta build, one tapping every t4, so y mana is not an issue for you guys, cuz you probably all have 6k+ mana and 2k mana regen aside from those double 100% shock, and pressing spark once that's all y :) funny.

There are 2 hit leeches available in-game,
The first one is an ascendancy passive(Acolyte).
The other one is physical damage leeched as mana.
I'm playing Invoker, so stfu, and keep playing duck hunt.

As I said, I've every less mana cost passive around my tree, I've inspiration, I did everything I could to sustain so what I'm saying is it's impossible to sustain and it's a disgusting design, we have a "warrior" but he has mana costs as if he is a mage, magician, spell caster or whatever u guys are calling it.

Problem starts when you can't one-shot a boss, in 3 seconds you have no mana.
One more additional info. I'm using an elemental quarterstaff. my build scales with elemental damage, not a copy-pasta obviously so y...
Save up for a maelstrom mana flask, it's amazing, instantly fills mana full, while still having the regular mana flask recharge rate for 9 seconds

You can use it at least 6 times (if not mistaken, can be more if u have the right flask passives) , so it's more then enough for any boss fight.
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cycho36#9348 wrote:
Save up for a maelstrom mana flask, it's amazing, instantly fills mana full, while still having the regular mana flask recharge rate for 9 seconds

You can use it at least 6 times (if not mistaken, can be more if u have the right flask passives) , so it's more then enough for any boss fight.


Now this is a good suggestion, But my point still stands, this is not a mage, this is a warrior-like melee character and I'm not exactly looking for suggestions, this is a feedback post in the feedback section. Besides I'm aware of that potion, it was 30d when I was playing.
my harsh take is that mana costs should be higher.

being able to attack/cast things over 8 times a second to me is simply unhealthy.

one reason why 2 handers suck in poe1 is because scaling speed gave huge benefits.

mana costs are a good way to soft cap players from achieving high numbers, but i think its not at a good spot yet
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