Why dedicate my time if I can lose all my XP with a death penalty?
After Dev announcements yesterday it should be clear:
XP penalty isn't going anywhere. | |
I was 75% 2 hours ago. I said, right, I'll go to bed once I hit the next level. I got up to 95% and then died twice. Back to the drawing board. Its now 2AM.
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" yeah that is true that you dont know supporter bade to have an opinion but see, most of this people who are complaining, once they get what they want, they find another thing to cry about. just like in the stream someone is crying about honor and would like to have it remove like lol its been there since poe1. nothing wrong with it. just need to get good. the same thing with "dying" lots. you need to get good. maybe farm a lower waystone for now and upgrade gears. why do so many people can spam tier 15-16 and even have + 12 difficulty in tree even? because they got good. the temporalis item is an example. yeah sure you can be casual but if you want those gears, you need to get good. so why are there so many people crying about honor when there are also so many people who can do sekhemas and even get temporalis? thats the point. you just need to get good. and yes I agree with all this changes in the upcoming patch, there will be less deaths but you still need to get good either way. if you cant get good, there are other easier games for your level. |
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I wish people would provide their current level when they say the XP penalty is costing them hours, the time lost before level 90 is almost negligible and that XP can be recovered in 1-2 maps. If you're losing hours at level 75 you have a lot of problems to fix.
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" That was absolutely not clear from what they said. In fact the opposite. 1:28:24 DM asks the question. Their responses are: Jonathan: " Mark: " My takeaway was that the 1 portal for Maps is almost certainly not going anywhere (they both seemed in agreement) but they are thinking of changing some of the other factors because overall it's too much. And the XP penalty is in the mix. Notably, neither of them explicitly said they felt like XP loss is still needed. Which they very easily could have said. |
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" So what? If someone has a weak build and/or bad gear, they will be struggling to even sustain the map tier they are attempting, and slow to find more gear or currency to help them improve. Nobody who has completed the campaign is not already trying to get stronger. How does taking away their XP in addition help? Again I use the analogy of kicking someone while they are down because you think it will motivate them to get back up. In fact they are much more likely to just give up and crawl away. And thankfully the GGG guys seem to be coming around to this idea. Last edited by Orion_3T#9801 on Jan 13, 2025, 8:55:42 AM
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" It keeps you at 75, signaling to you to go work on your gear and/or gameplay before trying to press forward. It's working exactly as intended. | |
" I addressed this illogical retort in my edit - nobody who can clear the campaign is not already trying to get stronger. And they already won't be able to sustain that difficulty. So that argument doesn't work. Maybe it did in POE1 with less/different other penalties. Not here. GGG Mark summed it up pretty well I thought. Last edited by Orion_3T#9801 on Jan 13, 2025, 9:01:30 AM
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Maybe they can add a prop called (revival coin) to the store. This is also a good income growth point.
Hmm. |
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" I never said I'm constantly dying so I don't know what you're talking about. I understand your take on the situation but isn't that already the case in a 1 portal map? (That in punishes you for attempting a content that you are not ready) Also, you can never "do the same thing and expect different results" in this game. This only applies if you do the same map with the exact same mods, leagues, layout and set of monsters. But we all get something different each time right? " I see your point. You're right that there will always be people who will find something to complain with. I think the reason why they're voicing out their opinion is because PoE 2 has attracted a lot of players from different game genres and most have never experienced PoE 1. Since GGG is trying to make this a different game, some players are suggesting to remove the penalty. I actually don't mind the penalty but it's just sad to see players stop playing because of this. You may think it's stupid, but the fact stays that they will keep losing players from this mechanic. I get their point as well, trying to get to level 100 with the sense of achievement. But you can't brag about it when most of your friends has stopped playing. Time to find new friends. |
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