Why dedicate my time if I can lose all my XP with a death penalty?
" Is retention all that matters? I mean look at D4. That game is literally more popular than POE. Many of us absolutely hate it. I played it over 4 seasons and quit permanently because its such a brain dead, hollow shell of a game. Everything is trivial, nothing is a challenge, its just a big arcadey ARPG experience. Theyve capitulated to the casuals again and again, and sure they have higher retention but the game is soulless. You ding 100 and dont even get 1 drop of dopamine because its so meaningless and anti-climatic. There are no more chase items because you can just turn uniques into dust and combine them back into whatever unique you want off a list of uniques. Everything has been dumbed down and made accessible for 10 year olds or people who can only play games 4 hours a week. That doesnt make a game "good" even if it makes it "popular" amongst the masses. |
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" They're also hysterical about everyone swapping to glass cannon... When everyone are already running glass cannon since that's quite frankly the safest way to play the game now, kill stuff before stuff kills you. As we all know now, armor is useless. And even capped resistance is useless against the heavy boss attacks. |
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Now they should give passive book for passive points for a death tree... the more you level it up the more xp you lose but in exchange for not dieing the perks counter it... now you dont mind risking death as you get a greater return for not ahh soo satisfying...
death must come to us all ey. |
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" Your achievement for a marathon in a hour looks a lot more impressive when compared to all of the people in the world that can't run a block in an hour or the ones that fail to finish the race. PoE 1 already has less XP loss in softcore. The XP loss is basically trivial. No one cares about it, nor does anyone build defenses in order to bypass the XP loss. So GGG is trying something different. They want the player to experience what it means to build a character from nothing, to an actual God. Not a god with zero defenses that dies to every white mob, that simply isn't a God. It's okay if people don't want to be a God in this game, they have the choice to stop playing in the face of adversity. |
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" Yeah, but at least "Glass Cannon Builds shouldn't be viable" is a understandable game design choice. Maybe we disagree, but that is a valid game design choice. "If other people can do it (even if takes them 5 times as long) my achievement means nothing." is not. Especially since its a video game, its not a real achievement anyway. That is what real life is for. |
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" That means you are wrong. A successful live service game needs a growing amount of repeat customers and high retention and return rates. If PoE2 is made to be played for 50-100hours then put down you fundamentally go against the purpose of live service. You don't know what you are talking about and all you do is be offensive towards others or belittle them trying to feel superior, you would think that after getting timed at least once on the forum you would understand that lol. |
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" This isn't even an issue of consistency or skill. Though I know that's what people like to try to boil it down to. It's simply one of a time-sink, padding gameplay. Games these days are demanding more and more of a players time, and people are sick of it. When they encounter a mechanic like XP loss on death. That's all it is for the majority of players. Games that pad game time, are all almost universally losing players, or the players are now asking for the game to respect their time more. You can see this in MMO's, you can see this in shooter games, you can see this in any game that requires you to play, to unlock stuff over-time. Majority of people are sick of it. They are instead gravitating towards games that do respect their time better. And that's what's going to happen to PoE 2, if this mechanic stays in. People will just leave and find a game that doesn't waste their time with game pad mechanics. This is a similar situation to all the games with predatory Microtransactions too. Players are sick of it. And they'll completely forgo a game because of it. This is also a similar situation, to all these game companies that aren't innovating in their games, and keep releasing the same game over and over, but with a different title. Have you seen Ubisoft lately? Players are just sick of not having good gaming experiences. You can defend the mechanic all you want, but if the goal of this game is to bring in players. It's not going to help. |
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" Hear hear brother. |
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" This is a believable argument but it doesn't really seem to befit a live service game. Consumers are not looking for tedium in their spare time, their skill of consistency in face of tedious situations is what they show during their job for 8+ hours. This skill you ask for is not helping for stress relief, usually anyway, which is why it is such a hot topic in an entertainment product and the commonly asked for solution, one of multiple, is to make it optional. Tons of ways to go about it, GGG has to figure out the details. |
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" Let's be real, GGG is going to ignore the topic :) It's most likely a done deal for them. |
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